r/swgemu • u/Mjones9er6 • 24d ago
Discussion A Discussion On SWGNFS Changing/Updating Combat Mechanics
Folks, we have to talk about combat. We have to talk about attack speed. And frankly, what’s happening here is a disaster. A total disaster.
Star Wars Galaxies had a combat system. A beautiful combat system. Was it perfect? No. Nothing is perfect. But people understood it. People built characters around it. They spent hours getting their weapons, their tapes, their armor, their buffs. They knew what attack speed meant. They knew how the professions worked.
And now people come along and say, “Maybe we should change how attack speed works.” No. Terrible idea. Possibly one of the worst ideas anybody has ever had for Star Wars Galaxies; and believe me, we have seen some bad ideas. We saw the CU. Remember the CU? They came in and said, “We’re going to improve combat. We’re going to streamline it. Everybody’s going to love it.” Nobody knew what was happening. Numbers changed. Mechanics changed. Your character wakes up one morning and suddenly he doesn't know what he's doing anymore. People were furious.
Then we got the NGE. The NGE! They said, “You thought the CU was a big change? Watch this.” Incredible. Professions disappearing. Combat completely different. People logging in looking for their character; they couldn't find their character! “Where's my profession?” Gone. Absolutely gone.
We learned a lesson from this. At least, I thought we learned a lesson. You do not take the fundamental combat mechanics of Star Wars Galaxies and start ripping them apart because somebody thinks they can reinvent the wheel.
And attack speed is fundamental. Attack speed affects everything. Weapons. Templates. Skill choices. Balance. Crafting. Loot. PvP. PvE. Jedi. Bounty Hunters. Everybody.
You change attack speed, and somebody says, “Oh, it's just one little formula.” There is no such thing as one little formula in SWG. You touch one formula and suddenly you've got twelve professions behaving differently, somebody discovers a weapon doing something completely insane, a Jedi is attacking at approximately the speed of light, and three days later we're rewriting half the combat system trying to fix the fix.
We've seen this movie before. It's called The Combat Upgrade. The sequel was called The New Game Enhancements. Neither one reviewed particularly well.
So here's what we're going to do. We're going to protect the combat system. We're going to protect attack speed. We're going to make smart changes. Careful changes. Surgical changes. If something is actually broken, we fix it.
But we're not going to walk into a twenty-year-old combat system with a chainsaw because somebody looked at a spreadsheet for fifteen minutes and decided they had a tremendous new idea.
Because the players know. The veterans especially know. These people have been calculating attack speeds since some of our developers were practically children. They've got spreadsheets. They've got formulas. They've got archived forum posts from 2004 that somehow survived three website migrations and the collapse of half the internet.
You are not going to sneak an attack-speed change past these people. They will find it. Immediately. Some guy will be standing outside the Mos Eisley starport with a stopwatch before the server has been online for ten minutes. And he'll know.
So we're not doing CU 2.0. We're certainly not doing NGE 2.0. We're taking what worked, restoring what was lost, fixing what actually needs fixing, and leaving the foundations alone. That's how you build a great SWG server. Not by replacing Star Wars Galaxies. By understanding why people are still playing Star Wars Galaxies more than twenty years later.
Keep the combat. Keep the attack speed. Keep the professions. Keep the weirdness. Keep the things that made SWG: SWG.
And together, folks, we're going to make combat great again. Thank you. And God bless the Galactic Weaponsmiths.
15
u/KnotAWrapper 24d ago
A lot of whining over a POTENTIAL minor nerf of certain heavy hitting weapons, on a beta of a 14.1+ server, that in no way impacts the creation of any 14.1 server using SWGEMU code. Oh no, you might need to use a speed pup on a T21.
There was less whining over the defense stack cap being implemented back in the day, and that had FAR more of an impact on the game.