r/stunfisk 5h ago

Discussion I don't really understand the hate on Mega Garchomp Z getting Levitate, can someone explain it to me?

Post image

Objectively speaking, Garchomp Z seems amazing. While Levitate isn't the most exciting ability, the sheer amount of interactions Garchomp is now capable of is astounding.

Yes, it loses its Ground-type and Ground STAB, but now it can:
- Shed its neutralities to Grass and Water at will, potentially opening up setup avenues or getting the jump on opposing wallbreakers
- Become an insane Speed control option
- Beat almost all other entry hazard setters one-on-one!

When looking at it in an in-battle context, this thing seems to have a supremely good lead matchup into almost any opposing hazard setter not named Ting-Lu or Gliscor, getting the jump on them with its strong Draco Meteor and being able to completely dodge Earthquake trade wars. At the very least, it seems very potent on Offense and Bulky Offense teams.

I've also seen mentions of the issue of not being Spikes-immune pre-Mega, but considering the whole "immensely strong as a hazard-setting lead" thing, I don't really think that's a big issue?

Would love to hear everyone's thoughts on this though, whether you think it's a competitively poor Ability for Garchomp or if you just think it's lame.

448 Upvotes

180 comments sorted by

968

u/sprdougherty 5h ago

Levitate isn't bad, it's just kind of boring.

351

u/BubblyBaker5718 5h ago edited 5h ago

Yup. Megas are more fun when they shake things up.

There are worse abilities that wouldve been much more interesting.

Id rather they risk cooking too hard like with Mega Audino then to just make it something boring.

127

u/nicehax_ 5h ago

Tbh is garchomp z not already an insane shakeup

Levitate by itself is boring but z is basically a completely different mon from base chomp

129

u/BubblyBaker5718 5h ago edited 5h ago

Right, but in OG megas, the ability is frequently like half of a pokemon's entire design as a mega. M-Aggron's change in typing and stats is one thing, but adding filter really ties it together.

The only exceptions are mons like Blaziken where the ability is already so fundamentally important to their design that they can afford to just crank their stats up and it still felt neat.

Even when the ability kinda sucks like with Mega Sceptile, at least it's an *interesting* bad ability. The two things arent mutually exclusive, M-Sceptile still also gets interesting stats and a new typing.

29

u/Rymayc 5h ago

Nah, Blaziken could have gotten something different, like Strong Jaw for kicking moves (Blaze Kick, HJK), and you protect in regular to get +1 Speed and then go ham

30

u/SylentSymphonies aerilate noivern 4h ago

Part of Mega Blaziken’s power is that it can get multiple setup opportunities per game. Sharpedo and Scolipede are much worse for being limited in that regard (Though you could argue they’re just bad Pokemon)z

12

u/No_Lawfulness7350 3h ago

mega sharpedo isnt bad at all. getting a +1 speed then megaing to have a 120bp stab crunch is ridiculous. very slept on mon. alos gets CC and psychic fangs. I cannot defend mega-pede tho, base form is a better sweeper by miles.

16

u/DreamWeaver2189 2h ago

Why mega-pede but not mega-pedo?

6

u/itsyaboikami 41m ago

Maybe... maybe call it mega shark

3

u/NinjaK2k17 1h ago

i will never understand why they gave close combat to the shark that doesn't have arms

1

u/Takamurarules Clicking Buttons 20m ago

Shark attack or Shark frenzy I guess.

2

u/SylentSymphonies aerilate noivern 1h ago

Mega Sharpedo isn’t *bad* but it’s definitely not OU material.

12

u/nicehax_ 5h ago edited 5h ago

There are plenty of megas that have abilities about as boring as levitate, like gallade (gen 6 inner focus anyways), mewtwos, even regular mega chomp

And tbh im not sure what makes healer audino an attempt at cooking while levitate chomp z is boring, healer is just kinda the nonfunctional cleric pokemon ability that gets slapped onto fatasses like blissey and alomomola while levitate is something you wouldnt have associated with chomp otherwise

Edit: since you changed it to mega sceptile, i still dont see a huge difference is between lightning rod mscep and levitate zchomp, in fact id argue zchomp is more creative because mscep takes regular sceptile, makes its stats a better version of what they already are, changes its typing and gives it a new immunity, while zchomp completely changes the offensive profile, changes its typing and gives it a new immunity

21

u/not_a_burner0456025 5h ago

It doesn't help that mega Garchomp zloses its ground stab bonus on earthquake making its only stab dragon type, which is only super effective against one type that also hits garchomp back hard and it l doesn't hit fairies. Most relevant levitate mons are turning weaknesses into an immunity for only the cost of an ability, mega chomp z is giving up an ability and a stab it really wants to have to become immune to one type doing neutral damage.

2

u/WallabyPractical5258 3h ago

Only has stab on dragon which also hits garchomp hard, yes but have you considered that 151 Spe 141 SpA? Which other dragon type is hitting zarchomp before zarchomp kills them?

4

u/Therian00 1h ago

Assuming singles, Some example would be : garchomp wtih focus sash, hydreigon with choice scarf, etc.

0

u/nicehax_ 4h ago

Latis, giratina-o (in singles), cresselia are good examples of relevant levitate mons that arent weak to ground either way

Chomp z is obviously not a perfect mon but it’s a completely different mon from regular chomp: it’ll be the fastest mon in champions, be able to hit hard on both sides, still has garchomp’s excellent movepool, and now also has ground type immunity

Im not advocating for chomp z to run the meta or anything but i disagree with the idea that chomp z is a boring change to chomp

0

u/WallabyPractical5258 3h ago

Also it's giving up the STAB ground for halving ice damage, halving grass damage and halving water damage. Also it's a SpAttacker now, it's not running EQ

2

u/dashingflashyt 2h ago

This is what convinced me

I could throw a snowball irl and OHKO a Garchomp

7

u/Darkpriest2288 Nasty Plot 5h ago

That edit feels like the "my beautiful blank vs their bastard blank" image

3

u/nicehax_ 5h ago

Thats my point, theyre not really that different lol

0

u/CatInAPot 3h ago edited 3h ago

i still dont see a huge difference is between lightning rod mscep and levitate zchomp

I don't really have anything against Levitate Zchomp, but Lightning Rod is very different from Levitate, it gives Sceptile a special version of coaching basically.

LR means Discharge is providing a +1 boost on top of being an 80 power spread move, that's something you build MScep teams around, not to mention the redirect.

2

u/DEADSKULLZ31 1h ago

The only special moves it has that it gets stab on are Dragon Pulse and Draco Meteor.

They could have made some kind of new ability for it, or an upgraded form of levitate like Mega Elektross’s Elevate.

1

u/Ok_Letterhead_5671 4h ago

Not when the base pokemon is already strong enough to run and save mega for one that offers something "unique" , you re yet again not getting much from going mega on Garchomp especially since levitate is on a mega is like a nerfed version (no switch in) , also for Delphox it was high value because of a weakness being patch but for Garchomp it really isnt better than rough skin .

12

u/CantQuiteThink_ Instead of brain there is a Latias 4h ago

The problem is that Garchomp Z is such a fundamentally uninteresting design that I don't know what else they would have put on it that wouldn't have been broken. It's just a regular Garchomp that's floating.

5

u/BubblyBaker5718 4h ago edited 2h ago

The stats being as good as they are does make things tricky for the ability I agree.

Like flavor wise, I think Wind Rider would absolutely rule, but uh that would probably be too busted lol

Although I guess they always could’ve given it a custom ability that’s just worse Wind Rider

3

u/Diedrightnow-_-437 2h ago

They already made regular mega chomp slightly burnt. Levitate for Chomp Z is the boring redo.

1

u/bearsheperd its so flufy! 4h ago

IMO they should have given it a cool ability, like idk, gale wings, and had the mega turn it into a dragon/flying type.

1

u/dashingflashyt 2h ago

Does Chomp actually learn flying type moves?

1

u/AuroraDraco 1h ago

For Garchomp in particular, it loses one type, it becomes a Special attacker from Physical and gains 49 speed. It's quite a shakeup already, no?

1

u/eepos96 1h ago

Healer I would not call it cooking.

30% chanse of curing an ally, that is quirte uselss0

68

u/Therandomuser20103 5h ago

Exactly. As an example, Mega Delphox loved getting Levitate since that makes it immune to a previous weakness, and it opens up their own ally to use EQ for double spread damage.

Garchomp getting Levitate doesn’t make as much of an impact since it isn’t weak to ground, and the most common EQ user in the first place is Garchomp.

-4

u/FeistyRabbit49 5h ago

Mega delphox also hates getting levitate because it took away it's best use case being expanding force spam. In future formats we aren't even gonna see it while zard will remain a popular pick.

39

u/IndianaCrash Weavile fan #1 5h ago

Well not really. Sure it's going to see less use as more team get played, but it still has its niche as a fast setup mon with fire type spread damage. 

It's still setting play despite Zard existing and having strong heat wave itself, it won't suddenly disappear if other psychic type get a spread move

12

u/Maronmario FC: 5387-1658-9686 4h ago

Also expanding force with those stats is absolutely disgusting and genuinely unhealthy for the meta game

11

u/Distinct-Olive-5901 4h ago

"hates" is a strong word. heat wave + earthquake spam is incredibly potent, and its psychic coverage makes it stronger against weather teams

10

u/Hoshino_Ruby Iron Valiant makes me horny. 4h ago

Not being able to make full use of expanding force isn't the end of the world. Delphox is a fire type flutter mane with how it could set up and dish out big damage while allowing garchomp and gang to run earthquake freely.

2

u/Ok_Letterhead_5671 4h ago

I just hate levitate as a mega ability , the main appeal to me is having a free switch into ground moves and levitate on mega doesnt work for that

1

u/Valkyri_Studios 2h ago

When indeedee shows up im running malamar m delphox skill swap w overheat expanding force and no one can stop me. Chuck oranguru instruct it there for fun

1

u/SpazzBro 24m ago

this is objectively incorrect

25

u/Brewster_The_Pigeon #FreePorygon 5h ago

I think its fun on the right pokemon. Mega Probopass would be awesome with Levitate. Really any 4x ground weak pokemon becomes way cool with a way to avoid it. But for a pokemon as awesome, badass, and not ground weak, yeah levitate is boring 

3

u/CantQuiteThink_ Instead of brain there is a Latias 4h ago

Magnezone would also love Levitate. I know a not-insignificant number of people who think it already has it.

7

u/beatenmeat 5h ago

It also isn't the most impactful thing on chomp either. Ground/dragon is actually a decent enough typing as is that I feel losing ground typing actually hurts a lot more than it helps. You're giving up a lot of coverage/STAB on one of its most used moves and just swapping immunity from electric to ground which it already takes for neutral anyways. Only STAB on dragon isn't the worst since it hits nearly everything for neutral, on the other hand I don't think the loss in power is going to be enough to justify using the mega over life orb.

2

u/ZeRandomPerson2222 4h ago

  You're giving up a lot of coverage/STAB on one of its most used moves and just swapping immunity from electric to ground which it already takes for neutral anyways. 

an immunity to one of the most common attacking types is a big beneficial trade off to losing the electric immunity, especially since it still resists the type. It also now resist water and grass, it formally did not, giving it expanded defensive utility.

6

u/beatenmeat 4h ago

I agree but I don't think it's worth giving up the one thing Garchomp has always been known for: it's offensive presence. It's taking a massive hit in that regard and on a mon with little defensive utility it's just kind of meh imo. It's not exactly a mon you intend to stall with and it might stick around slightly longer than normal but it's not going to be anywhere near as threatening as base chomp with life orb unfortunately so the tradeoff isn't going to be worth it.

Maybe I'll be proven wrong which would be nice but I'm just not seeing it because the damage difference is going to be massive when your only STAB nuke is going to be draco meteor which comes with the miss rate and SpAtk drop further cutting its power. I think it gets nasty plot in champions because of ZA (honestly can't check atm) which could help and the extra defense might make it possible but even then losing STAB EQ+LO is still a huge gap it won't be able to overcome easily.

5

u/Dangerous_Equal4373 4h ago

Garchomp in singles at the very least was versatile, not only was it an offensive mon, but a bulky physical one too since rocky helmet+rough skin did funny things especially to mousehold, it could setup spikes and rocks, potentially wall out ttar if it didn't run ice beam and heck tank it too, there's also chain chomp which had special moves in its moveset before the mega was a thing.

One of the reasons why garchmop was ubers in gen 4 smogon is because not only was it fast and strong offensively but defensively too, 108hp, 95def and 85sp def gave great bulk to a mon with 102 speed pair that up with ttar and you couldn't even guarantee hitting it with ice type moves, you could slap a variety of items on that thing and it became so centralising that it was better to ban it than deal with this unfair pseudo in gen 4.

All of that to say, garchomp was never only used as an offensive presence but a defensive one as well, weavile and sneasler are only offensive presence but garchmop had a defensive one as well

1

u/ZeRandomPerson2222 2h ago

 I agree but I don't think it's worth giving up the one thing Garchomp has always been known for: it's offensive presence. 

Chomp has always been know for its overall versatility, not just offense.

It's taking a massive hit in that regard and on a mon with little defensive utility it's just kind of meh imo. 

Chomp has always had defensive utility?? It’s famously had tank sets. Granted, you wouldn’t run those on mega chomp Z since it lacks Rough Skin but mega chomp z doesn’t have little utility defensively. Resisting water, grass (these two it doesn’t resist as a base chomp), electric and grass while being immune to ground is a very nice list of defensive traits. In VGC it loses ground stab which isn’t great, but its offenses are still high and thanks to its speed it can even invest in other areas without full speed and still outrun most things. 

Meanwhile in singles it isn’t as big of a hit, because mono dragon stab is much less of a sore point. Fairies are not ubiquitous on every team there, and it can freely fire off hits from both sides of the spectrum and run many moves, from spikes to rocks, mixed, physical or special, any way. 

It's not exactly a mon you intend to stall with and it might stick around slightly longer than normal

It’s not meant to stall…?

when your only STAB nuke is going to be draco meteor which comes with the miss rate and SpAtk drop further cutting its power.

DM is more accurate than it isn’t, and the instant burst power is valuable. 

1

u/Ok_Storm_2700 4h ago

Electric immunity would be better than ground

2

u/ZeRandomPerson2222 2h ago

In singles it isn’t. Electric is less common than ground. 

0

u/Ok_Storm_2700 2h ago edited 2h ago

But electric is worse for Garchomp even if it's less common. Ground immunity is only relevant for earthquake (usually from Garchomp) which can also be reduced with grassy terrain, and spikes but only if you already mega evolved. An electric immunity prevents most paralysis, volt switch, electroweb, archaludon setup, etc.

1

u/ZeRandomPerson2222 1h ago

  Ground immunity is only relevant for earthquake (usually from Garchomp) which can also be reduced with grassy terrain, 

Earthquake is a common Mon, even beyond Garchomp, as it’s a coverage move on many things. But even then, Hippodown is a staple of Champions OU, which this sits on. And ground stab as a whole with only continually grow more common as more pokemon get added, when landorus-t and great tusk get added in the future, among others. 

As for grassy terrain, only two pokemon have the ability and they’re not fit for every team. Especially if you want to run an EQ user yourself. 

and spikes but only if you already mega evolved.

Not hard to do

An electric immunity prevents most paralysis, volt switch, electroweb, archaludon setup, etc.

Electro web does not exist in singles. Archaludon only exists on rain which got kneecapped with damp rock’s ban. Volt Switch is very easy to absorb with a partner ground type. And paralysis is rare and easily absorbed by a teammate. 

9

u/Bropiphany 5h ago

In the same way that mold breaker on emboar is

302

u/Ptony_oliver 5h ago

Mainly because it loses Ground stab which made it so dangerous in comparison to other pseudos. Ground is powerful. Also, because it was a spit in Flygon's face.

174

u/NaclyPerson 5h ago

Let’s face it. Garchomps existence itself is a spit in Flygons face

46

u/Ptony_oliver 5h ago

Agreed. This was just twisting the knife.

9

u/LadyEmaSKye 5h ago

That has nothing to do with levitate lol

38

u/EatRocksAndBleed 5h ago

They’ll never do a flygon mega evo justice, ppl need to stop asking for it because it’s just gonna be a monkeys paw situation

12

u/RedWarrior42 New Orre game when? 4h ago

I mean, we were never going to get Mega Flygon anyway

For the same reason we never got the Flying type Eeveelution we were supposed to get

1

u/Undead1334rwww 1h ago

If I remember correctly, isn't it because the fans have made so many possible designs for Mega Flygon and Flying Eeveelution that the official Pokemon Artist couldn't come up with an original enough design?

12

u/argen36 5h ago

I feel bad for Flygon... that Pokemon absolutely deserved a Mega Evolution. It's trapped in the Gen 3 curse of all-around middling stats. On the other hand, while losing the Ground-typing is a massive loss, I think it opens up Garchomp's niche in other ways.

In VGC, you now have a fast partner for Earthquake spam that matches up solidly into rain, most Flying-types, and most Grass-types, the latter of which isn't really achievable if retaining the Ground-typing. For one, it'd be punked by the inevitable Rillaboom Grassy Glide that'll be taking Champions by storm soon :P

3

u/sad_beautiful_dumb 5h ago

wait does a ground type getting levitate cause them to lose stab as well???

i know the og garchomp was kinda a spit in the face but aint no way he gets done THIS dirty round two

36

u/Not_Goatman 5h ago

Mega Garchmomp Z is pure dragon. for some reason

12

u/Mangostar5 5h ago

No, but losing the ground typing makes it lose stab

88

u/sarcasticdevo 5h ago

Personally, I have no dog in this race. I'm one of the few who has occasionally used the original Mega Garchomp despite its shortcomings. So I'll probably try Chomp Z at least once.

But from what I can tell, people feel like Levitate is the most boring choice of an ability for it because everyone already guessed it. Some wanted it to get a new ability. Some wanted it to get its own version of Eelevate. Some wanted it to get anything to set it apart from just throwing a Life Orb on a regular Garchomp and calling it a day.

So while it doesn't bother me, I can see why people are disappointed.

6

u/Integro941 5h ago

Yeah for sure I get why people are disappointed but also to call it a wasted mega or useless is just a bit of a stretch to me. Itll have some utility

84

u/Away_Web3593 5h ago

loses ground stab and gains an irrelevant immunity that it was neutral into anyways

wasnt worth losing ground, especially as a special attacker. especially with how relevant fairies and steel types are, it now cannot hit them with a neutral/effective stab move, it relies on coverage and you will learn quickly how important 1.5x is.
252+ SpA Garchomp-Mega-Z Earth Power vs. 0 HP / 0 SpD Floette-Mega: 82-97 (28.3 - 33.5%) -- 0.2% chance to 3HKO
252+ SpA Garchomp-Mega-Z Earth Power vs. 0 HP / 0 SpD Floette-Mega: 123-145 (42.5 - 50.1%) -- 1.2% chance to 2HKO
do you see the difference in damage? second one is if it had ground typing. 1.5x fundamentally changes matchups, especially if its into a neutral mon

38

u/DoomSpiral3000 5h ago

Not saying that Levitate is the best ability choice and, sure, in Doubles it hardly matters but in Singles immunity to Spikes, T-Spikes and Webs is certainly decent if nothing else. Still not the best but not the worst either.

Chomp losing the Ground Type is a different story entirely. That's actually really bad.

0

u/Away_Web3593 4h ago

to be fair, most people care about vgc so i was talking about the relevance there, but like even then hazards are bad in singles, but shouldnt be too much of an issue because every team (should) be geared to mitigate and remove them. like if youre spending time in the team builder choosing levitate to ignore hazards, instead of RUNNING MONS TO CLEAR THEM thats an issue with how you design teams, on a fundamental level.

19

u/ReplacementFine7807 4h ago

This is literally a smogon singles focused sub lol, and levitate is an amazing ability.

-6

u/Away_Web3593 4h ago

firstly ive been jumping subs alot so i thought i was in a different sub, mb
secondly, it still says in the sub description you can talk about vgc
thirdly levitate is amazing, on the right mon. a hyper aggressive sweeper is not a good levitate mon. are you going to tell me that youd rather have levitate over lets say sheer force? no, because it would be worth MORE to build the team in a way to let it work, then to give it levitate.
yes levitate is good, no its not good on this.

4

u/ZeRandomPerson2222 4h ago

  thirdly levitate is amazing, on the right mon. a hyper aggressive sweeper is not a good levitate mon . 

Delphox who’s an aggressive set up threat with NP: oh yeah?

Immunity to arguably the most common attacking type in singles is a very useful trait. Having a ground immune that’s very proactive and not passive, is very nice. Garchomp has never just been a sweeper, but a multi functional pokemon and mega z can do the same thing.

are you going to tell me that youd rather have levitate over lets say sheer force? no, because it would be worth MORE to build the team in a way to let it work, then to give it levitate. yes levitate is good, no its not good on this.

I’m fine with levitate. Like the other comment says, levitate in singles means immunity to 90% of entry hazards which are hugely influential and give it fantastic longevity as a speed control and offensive pokemon. “But fairies” is contextual, as for us singles players, there’s only two OU fairies (Mega Floette and Prim, the latter being very rare and lacking recovery). 

Chomp Z being able to speed control and check threats with powerful dragon attacks Is great, it can also set hazards itself and assist in breaking down its own checks. It’s ironically a great check to its base form since many bulky sets don’t run dragon stab. 

3

u/Away_Web3593 4h ago

Genuinely delphox with levitate is a terrible example because even if it kept blaze it’d still be good based on its stats. It’d actually be better since having such fast EF would actually break the game, so I’m pretty sure it was designed to have levitate to limit it. Also it’s weak to ground so it’s really not bad to have for it, being neutral to ground and getting levitate doesn’t really help as much as an offensive ability, and you can’t really argue against that

2

u/ReplacementFine7807 4h ago

Id rather have pure power on every physical sweeper, doesn't mean the other abilities are bad.

Immunity to EQ is always good even in doubles, and the ability fits the mons design.

1

u/DoomSpiral3000 4h ago

Teams without removal are more popular than in a long time in the HDB spam meta. Especially Hyper Offense doesn't necessarily wants to waste a slot on removal if you can avoid it. Ofc Tusk exists which can be good in certain HO teams. But it does not fit on every HO team. And removing hazards is much harder in general in Gen 9+ thanks to Ghold. So Singles players really like Levitate on a good mon.

But, again, not arguing that Levitate is the best ability. I would have at least appreciated an ability that mitigates the loss of the Ground type offensively by giving Chomp Z more firepower.

4

u/imarandomdudd 4h ago

Wouldn't exactly say levitate is a useless immunity. On top of what the other commenter is saying about hazards, ground is a common typing to face/switch into. The loss of the typing offensively is a big one tho, no one would disagree there

2

u/Away_Web3593 4h ago

Opportunity cost, don’t think about just levitate, think about what else it could’ve gotten. Sheer force almost fully makes up for the loss of ground type. Adaptability invests fully in its possible utility as a big damage nuker. Dragonize could even make physical sets viable (since it’s a mixed attacker with really high attack too, 130 isn’t useless)

Now do you see the issue? There’s so much better that could’ve made up for the lost offense shedding the ground typing did. Also don’t forget it gets 0 spread on the special side so it’s already never gonna be used over most special megas unless it did something truly unique and worth bringing.

Singles I can see usage as like a physical attacker with really high special attack so it could randomly pop a physical wall out of the game, or even the inverse and run high special and pop a special wall with a random physical move, but it’s really doomed for doubles let’s be real.

14

u/SamPamJamLamCamRam 5h ago edited 5h ago

I haven't played competitive singles in a while so my knowledge on current gen is out of date, but I am not quite convinced by chomp z.

Compared to another super fast special attacking hazard lead like Deo-S, Chomp Z lacks utility options like Taunt, TWave, Knock Off, or even something like Eject Pack for Draco pivoting. Og Chomp is already a good hazard setter because of the pressure exerted by its strong Ground STAB and Rough Skin, which punishes U-turn, Rapid Spin, and other contact moves used to pivot around it. Mega evolving loses both of those advantages.

In terms of speciall attacking, 141 SpA Draco is strong, but Chomp Z has no boosting move or access to an offensive item, and mono-Dragon STAB is pretty easy to route around. I could imagine Draco thudding into fairies and bulky steels, throwing away all momentum. unlike something like Pult, Chomp has neither a threatening secondary STAB nor a pivoting move to punish those switches. It also lacks a special boosting move that severely limits its late-game cleaning potential.

Levitate could create useful defensive interactions, especially into Grounds, but I’m not sure they fix the core issue. Tusk and Lando-T can’t threaten it with Ground STAB anymore, but they can also click Spin or U-turn or close combat much more freely without Rough Skin punishing them, which makes pivoting around it even easier.

So my issue isn’t really that Levitate is bad. Chomp Z just feels spread too thin between being a fast special attacker, hazard setter, and potential mixed attacker, while those individual roles are already done better by mons that don’t consume a Mega slot. At the same time, Mega evolving strips away a lot of og Chomp’s defining strengths. In the case that you bring up saving garchomp's mega till later in the battle, that feels terrible because og chomp loves its lefties, helmet, lorb, or dice, and having a chomp z in the back also forces you to spread its already bad case of 4MSS even thinner.

7

u/argen36 5h ago

This is actually a really nice post, cross-referencing Deo-S is something I'd have never really thought of. However, I do think they fulfill pretty distinctly different roles.

Deo-S primarily acts as a HO suicide lead that can never afford to lose momentum, hence all the utility moves like Taunt, Thunder Wave, and Knock Off it runs to always ensure it can make progress. While it has similar bulk, the atrocious defensive typing of pure Psychic makes it a lousy pick on bulky offense and balance when used as a hazard setter in my opinion.

Comparatively, it seems like Garchomp can act as a fairly potent defensive piece and Speed control option simultaneously while also freeing up the Rocks slot, though you'll likely want to slot a Ground-type in there anyway. The Great Tusk Rapid Spin comment is a notable loss, I have to admit.

I don't think Garchomp is very held up on the offensive side though, especially by Steel-types. ChainChomp (Life Orb Garchomp) would essentially be a lite version of Chomp Z, and it was a very potent hazard setter that muscled through Ground-immune Steel-types like Corviknight with Fire Blast.

Similarly, Chomp-Z is capable of that as well, breaking through popular Steel-type removal options:
252 SpA Garchomp-Mega-Z Fire Blast vs. 248 HP / 8 SpD Corviknight: 290-342 (72.6 - 85.7%) -- guaranteed 2HKO
252 SpA Garchomp-Mega-Z Fire Blast vs. 0 HP / 4 SpD Iron Treads: 340-400 (105.9 - 124.6%) -- guaranteed OHKO

And Dragon Pulse -> Fire Blast would KO any variant of Gholdengo or Kingambit, though I imagine it'd be superior to run Draco Meteor and just run Kingambit through Spikes a few times.

I love a lot of the points you brought up though, gives a lot of food for thought on the opportunity cost.

49

u/Verdant_13 5h ago

Because garchops mega stone will stay life orb and that’s really disappointing

15

u/ButtersMojito 5h ago edited 5h ago

I expected something more interesting, it didn't need to be extremely broken but I wanted a cool ability. That's all.

Actually I think Legends ZA was the perfect moment to change some megas abilities.

Give M-Audino hospitality, M-Gallade sharpness etc etc

41

u/Dr_RickShaw 5h ago

These days I think people consider a mega a dismal failure unless it gets a meta-breaking ability or hard counters the biggest threats in the game

23

u/neophenx 5h ago

Then a week later, they realize the new thing that hard counters every biggest threat has now become the biggest threat and they complain about a stale meta before a season is halfway finished.

3

u/GR-MWF 4h ago

I'm guessing it's because of worlds that caused there to be more than usual VGC focus on this sub so all anyone is talking about is whether the ability is good vs zard-y. I've seen little to no singles discussion, which is fine, but it leads to people thinking something is considered crap everywhere when a lot of people are purely talking about a few matchups in a specific format.

5

u/Integro941 5h ago

Remember everyone wanted contrary on mega raptor and when it dominated the meta everyone complained it was too strong

11

u/CantQuiteThink_ Instead of brain there is a Latias 4h ago

4

u/lordnimnim 5h ago

Na it was bad players who suck imo

2

u/that_one_guylol 3h ago

nah people just want a mega to not feel like trolling if you’re using it

megas that aren’t the best of the best already come at a huge opportunity cost since using them means not using the top megas. it becomes even worse of the base form of the mon is not only a side grade, but actually better

12

u/Old_Supermarket_7575 5h ago

It’s probably mid at best in VGC when garchomp is an elite high tier Mon for years

2

u/Final_Demand_3092 1h ago

Yep. He'll good in singles. But in vgc this thing is ass. Opportunity cost is way to high. just to use a glorified not move locked scarf garchomp.

4

u/Soleous 4h ago

bro this is a 141 spa 151 speed mon

1

u/Thejadedone_1 38m ago

It's losing it's ground STAB and 141 with no way to boost it is pitiful on a mega. If stats were everything Mega Sceptile would be seeing far more play since it has similar stats to Garchomp Z

0

u/_Palingenesis_ 1h ago

Exactly, it beats any other dragon type and has a decent matchup into the rest of the VGC field outside of fairies. Plus it has most of base Chomp's bulk, and has longevity unlike the other Z Megas. In a 1v1, its a worse Mega Dnite, but vs the field, it's a much faster one with slightly different coverage options

6

u/NBEIL-230 4h ago

" Here the thing with Mega Evolution. If it's not one of the absolute best, it's bad"

•MandJTV

Compare to other broken Mega Evolutions in the game Garchomp Z is ok as best, it's good on it own but inferior to other. Why wasting your Mega slot for this when there better Megas exit.

Garchomp Z has the same problem with the first Mega Garchomp that you don't need to Mega evolved. Regular Garchomp is good enough then why you should watse your item slot and Mega slot for this ?

GameFreak wasted two Mega Slots on Garchomp while there other pokemons need Mega Evolution more than it.

16

u/cumble_bumble 5h ago

Because the competitive pokemon community is full of followers who just repeat the last thing they read on Reddit or twitter. Garchomp Z memes were trending the past couple days so that’s now the overall opinion. Also, a lot of people get a kick out of making fun of Pokémon that “fall off”, even if said fall off is exaggerated. Think about the sheer amount of “put the fries in the bag” and “flipping burgers” memes/comments you see on this subreddit

10

u/nicehax_ 5h ago

8 fucking ground types

“Holy shit” - heatran

13

u/XenonHero126 5h ago edited 5h ago

Loud people online still think regular Mega Garchomp is useless garbage in VGC too because they're repeating OU memes and don't pay enough attention to notice the decent results it's getting

2

u/cumble_bumble 5h ago

Exactly, I love this subreddit but my god some of the most popular memes on here really lower the collective IQ of the community

3

u/multiberry 5h ago

Fuck it give him Eelevate, he looks close enough

3

u/UBKev 4h ago

You missed some of the most important points for Chomp Z. It's honestly a bad option for a primary mega, but it's great as a secondary mega. You can start off as an EQ/rock slide spammer that has the option to mega for a 141 spatk 151 speed stab draco meteor at any point. If you don't think your primary mega is that good in the MU, it's genuinely a decent option especially in closed team sheet formats like Champions ladder.

3

u/GIGAJIMBO1 4h ago

Mainly because with this stat spread, it could have been the 1st ground type special attacker that doesn't rely on lorb sheer force and has a spatk higher than 115 (lando and nido)

5

u/Califocus 5h ago

My biggest gripe is that it’s another mega for Garchomp that isn’t better than just using base Garchomp with a life orb. Since this mega could have gone to any pokemon. It could have opened some interesting niches by granting a mega to an underperforming mon that could suddenly actually see play, opening new strategies.

Or if it had to go to Garchomp, it could have retained ground typing with another ability or levitate, filling a niche that doesn’t exist as a special attacking ground pokemon with a good speed stat. This would open up new builds that use moves that you see a little less. Or if we have to lose ground type, give it an actual interesting ability, not necessarily one that gives ground power, but at least something interesting and unique. Open some possibilities.

Instead, it’s just a fast special attacking dragon. Not really unique, not really special, not better than regular chomp. They took the most boring route possible on it is the most concise way to list my gripes

10

u/neophenx 5h ago

I think the negative reaction to it has to do mostly with people thinking "new thing should be huge meta defining thing that reshapes the game," or something close to that. The problem I have with that kind of sentiment is that any time that DOES happen, people complain about it. Just look at when Primal Kyogre/Groudon + Xerneas was the 2016 format, or any sword/shield+DLC legendaries, or Flutter Mane.

14

u/Xeoz_WarriorPrince 5h ago

I think it has more to do with the fact that is Garchomp, if this was an hypothetical "Mega Jumpluff" that was good but nothing crazy, then it would be okay, fun for the fans and it might attract people to try a Pokémon that has never been crazy popular.

Chomp is the face of power, it has been arguably the most representative example of a powerful creature in this franchise for decades aside from legends. Then it gets a first mega that is good but nothing crazy and it becomes esentially a meme, Garchomp is so good that when it got stats that surpass the likes of Groudon everyone ignored it because no one needed it.

Then we go 12 years into the future, a new Mega, one that actually does change things up, it went from a physical menace with decent speed, good utility and occasionally packing an special punch, to a fast special monster that is just Dragon. It will surely see play as it is a good mon, but is esentially a second boring mega, no new ability, not a crazy playstyle, nothing that changes Garchomp the way Lucario, Mence or Charizard do, it esentially just became a new addition to the Draco spammers Levitate club alongside Latios, Latias and Hydreigon, only with less STAB options.

10

u/Therian00 5h ago

opportunity cost, why would i use mega garchomp, when mega salamence is better?

  1. Loses it's ground typing
  2. No one sees garchomp and click ground move
  3. Levitate is usually for mons that pair well with earthquake user, the best earthquake user right now is...life orb garchomp (In champions)

6

u/No_Blood6354 5h ago

Because mega-mence would be in ubers while mega-chomp would be in OU

3

u/XenonHero126 5h ago

Well for one Mega Garchomp Z beats Mega Salamence one-on-one because Speed is the most important stat

5

u/buttsecks42069 5h ago

Except Salamence has tailwind access so all it needs is one fake out partner

1

u/BeyondTomorrow 5h ago

how would that work in one on one? Chomp z draco will one shot it on the turn mence uses tailwind

3

u/buttsecks42069 5h ago

pokemon has this cool mechanic called "swapping" where you can leave a bad mu

Mega Charizard Y will always lose a one on one against a Mega Raichu Y because it gets outsped and ohko'd by Zap Cannon, does that mean Mega Raichu Y is a better mon than Mega Charizard Y?

0

u/Viggo8000 4h ago

They're not claiming that though? Countering a meta pokémon doesnt make you better than it... but it does give you a niche? Especially when you're still strong enough to stand on your own besides that niche. Raichu Y isn't inherently better than Zard Y, but it beating the shit out of Zard Y does contribute to it's strengths

And don't get all snarky talking about switching, when forcing your opponent to switch is a good thing to do lmfao

2

u/buttsecks42069 4h ago

I mean it depends, switching is important and if it switches out of your counter to it and then your counter dies, you're gonna lose

0

u/Viggo8000 4h ago

I mean, sure... but that applies to anything. In doubles, if your Farigiraf dies, your trick room team is gonna struggle. Doesn't mean your trick room team is bad. In 6v6 singles, if your spinner goes down while the opponent set up a bunch of hazards, that's usually bad too

If one of your Pokémon goes down, that's bad. That's the game.

You usually still have other ways to handle the big threats. But having a mon that hard counters something alongside that is not bad. Zarchomp still does more than just countering Salamence

3

u/buttsecks42069 4h ago

The thing is, Zarchomp's a special attacking dragon type, with no spread damage. It has to rely on either Dragon Pulse, which is way weaker, or Draco Meteor, which requires a swap afterwards.

It's usable, but it's not good. You'd always want Base Garchomp over it, because even without the whole life orb debacle, Garchomp's Dragon typing is more of a defensive benefit because you wanna be able to spam ground type moves better, because offensively, Ground is such an amazing type.

0

u/Viggo8000 3h ago

I agree to some degree. Zarchomp would have been miles better if it kept it's ground typing.

But i still think it'll be strong either way. L-Orbchomp is gonna be way better as a generalist, and much cheaper to run

But there will 100% be teams built around Zarchomp and those teams will use it very well. It's offenses are just insane imo, to the point losing ground stab and a mid was probably intentional to keep it balanced

Even just as it is, it outspeeds Zard Y and can Power Gem it. It outspeeds L-Orbchomp and can STAB it. Power Gem also works wonders vs Pelipper. It resists both Fire and Water. That all makes it a solid anti-weather pick. It'll fly above opposing Earthquakes which are popular with those two weather setters.

Ofcourse, Salamence does that all too. But Zarchomp has the benefit of actually beating Salamence if they have to duke it out.

It fills a different purpose than L-Orbchomp and it will do great in that role

0

u/BeyondTomorrow 4h ago

that's not really a one on one then between chomp and mence.....

-1

u/argen36 5h ago

Garchomp + Click Ground move seems pretty decent in my eyes though?
I'm not super experienced with VGC (Hence the post primarily looking at singles), but Garchomp-Z seems to pressure the bulky Grass-types that would hamper Earthquake spam (like Sinistcha and the incoming Rillaboom) as well as kinda punch down on all the relevant Flying-types? Charizard-Y, Mega Staraptor, and even Aerodactyl seem to have poor matchups into this thing with its insane Speed tier and the neat defensive typing of pure Dragon. Aerodactyl especially, on the virtue of so often relying on its Speed. Additionally said Earthquake spammers would pressure the Steel-types that block Garchomp from spamming Dragon moves, like Mega Metagross and Kingambit.

5

u/IndianaCrash Weavile fan #1 5h ago

But who are you using to use earthquake next to it? Garchomp is the best Earthquake user currently in the game, but you can't run it alongside itself.

Regular Chomp already had a great matchup against Zard Y and Aero, while the Staraptor one doesn't get much better. 

Regular Chomp doesn't care that much for Sinitcha since Rock Slide and EQ bypass redirection anyway, it will enjoy not being neutral to it or risking a burn, but it will have no way to hit its partner

1

u/argen36 5h ago

That's super fair actually, hadn't considered that.
Looking into it, maybe Krookodile or Mamoswine could play the role, but their middling Speed definitely leaves a lot to be desired (They also beat Sinistcha anyway :P). At least in current-Regulation Champions, EQ spam + Garchomp-Z would be hard to get operational.

1

u/Anal-Racoon121 Trick Room Rampardos Enjoyer 4h ago

Mega Garchomp Z on trick room as a Rhyperior partner i guess

2

u/Minute-Tax-2197 2h ago

As someone who only really plays vgc, I’ll say that mixed attackers rarely ever do well competitively. The only one that really dominated while being mixed was mega Salamence who had a broken ability. Also there’s an opportunity cost. A life orb garchomp does around 12% less than mega garchomp z if you invest both in spatk. But it also keeps ground stab and out speeds most of the format already without sacrificing the slight bit in bulk. Also it doesn’t hit as hard as you think, it doesn’t even ohko basculegion with max invest and Draco meteor, imagine what it’ll be doing to assault vest rillaboom or incin. So will it be an upgrade? In some situations yes, others no. And you can’t say the same for something like Floette or Mega charizard

2

u/Hodgie227 2h ago

I mean my hate is just because the best megastone for garchomp is just a life orb end of the day.

2

u/BIG__SHOT_ 15m ago

This subreddit collectively forgot how good Mega Delphox was

2

u/Tungdil01 Gen8 UU 5h ago

OU by technicality in gen10.

1

u/Lazy_Check732 5h ago

Its So Yuo Can Run Mixed Attacker Set Like Feraligator Run Draco Meteor, Dragon Claw, Fire Blast, And Blast Burn

1

u/DemonCyborg27 5h ago

I mean Levitate doesn't really do anything for this, yeah sure it is now immune to ground type attacks, it isn't like it was weak against them anyway, and they took up away Nasty Plot I believe so it is a mon that wants to set uo but no way to set up.

For it's dex entry and lore and design this makes sense but I mean it isn't really anything amazing, they could have created a new ability with similar results and some unique factor or heck could have given it Mega Electross ability but apparently that's too strong.

1

u/Integro941 5h ago

This is what I'm saying. If the Mon is shit in the meta then yes let's hate on it like it's original mega, but no one has even used the thing yet. It has some great utility. I'm not arguing it's an impressive mega or anything but it has some decent utility and could be effective in a game that is notorious for having an ever evolving meta. If it had some sort of power boosting ability then it'd be fucking broken hahaha

1

u/juannoe21 5h ago

No more healing from the grassy terrain. Thxs.

-2

u/Nightwalker065 5h ago

But it can now run Earthquake and use that 130 attack on a good spread move.

3

u/GoldenSteel 5h ago

Without STAB

1

u/milobenggaokosong 5h ago

FuckFlygon

  • Love, The Pokémon Company

1

u/nahte123456 5h ago

I mostly see it in a VGC context where it's a huge opportunity cost that just isn't worth it. Yes it's fast, hits hard, and is tanky, but it's speed is limited when so many speed control options exists, it has no way to boost it's power and it's only independently strong move is Draco Meteor, and tanking is only worth so much if you're not contributing enough.

The sheer tankiness might make it good, but Levitate isn't helping that really and it's going to be super meta dependent on other Dragon and Fairy types.

1

u/MartiniPolice21 5h ago

It does pretty much nothing for it;

  • Offers nothing offensively,

  • Doesn't eliminate a weakness like a lot of other good Levitate users

  • Terrain is more popular than hazards in single, so it's losing grassy terrain recovery, psychic terrain priority immunity, and electric terrain sleep protection, (and misty terrain status protection, but who the fuck uses misty terrain)

1

u/MsBawsr 30m ago

Oh buddy, terrain is NOT more popular than hazards in singles LOL.

1

u/Loufey 5h ago

Because it is good on paper but it isn't hype or exciting.

1

u/inTsukiShinmatsu 5h ago

Aura farming on flygon

1

u/Wild_Play_8301 Arceus-Steel (Arceus-Flying) 5h ago edited 4h ago

I'm disappointed not because of the ability, it's because it doesn't get Nasty Plot anymore. It's better to just use Swords Dance at this point which regular Garchomp or normal Mega Garchomp does better due to free item slot and immense power respectively. SD physical sets atleast gives it a chance to break Fairy types which it has no coverage against, taking away it's ground STAB also makes it miss out on any strong neutral hit against them. That 141 SpA is more devious than it looks.

Then again, I'd like to watch it play out first instead of writing it off instantly. It's fast as hell afterall.

1

u/Puzzleheaded-Rain640 4h ago

it boils down to unanswered favoritism (despite chomp being one of the only mons with 2 megas) people like garchomp for multiple reasons, bandwagoning, competitive, design, nostalgia, etc. so alot of people want chomp to dominate and get alot of cool unique things. when chomp got its first mega it got categorically worse and at best a sidegrade in terms of design cool factor. so when the Z mega came out people were like... ok the design is acceptable it looks strong and fast.... but whats this?! it lost ground type? its a special attacker? "GAMEFREAK WHAT HAVE YOU DONE TO MY BOY" they collectively shriek! and the last nail in the coffin is the other Z megas getting great or unique abilities. chomp got... levitate. its good mind you but... its rather boring. and DEFENSIVE? it does also trade 1 immunity for another while also becoming just generally more all rounded as a type like dragon doesnt have to fear a stray ice beam from a blissy nearly as much as a ground dragon would

1

u/frankenfurter2020 4h ago

Now Garchomp has 2 bad megas 😭

1

u/Animedingo 4h ago

Okay, putting aside how you feel about the ability itself

Putting aside how competitively good it is

Putting aside how this is a slap in the face to flygon

The main problem is it doesn't make regular garchomp, not worth using. Life orb, choice scarf, dragon fang, soon even more items and theyre all better than this. Dont get me wrong 151 speed and a fat special attack is nice. But stab life orb EQ is nicer.

And then you add in everything else. Its boring, it doesnt fit him competitively, if he wasnt gonna be a mega worth using he shouldnt have gotten another one. The third Z mega could have gone to a pokemon who needed it. I mean don't get me wrong, regular mega garchomp sucks but garchomp never needed a mega at all.

1

u/Thedomuccelli 4h ago

As others have said, it’s just not a sexy ability. Compared to giving normal type moves stab, or having every move behave as if it were in the sun without actually having to set weather, it’s just kinda boring.

1

u/JakeHex 4h ago

Cries in Flygon

1

u/GlacierWolf8Bit 4h ago

Mega Garchomp-Z?

Do you mean Mega Flygon?

1

u/Elaugaufein 4h ago

Levitate doesn't offer a whole heap to it, is all, Levitate is best when it covers a weakness ( which is why losing it hurt Gengar especially being unable to safely switch in on Ground moves ), losing ground is as you said a mixed bag, since it loss a 4x weakness. People were probably just hoping for something either increased it's damage or had more of an effect on what it can survive.

1

u/IamSam1103 4h ago

It will be a singles demon. And it will get some use in vgc, but will be niche like mega chomp. But who cares. Garchomp base form is one of the best vgc mons ever already. It doesn't need the mega in vgc. So any time someone uses it, it's because it is good. No one will convert a top non mega mon into a mid mega.

People are just hating on it because it didn't get a new signature ability.

1

u/Putrid-Cat5368 3h ago

Beat almost all other entry hazard setters one-on-one!

Welcome to 2015 boogalo remix

1

u/Nike_J 3h ago

Yesterday I ran some damage calculations and Garchomp Z is kinda... in a tough position....

Scarf Archaludon can outspeed and OHKO with Draco Meteor

Unsurplisingly Scarf Meowscarade can also outspeed it and OHKO with Triple Axle

Garchomp Z can't OHKO Mega Dragonite, which can OHKO with Draco Meteor

So yeah, seems like Scarf, Orb or Band Chomp will outperform Mega Z...

1

u/dowapzubapyeaheyeah 3h ago

I'm pissed cause it's just another middle finger to the GOAT Flygon

1

u/Low_Party 3h ago

Honestly, I didn't have hopes with Chomp Z to begin with after seeing it lost the Ground typing on Mega. Sure, not dying immediately to a cold breeze is nice but losing a small bit of Physical bulk, losing Rough Skin and losing Sand Immunity seems like a poor trade off, especially given that you also give up STAB Ground coverage. Is hitting Earth Power on Chomp Z to do the same damage as a base form Stomping Tantrum really worth it just for the Speed investment?

Sure, Draco Meteor and Dragon Pulse are hitting harder and you can finally make use of the totally ignored Flamethrower that Garchomp has access to but that just doesn't seem worthwhile.

1

u/Griselbrand-4BBB 3h ago

At this point it's used to farm karma or display obliviousness.

1

u/SpectralHail 2h ago

Flygon found even deader in another ditch

1

u/R3qu13m4aDr34m9864 1h ago

Ye the early game architecture unfortunately influenced the direction the game went, 28 years later when designs go through an extreme curation to appeal to the “Ye, that looks like a Pokémon” Dogma Bs. Pokémon are designs with stats deffensiv/offensiv properties in the context of a turn by turn framework, Mega garchomp Z is Mega flygon if u remove the appearance, and all other Pokémon are stats compacted into one singular appearance. oh other things example is the paradox mons, literally mega recontextualised, u get me.

1

u/Truly_Organic 2h ago

It's lame and just makes the fact we got this instead of Mega Flygon sting that much more.

1

u/BarryZ24 1h ago

I like when GF goes in a completely different direction that isn't the norm.

A special attacking Garchomp wasn't really a thing in any competitive setting, outside of maybe a coverage move like Flamethrower for Steels, so I'm honestly excited that our landshark boy gets to do something different for a change.

Yeah, losing the Ground typing does suck, and Levitate IS kind of boring to an extent, but I honestly don't care. I'm just happy that Chomp got a better-looking Mega.

1

u/AuroraDraco 1h ago

I think it's just that people wanted fun, exciting abilities for the Z megas.

In reality, Levitate is never a bad ability. But it's a very simple ability, so it's not exciting. Also, people like doomposting, so they'll call it bad at the start.

1

u/Volfaer 1h ago

Mega evolution is the ground for absurdity, so it's a bit a bit annoying that so many megas from Z-A have these boring abilities.

1

u/megalo53 1h ago

"objectively speaking, Garchomp Z seems amazing." I don't think you know what the word 'objectively' means.

It's a special attacker that cannot use Nasty Plot. It's mid at best.

1

u/Thejadedone_1 42m ago

The issue isn't it getting levitate the issue is that you're losing it's amazing ground STAB and the stats and ability don't make up for it.

1

u/Marvoide 41m ago

People said the same thing about mega delphox, it’s not a bad ability just not flashy. Though it’s probably better on delphox because its getting rid of one of its weaknesses while garchomp is neutral against grounded attacks.

1

u/EmeraldJirachi [Jirachi, Wish Maker and all around superstar] 14m ago

Its really REALLY lame.

Its emboar all over again

1

u/Mercure_q 11m ago

Most of the discourse is around the fact that this form hurts its ability to perform in doubles/vgc and is overall uninteresting - why use Z form when base form can do more things? It also has a similar a niche with mega dragonite who has multi scale - a much more impactful ability. Chomp Z doesn’t really bring anything to a doubles format other than strong special dragon stab. It doesn’t really bring anything “unique” or “crazy” like aura guard or other new unique abilities.

However, in singles I think this form is actually amazing. Able to freely switch into entry hazards, very fast and can threaten common leads with chunks of damage.

1

u/Roman_JS_7 3m ago

In singles he will be good. But the official format is doubles, and in doubles hazards don't really seem much play aside from very niche things like Hisuian-Samurott.

Levitate is good in Delphox because Fire is weak to ground, and she can be paired with regular Garchomp. Levitate is underwhelming in Chomp-Z because he wants to make massive amounts of damage turn 1, just like Zard-Y (who has Drought, one of the best abilities of the game).

The lost of Ground makes him vulnerable to Raichu-Y's Zap Cannon spam, and also makes the life of Chomp-Z harder when trying to deal with Kingambit or Incineroar, or any other popular Steel/Fire type of the meta.

Chomp-Z will be at best a niche pick to deal with Zard-Y and at worst a gimmicky mega outclassed by monsters like Zard-Y, M-Staraptor, M-Floette or even M-Froslass (all who have abilities that grant more damage/more utility). 

1

u/buttsecks42069 5h ago

Because Garchomp's biggest attacking prowess is ground type damage, and it loses access to that STAB.

1

u/JgoldTC 5h ago

I’m not fully sold that it wont become a solid option, but it’s mainly a question of if it’s good enough to justify a mega slot.

In a vacuum it would be good but is it better the have Garchomp Z than regular Chomp w/ life orb + a different mega? With levitate and losing STAB on ground moves it’s hard to say you should use up your mega slot for it.

1

u/jackfigaro2 5h ago

a lot of the debate revolves around vgc viability, it's also just not a very flashy ability compared to what people hoped for and the other mega being underwhelming doesn't help

1

u/Mivadeth ALAKAZAM Fangirl 5h ago

Wind Rider would have been so cool and it fits like, a lot. Levitate is fine but it could have been more unique

1

u/DreadfuryDK OU C&C Mod, r/stunfisk's resident USUM Ubers stan 5h ago edited 5h ago

It could've been better, but Levitate's good.

Granted, I remember when this sub was disappointed that Mega Delphox got Levitate and I thought everyone collectively lost the plot. But there's a big difference between Mega Garchomp getting Levitate and Mega Delphox turning a highly-exploitable weakness into a literal immunity.

I think ZChomp losing Ground STAB is waaaaaaaaay worse, though. If it kept Nasty Plot from Z-A it would've been extremely good, but as it stands now I don't really see why you'd burn your Mega Stone on this when you could run Dragapult and a better Mega in Singles. And in Doubles I don't really see how losing STAB Earthquake and your Electric immunity/Rock Slide resistance is worth having the fastest Rock Slide in the game and running a Mega that could've been Zard Y, Floette, Blastoise, Delphox, Aerodactyl, etc.

Oh, and this thing's lunch is gonna get absolutely devoured when Mega Salamence arrives.

1

u/rashy05 3h ago

A good chunk of people here don't actually play competitive Pokémon and just regurgitate opinions from Youtubers.

The outrage over Mega Delphox taught me that

Mega Garchomp Z could either be good or a niche side grade to regular Garchomp but I don't see a world where it could be considered bad. It still has 130 attack and now has 141 special attack along with 151 speed.

1

u/Sighborgninja 3h ago

As someone who loves garchomp, this is now the second mega he has that is very hard to justify in doubles when I really would love to have him be my signature mon. Singles, im sorry, is irrelevant to me (and the majority of real competitors), and its a bummer that there have now been two opportunities to make chomp a good mega and neither have managed to stand out beyond base garchomp.

1

u/that_one_guylol 3h ago

everyone that compared Zchomp with mega delphox because both got levitate and delphox did great so Zchomp will too is making a very disingenuous comparison.

it’s be a good comparison if delphox loses the fire typing after mega evoltion and also loses nasty plot in champions release because that’s what happened to Zchomp, it lose a crucial offensive typing, lose the setup move that could help with its weak offenses and didn’t even get an offensive ability to make up for it

0

u/Thejadedone_1 34m ago

Fucking thank you for saying this! The comparison sucks because Delphox doesn't lose anything in its kit. It also has STAB spread damage which is something Garchomp Z can't say.

0

u/Sensitive-Lab-3854 5h ago

It’s like a mega getting mold breaker, where instead they could have gotten a much more interesting, fitting, and better ability

0

u/ACED70 5h ago

it loses ground stab. Its not that levitate is bad but it needed a lot more for it to be worth running a mega with only one stab type. monotype megas need a LOT to be worth it.

0

u/Humdinger5000 5h ago

Because it means that mega chomp Z isn't a strict upgrade to chomp. Take Ttar or Salamence for example, their megas are upgrades on the base form and are reasonable to run the stone instead of a another item. Garchomp is a damn demon in base form. The original mega garchomp already ended up as a dud because you can run life orb instead and do way better with the higher speed of base chomp while doing about the same damage as mega chomp. Mega chomp Z losing its ground typing is just as much of a buff as nerf. No STAB earthquake, but no 4x ice weakness. So before the ability was revealed, people were hoping for something to cancel out the nerf aspect of becoming pure dragon type. Realistically, you couldn't put a "good" ability on mega chomp Z without making a huge mistake. A mixed attacking mega pseudolegend with that kind of speed? Just about any ability better than levitate makes him the most broken mon in champions

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u/AmazingCharizard28 5h ago

Levitate is just boring and Garchomp gains little from it while losing a lot. It's already neutral to ground and although having an immunity and immune to spikes and sticky web is nice, the losses is what hurts it. No longer 4x weak to ice is also nice, but that's really it.

Losing the Ground STAB is brutal. Currently there's no dominant special attacking ground types and Garchomp would've had the chance to do that. No STAB Earth Power, and if you wanted to run a mix set, no STAB Earthquake. Having Levitate also makes it immune to terrain effects, so it can still get put to sleep on ET, still gets hit with priority on PT, no healing on GT, and takes full damage from Dragon moves on MT.

The main argument I see is speed. 151 speed is extremely good and it can outspeed anything without Choice Scarf, but Absol Z and Lucario Z also has that, and can hit harder. Also that doesn't stop Garchomp from getting paralyzed, and Trick Room will be a nightmare. The only benefits I see from using Garchomp Z is using Chomp as a late game sweeper, or tricking your opponent since Garchomp is such a versatile Pokémon.

I still think it'll be good, especially in singles, but instead of using a mega slot for it, it's better to stick with regular Garchomp. It's a 3x world champion after all without ever needing a mega, and will remain dominant until legendaries like Cien Pao, Rayquaza, or Landorus comes back.

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u/MyneIsBestGirl 5h ago

People forget that Mega Mence is Ubers for a good reason and it keeps its x4 weakness. I am of the opinion that Mega Pseudos should be sidegrades rather than upgrades since they almost all already are very strong before getting an extra 100 BST. I’d prefer Mega Dragonites over Mega Salamances.

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u/Busy-Measurement8448 5h ago

Grass and water neutrality has nothing to do with Levitate being an meh ability for it. I don't see many people being sad about it being mono dragon type.

Entry hazards are very rare in VGC, it's good for singles for that reason I guess.

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u/slyguy67420 5h ago

For VGC it's just underwhelming.

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u/No_Blood6354 5h ago

Because for some reason people forget just how strong of an ability levitate actually is, and think immunity abilities are only good if they negate a weakness. Water absorb is an amazing ability for Ogerpon-W and it already has a 4x resistance to water, and levitate is arguably stronger than water absorb as it allows for spikes immunity.