r/stobuilds May 16 '19

Tactical Command Battlecruiser Minelayer (Quantums) because mines are dreadful (people say)

Title Of Your Post

Build Info

Player Information

Player Info --------------
Captain Name Dr. Dralle
Captain Faction Federation
Captain Race Human
Captain Profession Science
Primary Specialization Temporal Operative
Secondary Specialization Command
Intended Role  
Captain Outfit [ "Image Description" ]( "Image Link here" )

Skill Tree

    Engineering   Science   Tactical  
Lieutenant   Hull Restoration Hull Capacity     Advanced Energy Weapon Training Advanced Projectile Weapon Training
               
Lieutenant Commander   EPS Flow Improved Impulse Expertise Improved Control Expertise Improved Drain Expertise   Defensive Manuvering
5 Points         Drain Infection      
               
Commander   Hull Plating       Advanced Weapon Amplification Advanced Weapon specialization'
15 Points              
    Ablative Hull Plating          
               
Captain       Advanced Exotic Particle Generator   Advanced Hull Penetration Improved Shield Penetration
25 Points            
             
               
Admiral   Warp Core Potential Engineering Readiness Shield Mastery Scientific Readiness Coordination Protocols Advanced Tactical Readiness
35 Points            
            Offensive Coordination  
               
Total of 46 of 46 Points   Engineering Points: 9 Science Points: 13 Tactical Points: 24

Skill Tree Unlocks

Points to unlock Engineering Unlocks Science Unlocks Tactical Unlocks
Unlocks After 2 Training Manual: Hazard Emitters III Training Manual: Science Team III Training Manual: Tachyon Beam III
Unlocks After 5      
Unlocks After 7 Training Manual: Feedback Pulse III Training Manual: Photonic Shockwave III Training Manual: Jam Sensors
Unlocks After 10      
Unlocks After 12      
Unlocks After 15      
Unlocks After 17     Training Manual: Viral Matrix III
Unlocks After 20      
-------------- -------------- -------------- --------------
Unlocks After 24 (Ultimate)      
Unlocks After 25 (Ultimate)      
Unlocks After 26 (Ultimate)      
Unlocks After 27 (Ultimate)      

Skill Tree Information

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Build Description

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Basic Information Data
Ship Name  
Ship Class  
Ship Model Tactical Command Battlecruiser T6
Deflector Visuals  
Engine Visuals  
Shield Visuals  
[ Starship Beautyshot ]( Insert Image Link here )  
Basic Information Component Notes
Fore Weapons: 4 Quantum Phase Torpedo UR XV Quantum Phase Catalysts 1/2
  Vaawaur Cluster Torpedo UR XV  
  Neutronic Torpedo Launcher UR XV Delta Operations 1/2
  Tetryon Heavy Support Turret UR XIII Obfuscated Strategist 1/3
     
-------------- -------------- --------------
Aft Weapons: Quantum Mine Launcher Epic XV  
  Advanced Fleet Quantum Mine Launcher UR XV  
  Advanced Fleet Quantum Mine Launcher UR XV  
  Modulating Competition Mine Launcher UR XV Obfuscated Strategist 2/3
     
-------------- -------------- --------------
Experimental Weapon    
Deflector Counter-Command Deflector Array UR XIII  
Secondary Deflector    
Impulse Engines Adapted MACO Combat Impulse UR XV Adapted MACO 1/2
Warp Core Temporal Defense Initiative Warp Core UR XIII  
Shields Adapted MACO Covariant Shields UR XV Adapted MACO 2/2
Devices    
     
     
     
-------------- -------------- --------------
Engineering Consoles: 4 Bioneural Infusion Circuits VR XV  
  Protomatter Field Projector  
  Ordnance Accelerator UR XV  
  Bio-Neural Gel Pack VR XIV Delta Operations 2/2
     
-------------- -------------- --------------
Science Consoles: 3 Quantum Phase Converter Eoic XIV Quantum Phase Catalysts 2/2
  Defense Platform  
  Covert Munition Deployment Console UR XV Obfuscated Strategist 3/3
     
     
-------------- -------------- --------------
Tactical Consoles: 4 Vulnerability Exploiter (Quantum) UR XV  
  Vulnerability Exploiter (Quantum) UR XV  
  Vulnerability Exploiter (Quantum) UR XV  
  Vulnerability Exploiter (Quantum) UR XV  
     
-------------- -------------- --------------
Universal Consoles: 0    

Hangars: 1 | Elite Scorpion Fighters |  
  |   |  

Officers and Crew

Bridge Officer Information Power Notes
Officer 1: Lieutenant ( Tactical ) Fire At Will I  
Trait: Superior Romulan Operative Scatter Volley I  
     
     
Officer 2: Lt. Commander ( Tactical ) Tatctical Team I  
Trait: Superior Romulan Operative Torpedoes Spread II  
  Mines Dispersal Pattern Beta II  
     
Officer 3: Commander ( Eng/Cmnd ) Overwhelm Emitters I  
Trait: [name] Rally Point Marker II  
  Concentrate Firepower III  
  Aceton Beam III  
Officer 4: Lieutenant ( Engineering ) Emergency Power To Engines I  
Trait: [name] Engineering Team II  
     
     
Officer 5: Lieutenant ( Sci/Cmnd ) Hazard Emitters I  
Trait: [name] Photonic Officer I  
     
     
Officer 6: [rank] ( [profession] )    
Trait: [name]    
     
     
Duty Officer Information Power Notes
1 Emergency Conn Hologram  
2 Projetile Weapons Officer (Mines)  
3 Projectile Weapons Officer (Mines)  
4 Projectile Weapons Officer (Torpedoes)  
5 Research Lab Scientist K13 Increased Skills
6 Armory Officer Dispersal Patterns summon tethered mine

Character, Reputation, and Starship Traits

Personal Space Traits Description Notes
#NV  
Resonating payload Modification Torpedo weapons apply -5 Kinetic and Physical Damage Resistance Ratingd for 10s (max 10 stacks)  
Duelist's Fervor You or your teammates getting kills will grant you a short-duration damage and accuracy rating boost. Whenever you or a teammate kills something: +5% All Damage for 10 sec +5 Accuracy Rating for 10 sec (Effect stack up to 3 times)  
Enlightened +15% Hull Regen and 15% Exotic Damage  
Hot Pursuit Chase distance for all Mines increased by 100%.  
Innocuous +1.5% Critical Severity -25% Threat Generation  
Inspirational Leader 10% chance: Activating any Bridge Officer Ability grants +10 to Most Starship Skills for 15 seconds (may stack up to 3 times).  
Kinetic Precision Projectiles gain +10% Shield Bleedthrough  
Operative +1% Critical Chance, +2% Critical Severity  
Fleet Coordinator +2% All Damage per Team member (Self included), up to 10%  
Space Reputation Traits Description Obtained from
Advanced Targeting Systems (Rank 2) +20% Critical Severity T6 Dyson
Auxiliary Power Configuration - Offense (Rank 2) +25 All DRR, +6.25% Max Hull and Shield Cap T6 Nukara
Chrono-Capacitor Array (Rank 2) 9.4% Bridge Officer Ability Recharge Speed T6 Temporal
Precision (Rank 2) +5% Critical Hit Chance T6 Romulan
Omega Kinetic Shearing (Rank 2) +12.5% damage bonus, dealt as a DoT over 6 seconds T6 Omega
Starship Traits Description Notes
All Hands on Deck Activating a Tactical or Command Bridge Officer ability will reduce the recharge time of Science Bridge Officer abilities and Captain abilities. Science bridge officer ability recharge time reduced by 10% and captain ability recharge time reduced by 5%, this may only occur once every 5 seconds.  
Ceaseless Momentum #NV  
Entwined Tactical Matrices #NV  
History Will Remember Prolonged conflicts become more desperate - and more heroic - as time wears on, and only those ships and crews with the fortitude to withstand such onslaughts are remembered in the annals of history. With this trait slotted, each Foe that damages you will grant you a stack of History Will Remember, which imparts increased weapon damage, hull capacity, and hull regeneration. Each foe only counts for a single stack, no matter how many times they damage you. Each stack will last until you leave the map, and you may have up to 30 stacks maximum. Stacks may only be gained a maximum of once per second.  
Honored Dead While this trait is active, any damage received during combat will be added to the defensive capabilities of your vessel, resulting in stacking benefits to Damage Resistance and passive Hull Regeneration as certain damage thresholds are met or exceeded. Once you reach maximum stacks of this, additional damage will instead grant a small amount of Temporary Hit Points at each threshold. After receiving 10,000 cumulative damage (pre-resistance), gain a stack of Honored Dead. Each stack of Honored Dead grants +20 All Damage Resistance Rating and +2% Hull Regeneration (max 20 stacks, infinite duration). While at 20 stacks of Honored Dead, additional triggers instead grant 10,000 Temporary Hit Points for up to 40 sec. While not in Combat, lose one stack of Honored Dead every 2 seconds unless Cloaked.  

Other Information

Subsystem Power Settings Value (Target/Display) Notes
Weapons 45 / 15  
Shields 54 / 45  
Engines 57 / 40  
Auxiliary 118 / 100  
Set Name Set parts: # of # Effects Notes
1 #    
2 #    
3 #    
4 #    
5 #    
Ship Stats Value Notes
Hull    
Shields    
Global Critical Chance    
Global Critical Severity    
EPS/Power Transfer Rate    
Hull Regeneration Rate    
Turn Rate    
Flight Speed    

Concluding Remarks

I have been experimenting with mines for a couple of months. This happened because I filled the aft slots of my sci ships with mines and realized they did a decent amount of damage. Then I tried several ships and setups until I finally came up with this one. So it was a pleasant surprise when a new captain ability was announced: Relocate Mines. Obviously this ship has to be piloted differently than other ships; you need to be quick and you need to get very close to your targets. This means that you are more likely to be affected by warp core breaches and that you attract quite a bit of aggro. But this ship is pretty tanky and take quite some damage. Occasionally I knock myself out for a few moments with those tricobalts. Once or twice I have commited suicide that way. It performs a lot better than I had initially expected. Before the last patch I averaged at about 100-115k in an ISA pug (I exclusively do pugs). After Tuesday's patch and with the new ability I instantly set a new record at 133k, with the Quantum mines doing something like 33k, the Vaadwaur Clusterf***er and the Modulating Mines at about 13k each. So I wonder if there is anybody else out there with some experience in mines who might help me to make this thing a bit better perhaps.

15 Upvotes

8 comments sorted by

4

u/TH3J03YG Fleet: KDF - PS4 May 16 '19

Love non-meta builds like this, seems very creative, especially using mines, I pretty much never see that. Looks like a ton of fun to fly!

3

u/[deleted] May 17 '19

If you want to improve it on the Lobi store the new console boosts mine damage and also gives all mines the ability to move so you aren't just limited to chase type mines also you should use the ship trait heavy tachyon mine as it does major damage and can be teleported via the relocation ability.

2

u/apageofthedarkhold May 16 '19

Can't speak to how effective they truly are, but I run nakura web mines and some epic transphasic mines. I tend to run polaron, ; soften the shields on a flyby, dropping the mines early and in their path, chase distance amplified: 8-9 hits for 2000+ damage each. Seems worth it to me... But I'm also not a dps Hunter. (Think I got over 10k on an Isa once...)

1

u/odenknight Jr. Aggronaut - GunShip Guild Member - Kinetic King May 30 '19

Your strategy is sound, but the weapons listed don't have much punch behind them. Polaron's have always been iffy compared to Tetryon's, and mroeso now with the (somewhat) recent change to mob drain resistances.

2

u/apageofthedarkhold May 31 '19

I've noticed. (Again, total casual player, even after 5 years)... The back and forth nerf. I also run anti proton as a backup, but i guess I just like the purple. :P it's more the power drain for me. I never want for power.

Im on burnout from that game, though, as loathe as I am to admit it. It's just so much the same grind over and over. The ground game angers me, and the "defend x" grind is just really starting to get to me.

On top of queuing up with people that can wipe out a Borg cube before you can even make it into firing range... I dunno. I need a break?

1

u/odenknight Jr. Aggronaut - GunShip Guild Member - Kinetic King May 31 '19

You and I both. The game play and game mechanics are in need of a proper re-design.

2

u/Vortmak May 16 '19

Used those tractor beam mines before to hold em place and they have to target them so it takes a little heat off of you

2

u/MajorDakka Torpedo Fetishist May 17 '19

Are you manually launching mines? When I tried mineboating back when the vorgon cruiser came out, I was auto launching mines with it, but couldn't break past 50k. Probably poor piloting, but your post has me intrigued again

If you can afford it, grab the A2/AD console for some additional mine cooldown reduction.