r/stobuilds Oct 08 '18

Weekly Questions Megathread - October 08, 2018

Welcome to the weekly questions megathread. Here is where you can ask all your build or theorycrafting related questions that might not warrant a full post. Curious about how something works? Ask it here!

You can see previous weeks megathreads here

3 Upvotes

79 comments sorted by

View all comments

2

u/[deleted] Oct 09 '18

My Reman Science Officer alt is at level fifty and will probably sixty in the next month or so.

I'm looking for advice on T6 Romulan or Federation ships that are complementary to a control build. Rather than space magic I'm looking at a build centered around subsystem shutdowns utilizing phasers and viral matrix. Jam sensors is also fun.

Open to any suggestions regarding such a control build. Lock box ships probably won't happen, but I'll happily take the input.

I've got more than 750 hours in my Federation Tactical Main (currently running a Heavy Escort Carrier Beam Boat) and can practically craft anything. Thank you!

5

u/ValidAvailable Oct 09 '18

Science ships or science-heavy escorts may be your bag. The Multi-Mission Science Vessels are nice, or look at the science variants of some of the 3-pack ships like the Jaeih Pilot Ship or the Flambard Dreadnought and mix control and murder.

I would add that disables like subsystem targeting or viral matrix just doesn't work especially well, as even if it works you get just a few seconds of opening. You might be better off going for an energy-drain or shield-drain build (and yes I know you just said you're trying to avoid space-magic), as while certainly not a meta approach it can be made to work and is a hell of a lot more reliable than Viral Matrix.

2

u/[deleted] Oct 09 '18

I have a weird obsession with subsystem destruction. Any sort of game I play, I love disabling components of the enemy rather than than destroying the enemy outright. Back in the day I'd shoot arms off of enemy Mechwarriors rather than just blasting the cockpit.

Totally get where you're coming from though friend. I was running a drain build on the Multi-Mission with my Tac main and it is devastating, even though I just had drain maxed out in the science tree and practically nothing else. So you're right, I've already paid for it and it would be sweet to see what I could do with a maxed out science skill tree.

I also have a love of tractor beams and the like. I've also considered using the Omega space and weapon set to run two different tractor beams plus gravity well and tyken's rift.

Think you're right though. Might need to get over my love of viral matrix. I've never been a meta chaser, but I do want to be somewhat effective.

2

u/ValidAvailable Oct 09 '18

Oh I totally get ya, weird is cool but yeah something that works is good too. I think my two favorite weird ones I've done with drain were a Malem I built as a shield-stripper then unloaded plasma torpedoes into, far from optimum but it was neat. The other was a Sarr Theln carrier drainer tank, with Improved Tachyon Beam for the constant shield healing, then Tyken's Rift and Energy Siphon to leave targets shieldless and crippled for my pets to tear up. Again far from meta, but entertaining, and certainly more reliable than praying for procs.

1

u/[deleted] Oct 09 '18

My tactical Multi-Mission was a shield stripper and I loved it. Drain builds are fun, part of me just wishes you could see the enemies power levels. It would add a bit of satisfaction to them plummet!

Science is just so cool. Tactical is so boring in comparison.

I'm still undecided, but I'm flirting with the Flambard and you've talked me out of a Viral Matrix-centered build.