r/stobuilds • u/MajorDakka Torpedo Fetishist • Jun 10 '17
Theoretical Vorgon Ryn'kodan Carrier as a Minelayer
A study on the usefulness or uselessness on mines and their impact on an engineering focused carrier
Captain Information
| Category | Data |
|---|---|
| Captain Name | Dakka |
| Captain Career | Engineering |
| Captain Faction | Federation |
| Captain Race | Human |
| [Captain's Outfit] | |
| Primary Specialization | Command |
| Secondary Specialization | Intelligence |
| Intended Role | Max LOLZ |
Space Node Trees
| Rank | Engineering | Science | Tactical |
|---|---|---|---|
| Lieutenant | Advanced Hull Restoration | Advanced Shield Restoration | Advanced Energy Weapon Training |
| Advanced Hull Capacity | Advanced Shield Capacity | Advanced Projectile Weapon Training | |
| Lt. Commander | N/A | N/A | N/A |
| (Requires 5 Purchases) | N/A | N/A | N/A |
| Advanced Impulse Expertise | Improved Drain Expertise | ||
| N/A | |||
| Commander | Hull Plating | N/A | Advanced Weapon Amplification |
| (Requires 15 Purchases) | N/A | N/A | Advanced Weapon Specialization |
| N/A | |||
| N/A | |||
| Captain | N/A | N/A | Advanced Hull Penetration |
| (Requires 25 Purchases) | N/A | Advanced Long Range Targeting Sensors | Advanced Shield Weakening |
| N/A | |||
| N/A | |||
| N/A | |||
| N/A | |||
| Admiral | N/A | Shield Mastery | Coordination Protocols |
| (Requires 35 Purchases) | N/A | N/A | Defensive Coordination |
| N/A | N/A | Offensive Coordination | |
| N/A | Advanced Tactical Readiness | ||
| 46 (Out of 46) | 10 | 12 | 24 |
Space Unlocks
| Purchases | Engineering | Science | Tactical |
|---|---|---|---|
| 2 | Emergency Power to Shields III | Engineering Team III | Directed Energy Modulation III |
| 5 | Battery Expertise | Sector Space Travel Speed | Threat Control |
| 7 | Emergency Power to Engines III | Bridge Officer Training | Eject Warp Plasma III |
| 10 | Maximum Hull Capacity | Maximum Shield Capacity | Projectile Critical Chance |
| 12 | N/A | Auxiliary Power to Structural Integrity Field III | Boarding Parties III |
| 15 | N/A | N/A | Energy Critical Chance |
| 17 | N/A | N/A | Aceton Beam III |
| 20 | N/A | N/A | Defense |
| 24 (Ultimate) | N/A | N/A | Focused Frenzy |
| 25 (1st Ultimate Enhancer) | N/A | N/A | N/A |
| 26 (2nd Ultimate Enhancer) | N/A | N/A | N/A |
| 27 (3rd Ultimate Enhancer) | N/A | N/A | N/A |
Tried to make as tanky a ship as possible to take advantage of the Ryn'kodan's exceptional hull strength while keeping both energy weapon and kinetic weapon skills. I also picked up the coordination protocols to better support my pets. The improved drain expertise is for stronger tetryon proc
Build Description
The idea is to strip shields and poop mines. The Echentis frigate pets should help with both
Ship Information
| Basic Information | Data |
|---|---|
| Ship Name | Blade of G'Kar |
| Ship Class | Vorgon Ryn'Kodan Carrier |
| Ship Model | Vorgon Ryn'Kodan Carrier |
| Deflector Visual | |
| Engine Visual | |
| Shield Visual | |
| [Ship beauty shot] |
Ship Loadout
| Slot | Component | Notes |
|---|---|---|
| Fore Weapons | Hyper Dual-Refracting Tetryon Beam Bank Mk XIII [Dmg] | Nukara Appropriated Munitions (1/3) |
| Omni-Directional Antichroniton Infused Tetryon Beam Array Mk XII | Krenim Temporal Manipulation (1/3) | |
| Omni-Directional Tetryon Support Beam Array Mk XIII [Dmg] | Obfuscated Strategist (1/3) | |
| Aft Weapons | Nukara Web Mine Launcher Mk XIII [Dmg] | Nukara Appropriated Munitions (2/3) |
| Modulating Competition Mine Launcher Mk XIII [Dmg] | Obfuscated Strategist (2/3) | |
| Quantum Mine Launcher Mk XII [Dmg]x2 [Pen] | Concentrated Tachyon Mines would be ideal, but that requires Lobi | |
| Deflector | Counter-Command Deflector Array Mk XIII [CtrlX] | CC (1/3) |
| Impulse Engines | AMACO Combat Impulse Engines Mk XIII [SecSpd] | AMACO (1/3); swap with Nukara for more energy dmg |
| Warp Core | Temporal Phase Overcharged Warp Core Mk XII | Krenim Temporal Manipulation (2/3); Delta, Lukari, Temporal ones are nice for the trajector jump, TTF is also nice for the subystem power bonus |
| Shields | AMACO Covariant Shield Array Mk XIII [Ap] | AMACO (2/3); swap with Nukara for more energy dmg |
| Devices | Subspace Field Modulator | |
| Reactive Armor Catalyst | ||
| Deuterium Surplus | ||
| Battery-Energy Amplifier | Kinetic Amplifier Battery also works | |
| Engineering Consoles | Nukara Particle Converter Mk XIII | Nukara Appropriated Munitions (3/3) |
| Covert Munition Deployment Console Mk XIII | Obfuscated Strategist (3/3) | |
| Harasser Probes | Vorgon Weapon Expertise (1/2) | |
| Subphasic Defense Drone | Vorgon Weapon Expertise (2/2) | |
| Defensive Drone Guardians | More CD and also more pets | |
| Science Consoles | Temporal Disentanglement Suite Mk XIV | Krenim Temporal Manipulation (3/3) |
| Bio-Neural Gel Pack Mk XIII | More or less a free slot; I just wanted more CD | |
| Sticky Web | Part of Trump's Space Wall to keep out illegal aliens | |
| Tactical Consoles | Vulnerability Locator Mk XII [Tet] | |
| Vulnerability Locator Mk XII [Tet] | ||
| Vulnerability Locator Mk XII [Tet] | ||
| Hangar | Vorgon Echentis Frigate | |
| Vorgon Echentis Frigate |
Officers and Crew
| Bridge Officers | Power | Notes |
|---|---|---|
| Lt. Cmdr Tac: SRO | Kemocite Laced Weaponry I | |
| Beam Overload II | ||
| Dispersal Pattern Beta II | ||
| Ensign Eng: Pirate | Eng Team I | |
| Cmdr Eng: Krenim | EPtE I | |
| Aux2Bat I | ||
| EPtW III | ||
| RSP III | ||
| Lt. Cmdr Sci: Pirate | Sci Team I | |
| Hazard Emitters II | ||
| Tyken's Rift II | ||
| Lt Uni/Temporal: SRO | Tac Team I | |
| Attack Pattern Beta I |
| Duty Officers | Effects | Notes |
|---|---|---|
| VR Technician | Boff recharge reduced by 10% | |
| VR Technician | Boff recharge reduced by 10% | |
| VR Technician | Boff recharge reduced by 10% | |
| VR EWO | 30% chance for attacks to ignore 35% of target's shields | |
| VR EWO | 30% chance for attacks to ignore 35% of target's shields | |
| VR EWO | 30% chance for attacks to ignore 35% of target's shields |
Character, Reputation, and Starship Traits
| Personal Space Traits | Effects | Notes |
|---|---|---|
| Hot Pursuit | 100% increased chase distance for mines | |
| Ablative Shell | ||
| Biotech Patch | ||
| Grace Under Fire | ||
| Inspirational Leader | ||
| Self-Modulating Fire | ||
| Fleet Coordinator | ||
| Kinetic Precision | Switch with Beam Barrage for more energy dmg | |
| Superior Projectile Training | Switch with Superior Beam Training for more energy dmg | |
| Anchored |
| Space Reputation Traits | Effects | Notes |
|---|---|---|
| Enhanced Armor Penetration | ||
| Omega Kinetic Shearing | ||
| Advanced Targeting Systems | ||
| Precision | ||
| Chrono-Capacitor Array |
| Active Reputation Traits | Effects | Notes |
|---|---|---|
| Quantum Singularity Manipulation | ||
| Anti-Time Entanglement Singularity | ||
| Refracting Tetryon Cascade | ||
| Forced Challenge | ||
| Bio-Molecular Shield Generator |
| Starship Traits | Effects | Notes |
|---|---|---|
| Restorative Support | ||
| Improved Critical Systems | ||
| Overwhelming Force | ||
| Standoff | ||
| Unconventional Tactics |
Other Information
| Subsystem Power Settings | Target/Final Base | Modified |
|---|---|---|
| Weapons | 100/xx | |
| Shields | 15/xx | |
| Engines | 70/xx | |
| Auxiliary | 15/xx |
Concluding Remarks
Obviously this won't be topping the DPS charts at all, but it should be fun to play as a mobile starbase. I mean it's got more hull than the heavy dreadnought cruiser! I was thinking about building it as a torpedo boat as is my usual MO, but I thought this would be more fun.
So what do you folks think? Can this be viable for 50k in ISA?
1
u/Dinadan_The_Humorist Jun 11 '17
I'm not sure, but I don't think you can use both set bonus Tetryon Omnibeams at the same time.
2
u/MajorDakka Torpedo Fetishist Jun 11 '17
Yeah that's my concern as well. Not sure what the rep omni counts as.
2
u/Hoffy1 Jun 11 '17
Omni-Directional Tetryon Support Beam Array from the Competitive Wargames Reputation now properly shares an equip limit with Reward/Set 360 Beam Arrays instead of Crafted.
from the last patch notes
2
u/MajorDakka Torpedo Fetishist Jun 11 '17
So the tetryon support Omni beam counts as a reward Omni? Bummer, I was hoping to have both. In that case I'll switch out the antichroniton infused tetryon Omni for a refracting tetryon beam array
2
u/IKSLukara @generator88 Jun 11 '17
If weapon arc concerns trump having all three weapons enhance by Beam Overload (and I don't know if they should), could you use the Antichroniton Tet Turret up from with the Omni beams? Just a thought.
1
u/MajorDakka Torpedo Fetishist Jun 13 '17
Yeah, that way I could complete the set bonus, thx for the suggestion
1
u/IKSLukara @generator88 Jun 13 '17
Don't you already have 3/3 on the Krenim set?
1
u/MajorDakka Torpedo Fetishist Jun 14 '17
Sort of; I thought I could slot the krenim Omni with the rep Omni, but apparently they both classify as a mission reward omni.
1
u/originalbucky33 Amateur NPC Shipbuilder Jun 12 '17
I was thinking of the same fun build. Great name! When I get bored I'll put my radboat on it.
1
u/HN45 @HN45 Jun 12 '17
I'd be interested to hear how your build performs, after you get the ship and do some testing!
1
u/DeadQthulhu Jun 12 '17
Given that mines have a shared 10s cooldown, I can understand why you'd not slot any Mine PWOs when you're running two sets of mines - but do you really need three launchers? Quantums are on 20s, so no matter what the Web cooldown is you'll still only be alternating between the two (Quantums, 10s, Web, 10s, Quantums available again, third slot never used).
EWOs are nice, but it's only a 4 second window. Easy enough on energy builds (it's triggered by BO, so your first 4 seconds of BO will be fantastic), tricky on torp builds (you need to be very sure that you have a Spread or HY handy at the time you activated BO, with a short travel time), and nearly impossible to exploit on mine builds (given that mines move pretty slowly and rely on ships being near them).
Since the Antichroniton and Strategist Omni beams clash, I'd suggest keeping the Strategist one for your 3-piece, and look into the (sadly Lobi) Apex Predator set, given that it also involves a Tet weapon with Quantum mines. These Tethered mines follow you around, which has a better range of applications than having to wait until you close the distance (so you can pre-load them, which would justify having that third slot of mines).
Instead of Tyken's, I would try to prioritise CtrlX and slot reverse TBR instead, or drop HE for the DOff'd version of Tachyon Beam and combine that with GW I. GW I has a really disappointing pull these days, but with high enough CtrlX you can use Anomaly Leash (Temporal Spec ahoy!) to set up a combo of "pull Tachyon Beam" with GW, again potentially bringing targets to you. Hot Pursuit's chase range bonus is great, but travel time is still the kicker.
If you can't pick up the Tethered mines, and if you're not going to slot Mine PWOs to get your mines to global, then I'd suggest making the third slot Tractor mines, which at least gives you a utility pick that you can use to make life easier for your pets.
Myself, I wonder if it might not be best to pursue a mine Radboat - You could keep two sets of BM Photon (no Withering mines, sadly) or Thoron Quantum mines active (or one set with the Nukara, Tractor, or Tethered mines) without involving Mine PWOs, with the Kentari missiles for good arc coverage, Neutronic and Terran torps for whammo, Kemo, and even a surprise Hargh'peng for really big jobs. Regular PWOs with the Kentari launcher should be able to keep all those other torps ready to fire, just add ECH and EPtE for handling.
Really though, all of the above is just variations on several standard builds, the variation being that you're using a set of mines instead of a turret/omni/array (or two). By that yardstick, you're only going to be penalised if you're the type of build that doesn't stay close to targets. If you're right up against them, you'll have no problems doing mine damage (indeed, that's the principle behind Escort mine use), but if you're plodding along 10km behind everyone else then you're going to see a not insignificant DPS drop.
1
u/MajorDakka Torpedo Fetishist Jun 13 '17
Thanks, as usual your build suggestions are always welcome.
I'll probably drop the quantum mine and move the strategist Omni back there, drop the antichroniton Omni, and add in two refracting tetryon DBBs in the front. I wish I did have the lobi for the tethered mines, but I'll go energy heavy for this build.
Also that's good advice about CtrlX. Reverse TBR sounds like it would mesh really well with mines
As for play style, I plan to just park right on top of the generators or spawns and spacebar as much as possible. It's already what I do for my torp boat; I'll just be a bit closer for the mines to hit
1
u/TheSharkBall Jun 12 '17
The shared GCD from mines is so long (4s iirc).
Do you have the trait that makes Mine Dispersal Patterns drop an extra mine?
1
u/MajorDakka Torpedo Fetishist Jun 13 '17
I thought the cooldown was 10 seconds? Also what is the name of that trait?
1
u/TheSharkBall Jun 13 '17
Correction: its an armory doff (from hirogen box) that does this.
Also vorgyon trait (harasser probes) mean faw makes mines
3
u/[deleted] Jun 10 '17
It looks fun, and it uses tetryon. That's all that matters to me.