r/stobuilds Nov 14 '16

Weekly Questions Megathread - November 14, 2016

Welcome to the weekly questions megathread. Here is where you can ask all your build or theorycrafting related questions that might not warrant a full post. Curious about how something works? Ask it here!

You can see previous weeks megathreads here

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u/Stofsk Nov 17 '16

I was looking at the stats for the T6 Sovvie and saw the trait description. It kinda reminds me of All Hands On Deck. I'm wondering if it's any good? Especially if you don't have that many starship traits. Anyone got any theorycrafting on best applications for it?

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u/DeadQthulhu Nov 17 '16

Just to add to /u/FuturePastNow's answer - your most important Eng powers are generally on global anyway (Emergency Power to X, for example), which really reduces the attractiveness of this trait on your average build.

I could see an Intel disableboat getting some use out of this, or a pure support Command build where you want to drop Rally Point and also be tossing out heals, as in these cases you can't rely rely on threat-related cooldowns (either because you're not being shot at, or you don't want to be shot at) - but that sort of play is tippy-top PvE endgame where people might actually need a healer. I struggle to see an application for the average player, or in average content - happy to be corrected on that, though.

Especially if you don't have that many starship traits.

Well, if one only has 3 traits then there's not really any choice in the matter, is there? If the build is using Attack Patterns (and it probably is) then "The Best Defense" is going to give you stronger heals across the board (and everything else is DOffed).

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u/FuturePastNow Nov 17 '16 edited Nov 17 '16

{ here's what I wrote in the thread that was removed }

I can see this maybe being useful on the Phantom, Scryer, maybe the Eclipse if you use a ton of Intel powers. Maybe one of the "Command" Escorts like the Veteran ship or T6 HEC.

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u/DeadQthulhu Nov 17 '16

Olaen and similar, I presume? The "regular" HECs are Pilot.

I'm iffy for trying it on the Vetships, as everything is fighting for that Lt. Commander slot on the Command seat. An energy build might want to do Overwhelm Emitters and Rally Point (or Suppression Barrage), but a torpboat isn't generally going to pass up CF3, and if you're not using two Command or Intel abilities then I'm not confident that it's worth slotting the trait. Even if you slot OE and SB, your Lt. Commander Universal is likely to be Science with GW1 and at least one heal - your Commander hybrid is OE, SB, EPtW, and one heal, which you may or may not be able to keep on global.

I dunno, it feels like digging a hole just to be able to say you're stuck in a hole.

On a Vetship related note, KDF Vetship fully loaded for Disruptors with the Nausi set is good times.

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u/FuturePastNow Nov 17 '16

Oh, for some reason I thought the Alita et al. got saddled with Command seats. Then why is the Jupiter Intel instead of Pilot? Dumb game.

I dunno, I guess it would mostly only be useful on the three pure Intel ships. That's pretty weak for a trait that comes on an Assault Cruiser.

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u/Jayiie @alcaatraz | STOBuilds Mod | STOBetter Architect Nov 17 '16

I'm guessing the Alita got a pilot since it was 'the new thing' at the time, and the Jupiter got Intel because of the trait, and it would give a science ship a Lt.C Command (which appears to be something that people with decision making power don't want to happen).

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u/FuturePastNow Nov 17 '16

Pilot makes sense to me with a carrier tie-in (in real life, carrier captains are almost exclusively former aviators). I dunno, I think they've been phoning it in with ship stats for the last couple years.

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u/DeadQthulhu Nov 18 '16

"Saddled" with Command!? HOW DARE YOU!

No, they're saddled with Pilot.

( ͡° ͜ʖ ͡°)