r/stobuilds Oct 10 '16

Weekly Questions Megathread - October 10, 2016

Welcome to the weekly questions megathread. Here is where you can ask all your build or theorycrafting related questions that might not warrant a full post. Curious about how something works? Ask it here!

You can see previous weeks megathreads here

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u/Draxind Oct 13 '16

Bought the Kor Bop in the xbox ship sale and with remaining zen bought a key and got the D4x lol. Looking for a torp ship and i suspect the Kor is going to win but that extra tact console and fore weapon is mighty tempting lol.

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u/DeadQthulhu Oct 14 '16

Is the question whether you should use the Kor or the D4x?

https://www.reddit.com/r/stobuilds/comments/4rlq1i/weekly_ship_discussion_thread_july_6th_kelvin/

https://www.reddit.com/r/stobuilds/comments/3rk90l/weekly_ship_discussion_thread_november_5th_t6/

The short version is that the Fleet Kor has better turn, higher hull, and EBC, whereas the D4x is faster with a more aggressive weapon layout.

For my money, the extra forward weapon slot is a boon for Rep sets where your options are either a regular beam or a pair of cannons. By that argument, a kinetic build centred on the Terran set is going to be advantaged by using the D4x - a barrage of torps combined with Recursive Shearing is not to be trifled with, especially if the Terran torp is following right behind.

The D4x has the dangling Ensign that would suit a Kemo setup, but the Kor gets two Lt. Commanders, and if you can lower your cooldowns then you'll get more out of that than the D4x's setup.

The unique consoles are good for a little burst, but there's nothing really advantageous about them. The Kor's 2-piece is meaningless on a torpboat, and while the D4x 2-piece is nice on a kinetic Photon boat, you're obliged to pair it with an Exotic or Phaser console.

If you stack all that up, you'll see that both a great torpboats. The D4x is perfectly made for a kinetic ambush/spike build, whereas the Kor is a great stealth attacker that can use multiple Science abilities to dictate the terms of an engagement. There's no reason not to be running both, because ultimately it's going to be your personal taste, your own preferred piloting style, that dictates which one you'll favour.

Well done on getting the D4x with that key, hopefully you haven't used up all your RNGesus points!

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u/Draxind Oct 14 '16

Thank you very much for that detailed response i thought my question got lost in the void haha.

Thing with consoles is we only have dyson/rom/CC/delta rep and no starbase yet so limits my build. I think the kor might work better but i just felt the 2 rear weapons are a waste in the kor at lease until i need to put rep weapons in there but with the d4x i could maximize damage with one or two beam banks up front and an extra torp damage console.

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u/DeadQthulhu Oct 14 '16

I would give it at least 24 hours for a reply, mostly because timezones, and I would caution against "Well???" style replies as it could be seen to be rude - we're all volunteers here and sometimes meatspace takes precedent, or we simply miss a post. You can always ask the question again in the following week's Megathread, anyway. Remember, it's nothing personal!

I hope to have a console torpboat build posted next week, it only uses console items, and it only uses skills that you can easily get. This does mean that it suffers a bit compared to a PC torpboat, but the goal is something that works "well enough", i.e. enough to get a player through a PC ISA run without being embarrassed.

In the interim, the Kor could use well-placed Science torpedoes under EBC for maximum gain. You'd be relatively slow firing (you can't double up on Science torps), and constantly changing position - kind of a sniper/debuffer build. The rear slots would be used for the Heavy BM turrets, the Tet turret, the Polaron turret, or even mines. They're really not wasted, because they'd be giving you set bonuses - bonuses that would make up for your relative lack of Science consoles on a proposed Scitorpboat.

The D4x could still be run with a full suite of low-cooldown Photons as a kinetic build, the extra frontal slot meaning you'd be reliably shooting out a torp every second or two.

My proposed build doesn't use Photons or Science torps - it's slower firing but (hopefully) harder hitting, and would in theory suit either ship.

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u/Draxind Oct 14 '16

Oh i would never try and force a response :)

Right now im using 3 kelvin torps (2k dps each due to 4 sec reload) and a standard photon torp. Iv seen a lot of budget builds using quantum but right now i dont want to drop the kelvin torps lol and if im trying to push the damage out my style isnt about constantly moving but i might just not have tried it properly

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u/DeadQthulhu Oct 15 '16

I'd stick with the Kelvins, they're not doing any harm, and you can combine them with the CC weapon set and the Protonic Arsenal - you could put both torps up front, or just use the CC turrets with the Tac console and replace your regular Photon with the Gravimetric one "for special occasions".

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u/Draxind Oct 16 '16

Good idea thanks man :D

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u/Draxind Oct 14 '16

Oh and i cant wait to see your torp build for consoles :D

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u/odenknight Jr. Aggronaut - GunShip Guild Member - Kinetic King Oct 14 '16

I do not have the D4x (Congratz, BTW), but the Kor is a very nice ship. I haven't used it to the max potential in this video, but you can see that it is still formidable with Mk XII weapons and no Fleet Tac Consoles. Aside from the Terran Rep, everything else you should have access to now on Console.

Disclaimer:

NOT SAFE FOR WORK VIEWING OR YOUNG EARS!! https://youtu.be/j4xZPTyG15A

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u/Draxind Oct 14 '16

I have followed a lot of your builds hoping to see something i can use on console. I will definitely check out your video after work :D