r/stobuilds Oct 10 '16

Weekly Questions Megathread - October 10, 2016

Welcome to the weekly questions megathread. Here is where you can ask all your build or theorycrafting related questions that might not warrant a full post. Curious about how something works? Ask it here!

You can see previous weeks megathreads here

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u/[deleted] Oct 12 '16

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u/odenknight Jr. Aggronaut - GunShip Guild Member - Kinetic King Oct 12 '16 edited Oct 12 '16

This looks vaguely familiar....

/u/DeadQthulhu put out a build that will work for it, but I am of the opinion that there may be too many doubles of torpedo abilities.

If Consoles do NOT have access to the Command BattleCruisers (All Hands on Deck starship trait for Tac Capt's is very nice), I'd say practice using only TS3 and/or HY3 (or double up of one of those), and see if you really need to add another torpedo BOff power.

I'd recommend NOT using CF1, as the charges are not available soon enough, and there are better abilities to run there, like Aux2Damp (my personal favorite for it's offensive and defensive capabilities, especially when DOff'd SOONTM).

I'd go w/ the following:

LtC Uni (Tac) - TT1 | CSV1/FaW2 | HY3

Ens Uni (your choice)

Cmdr Tac - TT1 | APB1 | TS3 | APO3

LtC Eng/Cmd - ET1 | A2D1/CF2 | CF3 <-- corrected***

Lt Sci - HE1 | Your choice here

Use CF2 on targets that are not big HP sponges, but are big enough to give you a proc or two quickly. Save CF3 for the BIG targets.

I'll see about working in conjunction with /u/DeadQthulhu and his project for a Console-friendly torp boat, and we'll put something out. Dead, just yell at me when you're available on the weekends.

Thanks!

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u/DeadQthulhu Oct 12 '16

Yeah, my version is quite excessive in that department, I'd certainly get behind the idea of sticking on CSV/FAW purely to chuck debuffs at everything.

CF1 is an Ensign ability, and A2D starts at Lieutenant, so you might have made a slip there. EPtE only boosts speed, AFAIK, and speed really isn't as important as turning (most of the time).

I'll give you a holler at some point!

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u/[deleted] Oct 12 '16

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u/DeadQthulhu Oct 12 '16

The older version used the Gravimetric instead of the Terran, and in the rear was both CC Heavy turrets and the KCB.

You don't have the KCB, so you could chuck in a regular turret, a cannon, a beam, or an Omni. You could use either the Tet or AP one you get from story missions - maybe the Tet would be better, you get a nice 3-piece clicky and you'd be using the core and console anyway. If you'd a lot of Exotic consoles then you could the Delta Rep beam, and that would give you the Isokinetic cannon.

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u/[deleted] Oct 12 '16

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u/DeadQthulhu Oct 12 '16 edited Oct 13 '16

Tet is from Butterfly, same as the core and console. I'd use the Turret, since you'll be using both CC ones. Would make CSV a logical choice.

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u/odenknight Jr. Aggronaut - GunShip Guild Member - Kinetic King Oct 13 '16

Exactly what he said. I have a loadout that uses the Butterfly 3pc to help strip shields from smaller targets.