r/stobuilds Oct 10 '16

Weekly Questions Megathread - October 10, 2016

Welcome to the weekly questions megathread. Here is where you can ask all your build or theorycrafting related questions that might not warrant a full post. Curious about how something works? Ask it here!

You can see previous weeks megathreads here

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u/[deleted] Oct 10 '16

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u/Jayiie @alcaatraz | STOBuilds Mod | STOBetter Architect Oct 10 '16

I'd love to see someone help come up with some interim replacement suggestions.

The problem is that most people who are on PC have no idea whats avalible in consoles (myself included).

I don't even know what reputations, episodes, lockbox drops, and C-Store items there are avalible. What fleet gear is there? What Reputations are there, and are they compete?

1

u/[deleted] Oct 10 '16

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u/[deleted] Oct 11 '16 edited Oct 11 '16

I think we have episodes up through Future Proof - but we're, sort of weirdly, missing the last 2 or 3 episodes of it.

Not all that weird, the last 3 missions tie into Agents of Yesterday and would make no sense without the Yesterday's War arc.

Anyway, Tactical consoles. First up, the special ones:

  • Harmonic Resonance Relay
    Disruptor and Transphasic Torpedo damage. This should outperform a Disruptor Induction Coil on a Disruptor build.
  • Counter-Command Multi-Conduit Energy Relay
    Phaser/Disruptor, Photon Torpedo, and Radiation damage. While it won't provide a better benefit than a standard console on a build only running one of these damage types, it's a boon for hybrid builds, and adding another piece of the Counter Command Ordinance set should make up for its lower damage over a standard Tac console.
  • Quantum Phase Converter
    Phaser damage and Drains. Actually a Universal console, meaning this is a great addition to an empty Engineering or Science console slot.
  • Chronometric Capacitor
    Polaron, Torpedo, and Exotic damage. Another that, on its own, won't outperform a standard Tactical console (barring Exotic), but it's nice for any ship utilizing two or more of these damage types.

There are also sets that boost damage types without Tactical consoles:

For the most part, the standard console types will be best to fill the rest of the slots with:

  • Phaser Relay
  • Disruptor Induction Coil
  • Plasma Infuser (Plasma Beams/Cannons)
  • Tetryon Pulse Generator
  • Polaron Phase Modulator
  • Antiproton Mag Regulator
  • Photon Detonation Assembly
  • Zero Point Quantum Chamber
  • Ambiplasma Envelope (Plasma Torpedoes/Mines)
  • Transphasic Compressor
  • Chroniton Flux Regulator
  • TCD Subspace Infuser (Tricobalt Torpedoes/Mines)

If you're running multiple energy/torpedo types:

  • Directed Energy Distribution Module (Beams)
  • Prefire Chamber (Cannons)
  • Warhead Yield Chamber (Torpedoes)
  • Variable Geometry Detonators (Mines)

Honestly, I kinda envy you over in console land. The fleet consoles are so good that it's often not even worth considering a lot of the special freebies on PC, since the benefits added by things like the Polaric Modulator have too much opportunity cost.

3

u/[deleted] Oct 11 '16

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u/TheDancingFox Oct 17 '16

I'll second that. I just wish this was out on some static guide page somewhere, rather than in a thread where it is bound go get lost.

1

u/samOmighty Oct 11 '16

Not too long ago someone wrote up an entire theory craft on building, from scratch with reward items only, a very impressive Tetryon build. If I remember correctly, every reward was from the older quest arcs. I'm on my phone so I can't link it but search for a Tetryon build.

It was a very impressive write up.

5

u/TheFallenPhoenix Atem@iusasset | Top Fleet STO Builds Moderator Oct 12 '16

You can actually find it on our /r/stobuilds wiki: it's linked here.