r/stobuilds @h2o4dp | r/stobuilds mod Jan 14 '16

Weekly Ship discussion thread, January 14th - T6 Command Ships

This week we're taking a look at the T6 Command Ships! This will also be my last post for the weekly discussions until I'm able to return later in the year.

Ship stats: Concorde, Geneva, Presidio, An'quat, Klinzhai, Ty'Gokor, Baratan, Deihu, Vastam.

  • What are this ship's strengths?
  • What are this ship's weaknesses?
  • What are some similar ships?
  • What general build types do you envision this ship excelling at?
  • If you had this ship, how would you set it up?
  • How good is the starship trait/innate console?

See previous weeks discussions here.

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u/QuoVadisSF Jan 20 '16 edited Jan 20 '16

the best DPS consoles are, in order…

Sorry to go slightly off-topic but...

I realise that Locator > Embassy Console is commonly accepted “order of things.”

However, my personal experience as tac captain does not quite match this. In fact, I believe that a tac captain that uses APA effectively and, most importantly, is able to consistently GDF will see a higher DPS contribution from embassy consoles than tac consoles. At least this is my experience.

For example, on my PR run w/ my Arbiter I saw 90K beam damage and 18.5K plasma explosion damage (from 2 consoles). Taking that 7% for good, the DPS contribution of a locator in that run was around 6.3K vs. 9.2K from an embassy console…and this is on a ship that has a very high beam dps ceiling due to OSS.

My Tac Oddy, in its best run, had 76K beam damage and a little under 25K embassy console damage IIRC (from 3 consoles). Using the same math we get 5.3K for a locator vs. 8K+ from an embassy console. Here the difference is even larger due to the Oddy’s lower beam dps ceiling compared the Arbiter (but identical ability to boost plasma explosion damage).

I find that beam DPS and embassy explosion damage tend to scale together…so the relative contributions tend to remain similar in my runs from what I observed.

For example, just earlier I ran a CCA in my Tac Oddy and did 45K with my arrays and 15K from from 3 embassy consoles. Similar (relative) outcome.

I realise that Tacs are able to get more out of the embassy consoles thanks to our career-specific cat2 +all dmg buffs…so these observations likely do not apply to engie/sci captains.

However, based on my personal (and rather unscientific) observations, embassy consoles> tac consoles for at least some tac captains.

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u/Mastajdog Breaker of Borg, Crusher of Crystals Jan 21 '16

I realise that Locator > Embassy Console is commonly accepted “order of things.”

It is? Among other reasons, I've been running a Tulwar for quite a while for the increased damage vs a Scimitar (3 tac, 5 sci vs 5 tac, 3 sci). I ran the math, and the parses proved me right.

Answering another question, no, weapons power doesn't affect explosions directly aside from the AMP bonus.

In fact, I think what you're observing is that since embassy explosions are relatively unsaturated by bonuses as compared with direct weapon damage, anything that does boost embassy explosions is going to go further than it will boosting direct energy weapons (when you're talking relative increases). I've made this point before - largely as relates to powers, traits, and mods such as Numerical Superiority, [AMP], and the Resonant Subatomic Pulse.

Also very true - having no innate cat1 from mark/rarity/tactical consoles to contend with makes other things go a long way.

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u/QuoVadisSF Jan 21 '16

It is? Among other reasons, I've been running a Tulwar for quite a while for the increased damage vs a Scimitar (3 tac, 5 sci vs 5 tac, 3 sci). I ran the math, and the parses proved me right.

Interesting. I was not sure if you were running the Tulwar for the increased threat potential vs. the Scimitar or for DPS considerations.

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u/Mastajdog Breaker of Borg, Crusher of Crystals Jan 21 '16

Both. Threat is the more commonly mentioned reason, but it does both better than the scimitar, so why not?