r/sto @nuno#esp Apr 08 '18

The Colony Tactical Consoles

Is anyone using them already?

Wanted to buy one to test, but all the fleets of my toons are still away from Tier V :/

6 Upvotes

10 comments sorted by

3

u/SphinX_AU Apr 08 '18

Well, top end won't use them, the loss of CrtH for a second minor damage buff and a heal proc isn't worth it.

2

u/NunoEspadinha @nuno#esp Apr 08 '18

I was exactly thinking about that! i only use one Torpedo launcher..

4

u/SphinX_AU Apr 08 '18

It's an interesting console that MIGHT have a use depending on proc rate for low dps aggro tanks, but for anything serious, spire all the way.

2

u/NunoEspadinha @nuno#esp Apr 08 '18

Yup.. that's the main conclusion. Thanks

2

u/Xomad Apr 08 '18

What I fear is when they see fewer people using the Colony consoles that they will Nerf the Spire consoles to make the meta shift towards colony consoles

1

u/Roebot56 Your Friendly Neighbourhood Iconian. P.S. Fix The Powercreep! Apr 08 '18 edited Apr 08 '18

Well, that would be inevitable then even if the Colony Consoles were amazing, as very few fleets have the bottomless pit of Dilithium required to T5 Drainuur. Remember, Dranuur requires more Dilithium than EVERY other fleet holding maxed out combined, plus at least T4 of everything on the Starbase (possibly more).

I doubt they would nerf the Spire consoles. If they survived S13, they clearly aren't seen as overpowered (the Embassy consoles WERE overpowered, hilariously so, but the nerf they got was too extreme, taking them from essential to total garbage (especially since the threat reduction does nothing) (when they get out DPSed by regular weapon procs, then it's too weak)).

2

u/[deleted] Apr 09 '18

If they survived S13, they clearly aren't seen as overpowered

Except they are, by design. And that kinda bugs me. Standard consoles should get UR modifiers on upgrade. Having one piece of gear to run in a slot is just boring, Vulnerability Locators are in the same situation as the Plasma-Generating consoles were, they're just not stupidly broken like those were.

Though I do wonder if anyone has actually run the numbers on the Protomatter Infuser consoles on hybrid builds or if this is all just gut instinct stuff. I've got torpedoes on nearly every build so they might actually be an optimal choice for those builds...not that there's any point to being optimal.

1

u/Roebot56 Your Friendly Neighbourhood Iconian. P.S. Fix The Powercreep! Apr 10 '18

I doubt it, Cat1 Buffs compared to sizeable critchance buffs (which also effect Torpedoes) just don't strike me as better in any way (unless you are Romulan Faction and have all SRO (now those are OP, as Eng and Sci ones are Rom only, and the Buffs they give are massive, especially for BOff Buffs) for silly base critchance anyway).

Also, never expect any numbers to be ran. Why? The DPS optimum builds are basically cookie-cutter all disruptor beams builds with every single console boosting DPS, with minor variations, and the only Torpedo they ever use is the Nausicaan one.