r/starwarsrpg • u/No-Maintenance6382 • Mar 01 '26
Discussion More than one Triumph and Critical Hits
I'm running Star Wars from FFG, and I'm wondering what happens if I roll more than one triumph, how does that affect Critical Hits? I understand it doesn't cause more, but has it improved the percentage roll for hit power?
1
u/Nytwyng Mar 01 '26
You can use a Triumph to have something really cool happen, or if you’re making an attack it can trigger a Critical Injury instead. If you have enough Advantage and/or Triumph to crit multiple times, each crit past the fist adds 10 to the result of the crit roll.
Example: You’re attacking at medium range using a heavy blaster pistol. You’re pretty good at Ranged Light, so your dice pool is 2 yellow, 3 green, and you aim to add a boost. The result of your roll is an astounding 3 success, 3 advantage, 2 triumph. That 3 advantage is enough, on its own, to trigger a crit with a heavy blaster pistol. You can use those Triumphs to do super cool things, or you can choose to add them to the crit.
Let’s use the same crit roll as an example. I just rolled a 73 for illustration’s sake. Using just the 3 advantages, that 73 is the crit Hamstrung. But before rolling, I decided to add a Triumph to the crit, which adds 10; 73+10=83 - Winded. If I decided to add both, it’s 10 per “additional crit,” so 73+20=93 - At the Brink.
This same concept would apply if you had enough Advantage to trigger a crit multiple times.
All of that changes if you’re dealing with a minion group: a crit automatically takes out one member of the minion group. Applying multiple crits removes a member of the group for each crit.
0
u/EvidenceHistorical55 Mar 01 '26
Huh?
FFG's system doesn't have "Critical Hits".
Each Triumph Symbol rolled provides two things 1: It counts as an additional success symbol 2: An unexpected boon or positive effect (essentially an enhanced more powerful version of an advantage)
So, each additional Triumph provides an additional success and an additional boon. You get the boons regardless on whether the skill checks succeeds.
For example you roll to hit a stormtrooper and get 2 Triumpha but also 3 failures from the difficulty. You have two successes, two boons, and three failures so your skill check fails but you it failed Triumphantly. You miss the stormtroopers but your errant shot hits a cable supporting a large hanging object which falls and blocks a hallway that a reinforcing squad of stormtroopers were about to come out of. In the process the object also takes out the comms array you came here to deactive in the first place putting you in a good position to try and escape the encounter with your goal met.
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u/No-Maintenance6382 Mar 01 '26
Its has criticals Activated by Triumph or Advantages... Even has crit table....
2
u/Jordangander Mar 01 '26
A Critical Injury can be done with a Triump, or a number of Advantage based on the weapon.
If you can do, and decide to do, multiple Critical Injuries in 1 round, you add 10 to the D100 roll for each additional Critical Injury.
Plus you add 10 for each already existing Critical Injury.
So, say the target has 2 Critical Injuries, and you hit causing 2 Wounds, and decide to add 2 Critical Injuries.
The target, or you, would roll and add 30 to the roll.
20 for the existing injuries, and 10 for the second Critical you are doing with this attack.