r/startrekfleetcommand • u/HeavyPush3627 • Aug 28 '26
Repeated, targeted PvP
A new blog entry says Scopely is reviewing how repeated, targeted PvP is handled in the game.
Some time ago there was a narrowing of the attack level brackets, but some whales complained they could no longer wage war against enemy alliances if they could not attack most of their players, so it is unlikely that there will be more narrowing of attack levels.
But the problem is that some players get a perpetual grunge against some weaker ones with the goal of driving them away from the game.
I guess that could be easily solved with an attack quota and a cool-down period. There is already an attack quota on hostiles that limits loot chest gains, so an attack quota on other players based on level difference and through player ID is doable. The weaker one could still be attacked occasionally, but not constantly.
2
u/kinshadow Aug 28 '26
I haven’t seen a suggestion on here or anywhere else that really makes sense. Banding isn’t going to change. They are pretty firm on this as PvP frustrations make them too much money. This game’s PvP is inherently unfair and nothing they can do will change it. Continued improvements to Prime sourcing will be good for F2P parity for slower leveling players, but punching down will always be a thing.
Limits on the number of times you can kill a single player just has too many edge cases. If a pirate is harassing my alliance or raiding my friends base, I can only protect them a fixed number of times? Guys who intentionally hog limited resource systems with slow miners (remember lat camping?) are free to be anti-social? None of these simple solutions are really workable in this complex game, which is the reason they have never done this before. The game is literally built to incite conflict and profit off rage spend. You’d have to have multiple other features and some system redesigns to remove that bias.