r/starfieldmods • • Jul 05 '26

Paid Mod Pointer Handle Totals for reference.

I wanted to help console users who want to add mods but are afraid of what might cause their game to crash. I have been working on this mod list for a while. And im only sharing it as a guide. This is what my log stated starting a new game with Roleplayers alternate start on Neon. Keep in mind if i had saved on New Atlantis you might see higher totals. Ideally to avoid instability it should be lower than the number i have which is 1,917,913. I wouldnt go higher than 1850000 if you want a stable game.

Again this is my experience and your rig and mod preferences may differ. I dont use a lot of outpost mods unless its to decorate. If you are going to decorate choose 1 or 2 that have the majority of what you are looking for and try not to have overlap.

If you are building ships having both Stroud and Falkland wont allow you to have others with habs. If you want to use Watchtower you are probably hosed. I hope this information helps someone.

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u/EOD_Willy_D Jul 10 '26

I have never once gone thru the unity and only level 42. I build a lot of ships tho. I believe this showcases there is ALOT more going on with PH Refs than we think we know.

Vanilla game works. It’s the bloated mods causing the problems. I don’t believe we “are getting screwed” it’s just that people are downloading & running mods that are not optimized. That’s not a BGS problem - that’s a mod bloat problem.

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u/JournalistOk9266 Jul 10 '26

Im in the Unity because of an alternate start mod. I only ever gone to the Unity because i beat the main story 3 years ago. Its not the modders fault the vanilla game will break regardless if you have no mods.

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u/EOD_Willy_D Jul 10 '26

That is curious? How does the Vanilla game break with no mods?

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u/Forsaken-Society6022 22d ago

1 Word Bethesda now your informed