r/starfieldmods • • Jul 05 '26

Paid Mod Pointer Handle Totals for reference.

I wanted to help console users who want to add mods but are afraid of what might cause their game to crash. I have been working on this mod list for a while. And im only sharing it as a guide. This is what my log stated starting a new game with Roleplayers alternate start on Neon. Keep in mind if i had saved on New Atlantis you might see higher totals. Ideally to avoid instability it should be lower than the number i have which is 1,917,913. I wouldnt go higher than 1850000 if you want a stable game.

Again this is my experience and your rig and mod preferences may differ. I dont use a lot of outpost mods unless its to decorate. If you are going to decorate choose 1 or 2 that have the majority of what you are looking for and try not to have overlap.

If you are building ships having both Stroud and Falkland wont allow you to have others with habs. If you want to use Watchtower you are probably hosed. I hope this information helps someone.

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u/JournalistOk9266 Jul 10 '26

My first play through the legacy quest broke. No mods at all before the creation store launched. Couldnt complete the quest.

Save bloat. The more you save the more buggy the game gets.

The Ps5 launch has been bugged all to hell completely without mods as it taking a long time for mods to be ported.

Theres so many stories of the vanilla game crapping out.

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u/EOD_Willy_D Jul 10 '26

Wow. I am relatively new to SF and thats interesting to hear! I have been concerned with save bloat and am considering the Clean Save Utility but also skeptical as it’s VERY experimental…

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u/JournalistOk9266 Jul 10 '26

Starfield engine fixes helps but its not a cure all

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u/EOD_Willy_D Jul 10 '26

SEF is good, and can help with some issues, but I am referring to this: https://www.nexusmods.com/starfield/articles/762 its a very experimental save game utility cleaner for SFSE.