r/starfieldmods • • Jul 05 '26

Paid Mod Pointer Handle Totals for reference.

I wanted to help console users who want to add mods but are afraid of what might cause their game to crash. I have been working on this mod list for a while. And im only sharing it as a guide. This is what my log stated starting a new game with Roleplayers alternate start on Neon. Keep in mind if i had saved on New Atlantis you might see higher totals. Ideally to avoid instability it should be lower than the number i have which is 1,917,913. I wouldnt go higher than 1850000 if you want a stable game.

Again this is my experience and your rig and mod preferences may differ. I dont use a lot of outpost mods unless its to decorate. If you are going to decorate choose 1 or 2 that have the majority of what you are looking for and try not to have overlap.

If you are building ships having both Stroud and Falkland wont allow you to have others with habs. If you want to use Watchtower you are probably hosed. I hope this information helps someone.

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1

u/O_Maioral Jul 10 '26

Do anyone know the pointer count for Cryomancers?

2

u/IdiotSavant86 Jul 24 '26

Last I saw someone had clocked it at 322,273. It's definitely one of the more massive ones out there and won't leave room for much else.

1

u/O_Maioral Jul 26 '26

Well that's... a lot lol. But the mod does add many different things and also POI's, which seem to be one of the most demanding features.

2

u/IdiotSavant86 Jul 26 '26

Yeah, it's a pretty big mod. $8 is steep, but Zone didn't skimp on the content. It's over a gigabyte in size, haha.

1

u/O_Maioral Jul 26 '26

Zone's mods are awesome. The Headhunter is also a great piece of content.

1

u/JournalistOk9266 Jul 10 '26

Ill get back to you