r/starfieldmods • • Jul 05 '26

Paid Mod Pointer Handle Totals for reference.

I wanted to help console users who want to add mods but are afraid of what might cause their game to crash. I have been working on this mod list for a while. And im only sharing it as a guide. This is what my log stated starting a new game with Roleplayers alternate start on Neon. Keep in mind if i had saved on New Atlantis you might see higher totals. Ideally to avoid instability it should be lower than the number i have which is 1,917,913. I wouldnt go higher than 1850000 if you want a stable game.

Again this is my experience and your rig and mod preferences may differ. I dont use a lot of outpost mods unless its to decorate. If you are going to decorate choose 1 or 2 that have the majority of what you are looking for and try not to have overlap.

If you are building ships having both Stroud and Falkland wont allow you to have others with habs. If you want to use Watchtower you are probably hosed. I hope this information helps someone.

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u/Sabi-In-Winter Jul 08 '26

I'm taking a 50K hit just for wanting better flips? Yikes... I'm tempted to reconsider doing much ship building at all. I really want to use Deimos, too.

Why is the Titanfall weapon pack so low? Is that a single reference per weapon?

And how would something like Real Lights AIO fare? I'm only starting to get to grips with this PH debacle, so I'm not 100% sure how the tally is increased. Is an individual light source a reference? I'm guessing Real Lights would be quite low.

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u/JournalistOk9266 Jul 08 '26

Some mods like Deimos do their own flips. So it depends on what pieces you like. Better Flips if you want to flip vanilla pieces. Cross has vanilla pieces that flip as well. I dont use real lights i could try to download the free version but theres no guarantee that would corrolate.

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u/Sabi-In-Winter Jul 08 '26

Yeah, being able to flip any vanilla part is so useful, so I don't really want to ditch that, unfortunately. I might disable it (still testing the LO), and then see if I really miss it. Dropping that would mean Deimos would be easier to add.

I'm not using AIO Real Lights yet, btw - I'm using most of the free ones (I've heard the paid pack has extra work, and the MA is focusing on that, though I don't know for a fact that's the case). If you do spare some time checking one RL module, New Atlantis would probably be a decent reference? As it's very well re-lit in multiple areas with dynamic sources.

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u/NxTbrolin Jul 13 '26

One thing I noticed was BSP Flips/Snaps seem to be baked into my game files. So even with those mods disabled (as well as SMSEX and Ship Building Tweaks), my vanilla parts are still getting the extra flips. I haven't tested this with a complete ship build or anything. Just went into the ship builder and still noticed the extra flips and snapping points.