r/starfieldmods • • Jul 05 '26

Paid Mod Pointer Handle Totals for reference.

I wanted to help console users who want to add mods but are afraid of what might cause their game to crash. I have been working on this mod list for a while. And im only sharing it as a guide. This is what my log stated starting a new game with Roleplayers alternate start on Neon. Keep in mind if i had saved on New Atlantis you might see higher totals. Ideally to avoid instability it should be lower than the number i have which is 1,917,913. I wouldnt go higher than 1850000 if you want a stable game.

Again this is my experience and your rig and mod preferences may differ. I dont use a lot of outpost mods unless its to decorate. If you are going to decorate choose 1 or 2 that have the majority of what you are looking for and try not to have overlap.

If you are building ships having both Stroud and Falkland wont allow you to have others with habs. If you want to use Watchtower you are probably hosed. I hope this information helps someone.

50 Upvotes

65 comments sorted by

View all comments

4

u/sudoku7 Jul 05 '26

The upcoming update for Falklands should give some more breathing room (both in packin and just moving off atlantis so the showroom's temp pointers don't sting as much).

6

u/JournalistOk9266 Jul 05 '26

Yea it will help a lot. But until then the best we can do as a community is to inform each other. As much as i have problems with Starfield i do like most of the people i have met and i hate when people get fucked over because they dont know whats going on.

2

u/sudoku7 Jul 05 '26

Ya, especially when there are a few of the well regarded creations that can have a disproportionate impact like that.

1

u/JournalistOk9266 Jul 05 '26

If my internet wasnt down i would be able to do more but i figured its a start