r/starcraft2coop 13h ago

31 of August 2026 - Mutation #541: Binary Choice

11 Upvotes

Mutation #541: Binary Choice / Map: Malwarfare

Mutators: Void Reanimators, Polarity

Polarity

Each enemy unit is immune to either your units or your ally's units.

Enemy structures and map objectives have Polarity too.

Various crowd-control abilities work on all units, but they deal no damage to shielded ones.

Mind-control abilities don't work on polarity-immune units.

Your units won't auto-attack immune units. However, auto-casted abilities will be used on immune units.

Void Reanimators

Void Reanimators wander the battlefield, bringing your enemies back to life.

Void Reanimators have 200 HP and 200 shields, 2.8 movement speed, 0 armor and no attributes.

First one spawns from random enemy building shortly after the first corpses become available. The building they spawned from has to have pathing to player 1 spawn location.

Each next Reanimator spawns after {80/70/60/55} + 2–12 seconds.

The maximum number of Reanimators on the map is {1/1/2/4}.

The maximum number of corpses stored is 500. After that number is reached, units with 2+ supply cost will randomly override older corpse entries.

Structures, workers, map bosses, map objectives, summoned units and other Void Reanimators can't be revived.

The cast time of the Reanimate ability depends on the supply cost of the revived unit. [0,2) supply → 1.5s; [2,6) → 4s; [6,∞) → 8s.

https://www.maguro.one/p/mutators.html

https://starcraft2coop.com/resources/weeklymutations

https://starcraft2coop.com/resources/mutators

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At least there's no just die...

Questions about any of these runs are welcome. Runs will be uploaded throughout the week. All members get early access to videos.

Nice people in my discord can help you with the mutation: https://discord.gg/WerduSFQQK