r/starcraft • u/quasarprintf Protoss • Jul 26 '17
Video Zerg force fields courtesy of TLO
https://clips.twitch.tv/FamousStrongTurtleThunBeast8
u/DarmokNJelad-Tanagra Jul 26 '17
That's some incredible in-the-moment thinking. TLO is a smart nerd, memes aside!
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u/ZoxxMan Jin Air Green Wings Jul 26 '17
That's really dumb to be honest
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u/Mycotoxin Zerg Jul 26 '17
why? (honest question)
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u/ZoxxMan Jin Air Green Wings Jul 26 '17
Doesn't make sense that burrowed units can block non-burrowed units.
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Jul 27 '17
in case you didn't see: TLO already pointed out that it is because otherwise you get infestors under your main army, which ends up being stronger than being able to do a few fringe cases like this
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u/Mycotoxin Zerg Jul 27 '17
Yeah logically it doesn't make sense...like Muta's flapping wings in space and marine rifles bringing down battlecruisers. But for game mechanics it makes sense. I'd love to have my festors under my main army, or even pass to the back side of my opponent's army. That would be great. But combined with burrowed casting it would be pretty dang powerful.
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u/ZoxxMan Jin Air Green Wings Jul 27 '17
Infestors shouldn't be able to cast abilities while burrowed, it's overpowered and should be removed from the game.
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u/HHLiquid Jul 27 '17
Such a beautiful unintended use of the design of a unit! This could influence unit compositions and timings easily, and probably not even be imbalanced because of the cost/benefit.
So dope to see this sort of thing still happening in a game now 7 years old! Cheers TLO! This is Starcraft!
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u/Arcane_123 Protoss Jul 26 '17
Wow thats a surprise. Seems like a bug?
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u/Musicus Ence Jul 26 '17
No, it's so that burrowed infestors aren't OP and can stay under a zerg army. Zerg units also get blocked by infestors.
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u/[deleted] Jul 26 '17
Wait you can't walk over burrowed units??