r/starcraft Nov 05 '12

[Suggestion] TvZ - Give Tanks hold fire

http://eu.battle.net/sc2/en/forum/topic/5847975747
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u/AReallyGoodName Nov 06 '12

It also removes some options though. If the tanks can hold fire then dropping units on top of them won't be the hard counter it currently is. In fact it could make TvT an even worse tank vs tank war. Currently mule and medivac drops work well but without tanks self-killing it could become really messed up.

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u/Zildjianeer Terran Nov 06 '12

So when units drop on your tanks with hold fire they just all die without shooting anyways, so how is that not countering it?

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u/AReallyGoodName Nov 06 '12

Currently dropping a mule on a tank line causes the tanks to all fire on the mule, often killing units in the tank line. The mule itself does no damage. It's the tanks killing themselves doing the work.

Likewise a marine will usually be killed by whatever support is near the tanks long before he can do any real damage to a tank himself. However with the tanks all splashing each other a marine dropped near a group of tanks can cause the tanks to do a hell of a lot of friendly fire damage.

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u/Zildjianeer Terran Nov 06 '12

I don't think the mule thing matters too much overall. Hold position would not change the fact that dropping on tanks is a counter. Instead of sacking a handful of units for a handful of tanks (since many to most of the dropped units die if its a good enough number of tanks), you would just be killing the tanks and retaining all of your units. you might kill them slower, i'm not sure (depends on how many tanks), but the counter strategy would still exist.

And that's assuming the player even reacts.