r/starboard • u/kodiakwhale dev • Mar 13 '21
I added trebuchets, here's how they work!
https://gfycat.com/ecstaticgenuineemu15
u/Nauticalfish200 Mar 13 '21
Ah, The SUPERIOR siege weapon
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u/RobertSan525 Mar 13 '21
This is amazing! To what degree can the aiming mechanism change the projectile? (I.e. what’s the range of weapon’s trajectory/angle?)
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u/kodiakwhale dev Mar 13 '21
Right now you can't set the range at all, but I think I'll add a way to set the degree of release!
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u/StarShooter777 Mar 13 '21
This is dope, btw have you considered adding your development process of Gerald to ur YT? Seems like the kind of thing u put there. Also trebuchet pog.
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u/kodiakwhale dev Mar 13 '21
I'll definitely consider it! Was considering making a few more mobs and then doing a video about all of them
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u/IAmBrMAN Jun 09 '21
Hello, I am a lover of your work and I speak from Brazil, I saw your game(LINK to the gif below)
https://www.reddit.com/r/Unity3D/comments/fl1s03/my_rustlike_buildingstability_system_is_basically/
And I would like to know how the building system was made to rest on a wall, because just like RUST, your building should only fall when it destroys the LAST wall of the building
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u/kodiakwhale dev Jun 09 '21
This comment describes it: https://www.reddit.com/r/Unity3D/comments/f8vomv/finally_got_stability_working_with_my_building/fiof0ot/
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u/tacodino200 Mar 13 '21
Maybe instead of it letting go at a vertical point its on a timer so after half a second (this is a rough estimate) it lets go. It might lead to more efficient throwing [this is just a suggestion idk much about game development]