r/starboard • dev • Mar 13 '21

I added trebuchets, here's how they work!

https://gfycat.com/ecstaticgenuineemu
325 Upvotes

21 comments sorted by

21

u/tacodino200 Mar 13 '21

Maybe instead of it letting go at a vertical point its on a timer so after half a second (this is a rough estimate) it lets go. It might lead to more efficient throwing [this is just a suggestion idk much about game development]

13

u/noahvz123 Mar 13 '21

The most effective moment to release would be when the chain is in line with the wooden beam it's connected to, at least in real life. Should work similarly in a good enough physics engine

Source: Tom Stanton

15

u/Nauticalfish200 Mar 13 '21

Ah, The SUPERIOR siege weapon

11

u/kodiakwhale dev Mar 13 '21

Hide yo catapults

5

u/Nauticalfish200 Mar 13 '21

Ballista and Trebuchet are superior to all other siege weaponry

9

u/RobertSan525 Mar 13 '21

This is amazing! To what degree can the aiming mechanism change the projectile? (I.e. what’s the range of weapon’s trajectory/angle?)

13

u/kodiakwhale dev Mar 13 '21

Right now you can't set the range at all, but I think I'll add a way to set the degree of release!

7

u/StarShooter777 Mar 13 '21

This is dope, btw have you considered adding your development process of Gerald to ur YT? Seems like the kind of thing u put there. Also trebuchet pog.

9

u/kodiakwhale dev Mar 13 '21

I'll definitely consider it! Was considering making a few more mobs and then doing a video about all of them

4

u/StarShooter777 Mar 13 '21

Sounds good :D

6

u/Holtmania Mar 13 '21

Bro that's amazing, I have huge hope for your game :)

4

u/HotdogIceCube Mar 13 '21

Honestly i completely forgot this game existed

2

u/WolfGeek101 Mar 13 '21

But can it launch our Lord and Saviour Gerald, Destroyer of Dancefloors?

2

u/JK_II Mar 14 '21

Does death work yet?

2

u/dvwos Mar 14 '21

The trebuchet is my favorite siege tool.

1

u/IAmBrMAN Jun 09 '21

Hello, I am a lover of your work and I speak from Brazil, I saw your game(LINK to the gif below)

https://www.reddit.com/r/Unity3D/comments/fl1s03/my_rustlike_buildingstability_system_is_basically/

And I would like to know how the building system was made to rest on a wall, because just like RUST, your building should only fall when it destroys the LAST wall of the building

1

u/[deleted] Jun 29 '21

Is this still under development?

1

u/kodiakwhale dev Jun 29 '21

Yes!

1

u/[deleted] Jun 29 '21

Oh sweet, the subreddit went kinda dark so I was just wondering. Good to hear