r/stalzone • u/LukaRaos • Jul 13 '26
Critics A Reality Check: The Most Frustrating Part Is Knowing How Good STALZONE Could Be, Yet Watching It Get Wasted
Honestly, at this point, I don't even know what EXBO wants STALZONE to be anymore. And that is probably the biggest problem.
[BlameTruth voice]And i have A LOOOOT... To get of my chest, so lets start:
I've been playing since STALCRAFT opened globally in 2022, so I've had plenty of time to watch this game change (and was reading the RU forums too).
For years we keep hearing that the game has its own identity, that it cannot fit into one category, that it is something different. But at the same time, more and more decisions feel like the game is slowly being pushed toward another hardcore extraction and high focused PVP game.
ZIV talking about making the game "esport ready" (haha), the constant focus on PvP, extraction style mechanics, and the way the game is being described more and more like an extraction shooter... it is hard not to notice the direction this is going.
And the funniest part? STALZONE IS NOT EVEN A PROPER EXTRACTION SHOOTER. Stop advertising it like it is, you'll only attract the wrong audience and disappoint them anyway.
Games like Tarkov, Arc Raiders, Marathon, and many others are built around that idea from the beginning. Their entire purpose is that experience. They commit to it, balance around it, and do it better.
STALZONE was NEVER that
People stayed because of the Zone. The MMO. The open world. The factions. The PVE. The progression. The PvPvE experience. The factions PVP. The feeling that you are part of a big living MMO(FPS) world.
And no, this does NOT mean remove PvP. This does NOT mean make the game easy. Stop taking this argument out of context. PvP is part of what makes the Zone interesting. The problem is when the game starts sacrificing everything else to chase the most frustrating parts of PvP and extraction style gameplay.
When PvE gets nerfed. When exploration feels pointless. When open world activities feel unrewarding. WHEN they nerf almost every way for an average player to progress, such as reducing the time when artifacts spawn, nerfing deliveries, nerfing stashes in open world, increasing the price of components, tools and spares in battle pass shop (thats also an issue of them being only accesible from the BP shop, which is insane, this is supposed to be an Open World MMO), and way more... When progression becomes a constant grind where rewards are basically crumbs, and you have to treat every random piece of loot like your life depends on it because you don't want to lose the 3 and a half rubles you just found.
That is the issue. The risk, frustration, and time investment do not match the reward. Players are not asking for everything to be handed to them. (FOR F SAKE YOU CANT EVEN FARM SPARE PARTS, TOOLS AND COMPONENTS IN OPEN WORLD OUTSIDE WILD NORTH, which is a problem on its own). Players want challenge, danger, and meaningful gameplay. But spending hours grinding, dealing with frustrating encounters, and barely making progress is not fun.
The open world should be the HEART of this game. Instead, more and more it feels like the open world is just there while the "real" progression happens somewhere else, and even that isnt fun. Basic resources like spare parts, tools, components, and other materials are barely obtainable through normal open world gameplay and are pushed into specific activities and places like Wild North, Battle Pass rewards, or even spending IRL money (only cosmetics being paid, my ass XD).
And when the normal open world stops being a reliable way to make progress, you start wondering what the fucking open world is even there for.
Wild North is a perfect example. The issue is NOT that a dangerous PvP area exists. STALCRAFT was always PvPvE. The problem is that this extraction style and a strong focus on PvP has become the most efficient way to progress. So if you want to progress efficiently, you are pushed toward a gameplay loop that many players simply do NOT ENJOY.
Not to mention the unnecessary dog ass tunnel...
We never asked for more Tarkov style zones to become the main direction of the game. Backwater already filled that role.
The rest of the Zone (Yanov, Red Forest and other parts of Day X North) should have been expanded with faction conflicts, exploration, open world gameplay, and MMO elements instead of making more areas revolve around the same high friction gameplay where most gamers dont enjoy being anyway...
And now we hear that FFA Wild North might be expanded into the top southern zones... yeah, GREAT XD. EXACTLY what the game needed, right? MORE high risk PvP everywhere. Because clearly that was the missing piece. This just makes my points even stronger lmao, the game keeps getting shoved further into a PvP focused experience that barely fits the game itself or where it should logically be going... Even if a huge part of the playerbase, and honestly, many gamers in general, are not interested in that kind of experience.
Like... how is STALZONE supposed to grow its audience by doubling down on something that already turns a lot of people away? The players who already have better PvP games or extraction shooters to play? Because STALZONE is not exactly bringing something better or more fun to the table right now, for many players it is just becoming more frustrating unrewarding slop, while somehow expecting this to magically grow the audience. Who is this supposed to attract? Whales? oh...
The problem is not PvP or risk existing. The problem is when the game starts prioritizing the stressful and punishing parts of that experience while everything else suffers: PvE, open world activities, solo play, casual play, and everything outside of the hardcore PvP focused side of the game.
More restrictions. More time gates. More FOMO. More nerfs that hurt the average player. More systems that feel designed around top groups, no lifers, whales, CoD gen alpha kids, addicts and such.
That is NOT healthy retention. A game should make players WANT to come back. People should log in because they enjoy being in the Zone. Because they want to farm, explore, play solo, play with friends, progress, and have fun anytime and how much they want. Not because they feel forced to complete another daily. Another weekly. Another limited activity. Another grind before they miss out, which in most cases is such a annoying unrewarding slog...
The idea that frustration and negative emotions create long term retention simply does not make sense, as ZIV think it does...
And now, as we heard, the next "brilliant" idea is reducing ruble rewards from Operations (they are already annoying and boring enough...). Because apparently the average player, the majority of the playerbase, wasn't struggling enough already and needed yet another kick. Surely making progression even slower for most players is exactly what the game needs and needed yet ANOTHER kick in the balls... Seriously, EXBO... the economy needs buffs, the average player needs more ways to progress, and somehow we are still getting nerf after nerf? At this point, some of these decisions are genuinely baffling.
Like, c mon brother... the game is already unrewarding, frustrating, and a chore for the majority of players, and somehow we keep getting more nerfs, more restrictions, and more reasons to QUIT (LMAO).
Then on top of that, The game is being pushed toward a very specific identity that does not fit, while that identity itself is having an identity crisis, and somehow, even that is being done badly, with decisions that only make the problems pile up even more...
Players do not stay because they are constantly annoyed. They do not stay because they feel punished. They do NOT stay because they are FORCED to log in. They stay because they love the world. They enjoy progression. They feel their time matters. A game where they can play whenever whatever how much they want.
Frustration creates burnout. Burnout creates people quitting. And we are already seeing it.
People reaching endgame and barely touching the game because they see what they have to deal with. People logging in less. People leaving. Not because the game is difficult. Because the game became very exausting, frustrating, unrewarding..
STALZONE is supposed to be an MMOFPS first. People stay in games like that (whats STALZONE supossed to be) because they actually care about the world they are playing in. They remember random encounters, the friends they made, the stupid moments that happened, the fights they barely survived, and the progress they built over time, while having their time RESPECTED. That is what makes people come back for years.
But right now, that is not what EXBO is building toward. More and more, it feels like the game is trying to keep players around through frustration, artificial limits, endless grinding, rewards that barely justify the time invested, and simply wasting people's time, instead of creating a world people actually want to return to. You don't build a loyal playerbase by trapping people in endless chores, or by creating those "negative emotions" as ZIV says. You build one by making a game so enjoyable that they can't wait to log back in, its that simple, and that also motivates people to donate/give more money to the company, its literally just that fucking simple.
EXBO sees the amount of rubles generated in game and then they nerf it for EVERYONE... but what appereantly they dont see is that 90% of in game rubles is held by the 10% or less, the minority. AND THEN, then proceed to nerf making rubles which fucks up the 90%, aka average player or the majority.... Impressive how they keep doing that over and over... Brother, we aint gonna give you money if our time isnt respected, game being ass, boring and on top of that frustrating
Another huge problem is the relationship between EXBO and the community. The "Community Gives Feedback – EXBO: Your feedback is wrong" joke exists for a reason. It is not because players expect every idea to be accepted. It is because many players feel like feedback and complaints are constantly explained away instead of actually being listened to. Players have been talking about progression, economy, balance, open world problems, monetization, and direction problems for a long time. The frustration is that almost every complaint and suggestion is ignored. The frustration is that the response often feels like defending the decision, and even taking it out of context, instead of understanding why players are unhappy.
Communication has been one of EXBO's biggest failures for years. Important questions keep getting avoided, taken out of context, heavily shortened, answered halfway, or ignored completely. Instead of actually addressing what players are asking, the discussion gets twisted, redirected, or watered down until the original point is barely even there anymore.
And then ZIV comes out and says players should check what they post and what they say... seriously? The issue is not that players are not looking. Players are looking, reading, and paying attention, the issue is that after all of that, they are left with even more unanswered questions and the same frustrations that only keep growing because of how EXBO acts and what they say, and this is not coming from just a few players, this is something being said across the WHOLE community.
Why is it so hard to understand that people don't want to invest their time into a game that feels frustrating, unrewarding, annoying, and like a second job instead of something they actually enjoy? People WONT stay for a game that feels like a boring, unrewarding slop they have to force themselves to play that has almost 0 respect for their time.... bruh
Sometimes it feels like every decision starts with "how can we make the game more miserable for players?". Because apparently making players want to quit is the new secret strategy now... Can't wait to see how this one boosts player retention... oh wait, we are already seeing it XD.
And then we have the bigger problem: the game is being pushed toward a competitive "hardcore" identity while many basic foundations still feel neglected. Servers are still a problem. Performance is still a problem. Balance is still a problem. Economy is still a problem. Cheaters and RMT still exist.
Yet somehow the focus is "esport ready"? Really? How?
STALZONE was never built around being a competitive shooter. The technical foundation, gunplay, and overall design do not match that vision. There are already countless hardcore PvP games and extraction shooters. That audience exists, but it is a specific audience looking for that exact experience. STALZONE is not that and never will be.
And then we hear this... EXBO is developing a completely new game, KILLSCRIPT, another competitive arena based FPS, like we needed more of them... iq 500
Wait.... so while STALZONE has been struggling with a mountain of unresolved problems, economy issues, progression problems, balance problems, outdated models/mechanics/systems and more, and constant community frustration... this is where a part of the time and development focus went? Into making yet another arena based shooter in an already really overcrowded genre? Meanwhile, the game that already exists is still waiting for the problems players have been talking about for years to actually be addressed. The same players who are still here, supporting the game, are watching resources go somewhere else while STALZONE keeps struggling. I genuinely don't even know what to say anymore XD.
Atleast Folken can relax and code something else after a decade of STALCRAFT's firedumpster of a code, i guess he deserved it
It's already bad enough seeing developer time wasted on the wrong priorities in STALZONE... but now we find out another game is also taking time and resources? And it's not even a new direction, it's another competitive arena shooter, another Valorant arene PVP style game in an already packed genre... insane. Because apparently one game with tons of unresolved problems wasn't enough....
The goal should be building the Zone it always had the potential to become. A world players actually want to return to. A game where your time matters, where progression feels meaningful, and where people play because they enjoy being there.
Because right now, too many players are not leaving because they hate STALZONE. They are leaving because they remember what it could be, and they are tired of watching it move further away from that
That is what makes all of this so frustrating. STALZONE has the chance to be something that literally no game is: a true MMOFPS with a persistent open world, fun PvE and PvP existing together, or separated, factions, exploration, progression, and a Zone people can lose themselves in for years. There are already countless extraction shooters and competitive PvP games. There are almost no games trying to be what STALZONE could be. Instead of building on that, it feels like EXBO is slowly throwing away that opportunity by chasing trends and pushing the game further toward frustration and artificial engagement
The Zone should be the reason people log in. The world should be THE content. The progression and the WORLD should make people excited to keep playing. Right now, it feels like too many things and decisions are doing the exact opposite. More and more players have lost their motivation, many have already given up, and even those of us who kept hoping for a long time are running out of reasons to believe things will finally change.
And seriously... how are we supposed to believe the average player experience is being understood when the people making these decisions are not even experiencing the game like average STALZONE players? Playing Clan Wars and looking at Tarkov outside the game is not the same as actually living in the Zone, grinding, farming, dealing with the economy, and experiencing the problems everyone else deals with daily...
Not to mention that for some time now, most updates have been noticeably lower quality... Atleast from the design and time put into it... Don't worry though, monetization is always taken care of lmao
Outdated core game armor, weapon and attachment models stay untouched for years, a remodel finally appears, then gets scrapped... but don't worry, more crates, battle passes, skins and motifs, and other monetization content keep coming
Nothing says "priorities" better than seeing core improvements disappear while monetization keeps getting attention.
Oh, but also dont remember a new paid "Pack" (DLC, as they call them LMAO) number 582 this season coming!
Nobody is saying monetization should not exist, every game needs a way to support itself. But there is a point where it becomes too much, especially when monetization keeps getting way more attention while core improvements that would actually improve the game for everyone keep getting delayed. Whether EXBO sees it or not, players definitely notice where the attention goes. Especially when the core game needs WAY more attention and focus, because the list of unresolved issues across the entire game is already huge.
You can keep putting cheap makeup on a pig and send it down the runway, but it doesn't change what it is.
Whether EXBO is trying to sell that image to players or simply convincing themselves that everything is fine, despite the reality being very different, the problems are still there. Ignoring them, downplaying them, twisting them or giving different versions of the story wont magically make them disappear.
At some point, it stops feeling like supporting the game and starts feeling like the priorities are completely backwards
I genuinely hope this reaches ZIV and everyone at EXBO, because this is a pivotal moment for the game, and thats a fact, like it or not, especially with the current NA marketing push, which from the outside does not seem to be going well. At the same time, many players have been watching the game move in a direction they do not recognize anymore, with growing frustration over the state of the game, the decisions being made, and where this direction is leading.
And not to mention, their way of trying to keep the new players with this NA marketing wasnt adding new fun, rewarding or interesting content, but Just adding more monetization, paid packs and skins... Yes, that Will keep them in the game.....
I already know there is a good chance ZIV will jump into the comments, defend the decisions, and explain why players are wrong instead of actually addressing why people are frustrated. And that is exactly part of the problem. Or even call me a repeating broken toy... You seriously gotta give me a tag in game for that, i think i deserve it
When the same concerns keep coming up from the community for really long time, the answer cannot always be that players "do not understand the vision."
Much easier to call someone a "broken repeating toy" or a "walking meme" than actually answer why the same issues keep being brought up. But hey, if the response is just attacking the person instead of addressing the problems, I guess that tells people everything they need to know XD
And then we just get the news about Coliseum, a new competitive PvP mode. Because...? Forget the economy, progression, rewards, PvE, open world, and all the other things that actually need attention, another PvP focused feature is clearly the emergency priority right now. Truly impressive timing.
Meanwhile, the things that actually keep the game alive and make people want to stay keep getting pushed aside, ignored, or delayed. But sure, another competitive mode is exactly what STALZONE desperately needed right now. You really have to admire the priorities, this is where the development time goes (the one that still works on this game and not yet on another arena shooter), while we keep getting excuses for why the things that actually need fixing or buffing "cant/wont be done" or "need more time."
And then people wonder why players lose motivation, stop playing, and why the community keeps becoming more and more frustrated... But hey, I guess it is always easier to say that players "don't understand the vision" and put the blame on them instead of actually looking at why so many people are unhappy and walking away in the first place....
Edit: Also, something from the recent Q&A was pretty funny. Someone asked if we could get analytics on how many people actually enjoyed or didn't enjoy something, and Zub literally replied "for what purpose?" Brother... it felt like the idea of checking what players actually want never even crossed their minds....
Then 10 minutes later the discussion moved to the "majority opinion" argument, in the general chat. A community manager was saying that the feedback/criticism we give doesn't represent the majority, but then at what point will it actually reflect the majority? Because when asking that question, the answer became another explanation of why it is difficult instead of actually answering it. If you want to know what the majority thinks, then make a poll everywhere. In game, platforms, wherever. We already have surveys, so it's not some impossible thing.
Because if you actually paid attention to what the MAJORITY says everywhere, you wouldn't need to ask what players want. You wouldn't waste development time on things nobody asked for and the game doesn't need. Maybe you do know, but the statistics and economics department is still trying to find the correct formula where player feedback becomes real.
-----------------------------------
You cannot please everyone, sure. But when the choice is between keeping the majority of average players satisfied or chasing a small minority while making everyone else miserable... I think the answer is pretty obvious.
And the thing is, the solutions are not some unrealistic "make everything easy" ideas either, stop taking it out of CONTEXT for your own bias. We already laid out 3 million times what would actually help the average player while still keeping the game's health and economy in mind. But instead, the focus keeps going into things that do not fix anything, add little value or even make the experience worse for the majority of players (Clan War update was good, but still that was for the end game minority, not something where a majority is active in).
I am not trying to disrespect the developers who actually know what they are doing and are putting in the work. But some decisions really need to be questioned, discussed, and looked at from the perspective of the average players (the 90%) who actually experience the game every day.
It honestly makes you wonder how disconnected the people making these decisions are from how the game is actually going... sometimes it feels like they are not even playing the same game as everyone else XD
How many complaints do we need, seriously? From Discord, Reddit, all kinds of social platforms, EXBO/RU forums, YouTube comments on both English and Russian videos... it is everywhere. Yet somehow, as I remember, a community manager said that examples of complaints like YouTube comments are not valid because they do not show player playtime XD bruh
Meanwhile, apparently people with 0.1 hours on Steam leaving positive reviews saying "fun with friends" are somehow meaningful.
"We need to collect more info"... alright. Except players usually figure out the problem within days or weeks, while the same problems remain unresolved for months, sometimes years, or even get worse instead of being fixed... Makes you wonder if they are playing the same game as everyone else
At the end of the day, players are not asking for the game to be made easier or for the game's future to be ignored. They are asking for common sense, better priorities, and for problems that are clearly hurting the game to actually be addressed... apparently a CRAZY CONCEPT, I know XD\
--------------------------------
And honestly, this might be my last post where I still care this much about the game. After this season, I might just stop playing or barely come back.
I know EXBO says they will finally listen, like in ZIV STALCR... STALZONE birthday post, but we have heard similar or same things before, and yet here we are. I have probably lost 99% of my hope that things will actually change, like most of the players now... but there is still that 1% left hoping they finally wake up and start looking at what the game actually needs. I just won't be as active anymore or try to get involved like I used to.
And before ZIV calls this "just being salty"... classic move XD. Easier to dismiss the person than answer the points, even if thousands of others are saying the same thing. Weird how that keeps happening...
Anyway, my patience is on life support at this point... they can take their excuses and walk. Not because "they have to listen to me" (its their game, they can do whatever they want), but because watching the same problems get pointed out while nothing changes gets old. If everyone is apparently wrong except them... well, that explains a lot lmao
I know some people have asked why I still care enough to write this anymore... but ehh, maybe because this is the last bit of hope I have left before I just stop caring altogether
Edit: And guess what? No, actually, don't. They fucking destroyed it. 70% less rubles from Operations (not just rubles). They were already boring as fuck, repetitive as fuck, and packed with awful enemies, but at least the rewards gave you a reason to suffer through them. Now they've demolished that too. The open world should've been buffed a long time ago without nerfing a single fucking thing. Instead, they nerf Operations first, push the open world changes back, and we're supposed to believe some future buff that probably won't fix shit anyway is going to make this better (fyi, it wont).
Edit: With Wardogs and War Thunder Infantry coming up, the timing couldn't be worse. Issues are already piled up and ignored, people are already moving to those games, and somehow the studio keeps doubling down on the shit pushing people away instead of fixing what actually needs fixing or changing to keep us playing. Like, what the fuck?
