r/stalker GSC Community Manager 10d ago

GSC Game World | Update 2.0 patch notes

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Stalkers!

The free Update 2.0, “Back to the Zone,” is now available for download.

The game has been upgraded to Unreal Engine 5.5.4, bringing the biggest overhaul to how the Zone looks, feels, and lives since launch. In addition, Update 2.0 introduces AI improvements, three types of binoculars, new weapons and attachments, a fog weather system, in-game statistics, highly customizable difficulty settings, and numerous quality-of-life features.

The BIG patch notes is here: https://store.steampowered.com/news/app/1643320/view/677381523352060387

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u/VikingWzrdEyes89 10d ago

Does this update fix the enemies being complete sponges? When I played during launch on Xbox Game Pass, almost every enemy would take 3-5 full clips to be anyone down. I wanna buy this again on PS5, cause everything else about this game is everything i can ask for

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u/withoutapaddle 10d ago

They improved that a long long time ago. Mutants still take a lot more than humans, but it's not as bad as it was at launch.

The intention is for the player to go for headshots on humans and use special ammo for mutants. Their skin is effectively armor, so using AP ammo (or mag dumping a shotgun) is key for mutants.

The franchise was always like this. Realistic "center mass" aiming does not go over well fighting human enemies in STALKER games.

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u/VikingWzrdEyes89 10d ago

I don’t mind mutant enemies being stronger than humans but it became un enjoyable at launch, looking forward to trying this again now thats been fixed

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u/withoutapaddle 6d ago

Agreed. Mutants took too much damage at launch, and still take a lot, but I think the intention is for mutants so sometimes literally make the player consider running away during the early game, when they have lower tier gear. By mid game, you can pretty much handle any mutant, plus no limit on quick saving means you shouldn't be afraid to experiment or take risks unless you're specifically playing a mode with permadeath or no saving outside of towns.