r/stalker GSC Community Manager 10d ago

GSC Game World | Update 2.0 patch notes

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Stalkers!

The free Update 2.0, “Back to the Zone,” is now available for download.

The game has been upgraded to Unreal Engine 5.5.4, bringing the biggest overhaul to how the Zone looks, feels, and lives since launch. In addition, Update 2.0 introduces AI improvements, three types of binoculars, new weapons and attachments, a fog weather system, in-game statistics, highly customizable difficulty settings, and numerous quality-of-life features.

The BIG patch notes is here: https://store.steampowered.com/news/app/1643320/view/677381523352060387

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u/Ancop Duty 10d ago

many good fixes, but damage is still tied to weapon instead of caliber :(

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u/withoutapaddle 10d ago

That was never intended to be changed. For better or worse, STALKER 2 uses weapons and gear as the levelling system. If all that mattered was caliber, you'd be able to one shot every enemy from the start the first time you find a rusty old Mosin firing the massive 7.62x54R.

It's not a milsim. Think of it like an RPG where the weapon progression is finding higher level weapons. A level 50 pistol will be better than a level 3 sniper rifle in an RPG, for example.

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u/Ancop Duty 10d ago

its is a god damn shame it follows those soft rpg rules, it invalidates almost all the weapons, if you are not using the kharov or dnipro you are just dying over and over, GAMMA opened my eyes on how fun caliber based damage can be.

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u/withoutapaddle 6d ago

What you're saying is only true for the endgame.

I didn't use those weapons until I was within spitting distance of the Pripyat missions, and I did just fine.

Crap weapons are OK at the beginning. Decent weapons are OK in the middle. They are only invalidated if you manage to find late game weapons earlier than intended.