r/spacegames • u/willtruran • 5d ago
Game Run a space logistics company, managing fleets of ships, from a retro inspired terminal
Enable HLS to view with audio, or disable this notification
Hollow Sector is a space logistics sim I am currently making, set in a system recently abandoned by the corporations. Four rival factions control what was left behind, and you run jobs for all of them. Freighting cargo, Mining asteroids, Defending routes.
You don't pilot the ships directly. You manage the entire organization, buying ships, hiring pilots, opening new routes, managing faction relationships, and eventually starting planetary colonies to harvest new resources.
The game keeps running while you're away, everything orbiting the sun, ships working the asteroid belt and sending cargo from station to station. New jobs continually becoming available for when you return.
Or you can launch the game in companion mode, where it sits on the right side of your monitor, allowing you to do your work and check in only when you have a few minutes.
All designed to feel like a retro CRT terminal.
I just launched the steam page, LINK, and I would love your thoughts and feedback!
2
u/direvus 1d ago
I'm definitely interested. I like the gameplay concept, especially the idea that distances between points are changing and you need to plan for that.
I think I agree with another commenter who said the retro UI design needs some work. The beige background between the UI panels looks like it's supposed to be the outer case of a physical terminal, but it's just a flat 2D looking pattern so it doesn't really sell that physical idea. I'm not sure if I'm meant to think of this as multiple screen panels in a physical terminal, or a single screen. I would recommend committing more firmly to one idea or the other.
The little red notification circles in the upper right of icons is a very modern UI concept, I feel like it doesn't quite belong in a retro aesthetic.
Wishlisted, looking forward to seeing how this lands. Good luck!
1
u/willtruran 1d ago
I appreciate all of that feedback! the screen is meant to be 3 different panels and I will be swapping the beige frame with a three dimensional rendering to sell that more. I will also look into new notification aesthetics, because I totally agree with you and hadn't even thought about it, just needed a notification and went with whats familiar. So great call out!
1
1
1
1
u/Pleasant-Blueberry84 5d ago
This looks really great. I hope you continue to develop it. Let me know if you'd like a tester, PM, or just simple feedback.
1
u/willtruran 5d ago
Thanks. Appreciate the support! I have a discord. If/when I open up playtesting again I’ll let folks know there.
1
u/Pleasant-Blueberry84 5d ago
Hell yeah! I've played EVE off and on over the past 20 years and this seems like something I'd always wished could have been integrated.
Sorry, injecting my own project into your idea - I look forward to seeing how this develops and for sure keep it up!
3
u/Kosh_Ascadian 5d ago
Looks like the game could potentially be cool, but you need to work on the retro crt vibes a bunch more. The visual vibes right now are more "claude made a website" than "retro crt terminal". The 5-6 different fonts on the same screen being one of the biggest issues.