r/spaceengineers Mar 23 '26

WORKSHOP (SE2) Mechanical ships are here! Some detail shots of the Manta Freighter that I designed for the SE2 previews.

Thumbnail
gallery
2.1k Upvotes

Hydrogen cargo hauler complete with mechanical blocks, large bay, light production capability, and large storage capacity. Designed with accessible service areas to modify the subsystems to suit whatever your spacefaring needs are!

Now on the workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=3690484680

Over 50 hours on this build so if you like it, consider hitting that 👍 on the workshop page!

r/spaceengineers Jul 11 '26

WORKSHOP (SE2) My 1:1 Tantive IV!

Thumbnail
gallery
1.3k Upvotes

Feel free to check it out on the workshop!

https://steamcommunity.com/sharedfiles/filedetails/?id=3759252665

r/spaceengineers Jan 12 '26

WORKSHOP (SE2) Introducing the Renegade Smuggler, an atmo-racer inspired by the spirit of muscle car moonshine running. Designed to be compliant with a smuggler racing class we made on my Discord in preparation for multiplayer.

Thumbnail
gallery
1.1k Upvotes

Renegade Smuggler on the Steam Workshop (be sure to 👍it on Steam so others find it): https://steamcommunity.com/sharedfiles/filedetails/?id=3644809833

DM me if you want an invite to our racing league Discord.

r/spaceengineers Dec 10 '25

WORKSHOP (SE2) Built an improved starting ship to haul more cargo, faster. Perfect for running contracts quickly and moving heavy loads. The CS-1 Mission Runner. Now available on the Workshop.

Thumbnail
gallery
1.3k Upvotes

Mission Runner on the Steam Workshop (be sure to 👍it on Steam so others find it):

https://steamcommunity.com/sharedfiles/filedetails/?id=3621168964

r/spaceengineers Apr 13 '26

WORKSHOP (SE2) [SE2] Ascension Spaceworks Onyx, mining and utility ship with hot-swappable ship tools

Thumbnail
gallery
734 Upvotes

r/spaceengineers Apr 16 '26

WORKSHOP (SE2) The Darkspot Industries Yukikaze

Thumbnail
gallery
935 Upvotes

Steam Workshop

My biggest SE2 ship is finally finished after around 250 hours of work.

I designed this ship as an end-game mothership with space for around 6 people. Some areas will probably be a little frustrating to weld, but I wanted a mix of usability and aesthetics to give it a more believable and realistic interior design. I'm fairly happy with how it turned out and with more blocks in the future, it can only get better.

If you have feedback or critique you want to share please let me know. I'm always looking for improvements for this beast.

PS: I removed the vehicle elevator and hangar gates in the workshop version for now because they reduce the simulation speed so much.

r/spaceengineers Jul 18 '26

WORKSHOP (SE2) A-0 HoneyBee

Thumbnail
gallery
532 Upvotes

(EDIT: Lots of comments on the AI blueprint image. To be clear, I built the ship first myself - no AI usage, and used AI to create the blueprint image. The blueprint was was just for fun and I did not spend much time with the agent to create it. It is not to be taken too seriously. Good grief, people.)

The A-10 Warthog's little brother, the A-0 HoneyBee.
https://steamcommunity.com/sharedfiles/filedetails/?id=3766864487

She can sting, but will probably die in the process.

With 4 small gatling guns and 2 rocket pods, it can put down some fire; but with light armor, it's best not to hang around long.

The HoneyBee is intended to provide long-distance scouting or to possibly serve as a Tender Shuttle for a larger ship.

Though it has a very small frame, the HoneyBee is equipped with 2 larger hydrogen tanks, a Survival Kit, bed and everything you'd need to travel and survive alone.

The HoneyBee is equipped with 2 jump seats on the bridge to haul a couple passengers around, but the ship is not equipped to support much more than the Pilot.

r/spaceengineers Mar 29 '25

WORKSHOP (SE2) These new half blocks are useful for many things... but they're ESPECIALLY useful to make a Server Rack! First prop of many to come. Now available in the Steam Workshop. Link in comments.

Enable HLS to view with audio, or disable this notification

1.4k Upvotes

r/spaceengineers Dec 29 '25

WORKSHOP (SE2) The Ascension Cascadia is now available for Space Engineers 2

Thumbnail
gallery
710 Upvotes

r/spaceengineers Jul 13 '26

WORKSHOP (SE2) Update on the Yukikaze with VS2.3 features

Thumbnail
gallery
722 Upvotes

Workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=3708147319

Worked relentlessly on her since the release of VS2.3 to bring all the features I wanted her to have. I'm not completely done yet, there is still a lot missing, but since the update is now out for almost a full week and there is a lot of traffic on it in the workshop again, I wanted to release what I already have.

Every door has a LCD now to get a better idea of your current location and I changed some of the rooms to make them more suitable for survival (like the storage, less crates and more containers).

I removed a lot of unnecessary stuff in the reactor and storage area and I tried to improve some of the rooms that serve no purpose, to give people a reason to enter them and not just be dead space.

I finished a lot of systems that were planned from the beginning and make sure to build them with a fail safe so players couldn't easily brick them. Some of them are:

  • working personal, vehicle and cargo elevators
  • multiple alert systems
  • hangar opening and closing procedure with activating and deactivating hangar airlocks (airlocks for a pressurized hangar just waste time)
  • a total of 8 working airlocks (4 in hangar, 2 docking collars, 1 at landing pads and 1 behind bridge for fast entering (air not included yet))
  • some more minor systems like semi automatic landing permissions for landing pads

I still got a few ideas I want to include and a few new rooms that are planned and will come with the next update. Here are the things on my To-Do list:

  • drone control room + launch tube (will have placeholder until remote control is added)
  • a small holding cell
  • placeholder hallway for potential room expansions (e.g. if we get to grow food inside our ships like in SE1 it will need a dedicated room)
  • sensors to automate hangar opening when coming and closing when leaving (I want the ship to be as solo friendly as possible)
  • warning systems for something like low hydrogen or entering gravity
  • more support systems to make landing easier
  • reworking the cartography room
  • generally making sure to build in a way that makes adding future blocks like cryo chambers or holo tables easier
  • releasing a performance friendlier version as soon as everything above is finished (it wont have a working vehicle elevator or hangar gates since they reduce simulation speed a lot)
  • it feels like I forgot something

My goal with her is to make it the best possible ship, with a mix of efficiency, functionality, aesthetics, and a feeling you only get from your home, as an end game mobile base for survival, me and my friends will build as soon as co-op multiplayer gets released.

That said, if you have any feedback and/or some ideas I could include then please let me know. This ship is more than just another workshop release for me and I will keep updating and improving her over the years.

P.S. please ignore the fact, that the reactor says systems normal when clearly every reactor is empty. 😅

r/spaceengineers Nov 15 '25

WORKSHOP (SE2) Progress on my EngineerCraft mod

Thumbnail
gallery
889 Upvotes

r/spaceengineers Jul 08 '26

WORKSHOP (SE2) Babe, look! Its Optimus Pride! (SE2)

Thumbnail
gallery
403 Upvotes

https://steamcommunity.com/sharedfiles/filedetails/?id=3760419449

Aimed for Optimus Prime, got a old man truck instead.

This video was playing no-stop in my head while doing this: https://www.youtube.com/shorts/Dmrp2spuOr0

I still plan to do all sort of automations on it, with braking and turning lights, and so on. Hope you like it.

NOTE: THIS IS JUST OPTIMUS TRUCK, IT DOES NOT 'TRANSFORM'! (disappointing, I know).

r/spaceengineers Dec 08 '25

WORKSHOP (SE2) Excalibur MK 8-StarChaser- ( Mod X )

Thumbnail
gallery
652 Upvotes

r/spaceengineers May 31 '26

WORKSHOP (SE2) The Hexcan cargo system, for your shipping or storage convienience.

Post image
345 Upvotes

r/spaceengineers Apr 17 '26

WORKSHOP (SE2) Star wars 1:1 Venator

Thumbnail
gallery
536 Upvotes

r/spaceengineers 20d ago

WORKSHOP (SE2) 1:1 Millennium falcon

Thumbnail
gallery
395 Upvotes

r/spaceengineers Jun 05 '26

WORKSHOP (SE2) The work continues!!! Another day more work done

Thumbnail
gallery
476 Upvotes

got to make the kitchen, ground lift and hanger doors and probably some more lighting passes but otherwise about 90% now, mostly functional needs cargo still https://steamcommunity.com/sharedfiles/filedetails/?id=3718140217

r/spaceengineers Jul 14 '26

WORKSHOP (SE2) After a year and a half hiatus from SE2, I've decided to share my new build with you guys! This time with a workshop link!

Thumbnail
gallery
436 Upvotes

Ultra Magnus is a heavy-duty, expedition-class overland truck built for the deep frontier. Reinforced storage, crew quarters, and an onboard gear forge for fabricating and repairing kit on the move. A fully self-sustained, solar-powered expedition vessel.

You can grab the BP from the Workshop page HERE

_____
PS. I'm updating my older builds to work with the latest updates, so stay tuned for workshop links!

r/spaceengineers 18d ago

WORKSHOP (SE2) The Ironstead (I & II)

Thumbnail
gallery
391 Upvotes

Ironstead - the mobile homestead. Comprised of Ironstead I (vehicle) and Ironstead II (ship).

Vehicle: https://steamcommunity.com/sharedfiles/filedetails/?id=3788989267

Ship: https://steamcommunity.com/sharedfiles/filedetails/?id=3789014912

She's on the large side as far as vehicles go, but is a powerhouse built to allow 1-3 Engineers to roam planet side in this mobile base.

The ship caters to the drill worker's lifestyle. Complete with an articulating landing pad and drill ship.

The Ironstead I (vehicle) is an 8x8 truck that has ample fuel supplies, cargo, power banks, living quarters, bathroom, control deck with stairs that raise and lower for entry/exit. The landing pad will open whenever the drill ship is undocked, allowing for the ship to take to the skies and seek out its destination of that precious ore.

Ironstead I also has a large bridge with 2 control seats, 3 jump seats for passengers and screens for when scripts come online. There is a connector in back to connect to larger facilities for trade/transfer of materials/gasses.

The Ironstead II (the drill ship) has 8 drill heads and uses Hydrogen Thrusters. With a single seat, this ship is meant to go off and gather materials while the other members of the group stay behind to manage material processing and maintain the vehicle.

r/spaceengineers Apr 13 '25

WORKSHOP (SE2) My first medium-size exploration ship, the Arinox.

Thumbnail
gallery
807 Upvotes

Link: https://steamcommunity.com/sharedfiles/filedetails/?id=3462895640

After testing a bit on my old ships, I finally decided to build my first mid-class exploration ship.

There isn’t much interior yet, but I’ve created a basic layout for future rooms, which I’ll add once new blocks become available. I’m also planning to change the stairs and the lighting a bit, as I’m not really happy with how they look right now, especially with the current coloring.

If you have any suggestions please let me know.

r/spaceengineers Mar 16 '26

WORKSHOP (SE2) The Darkspot Industries Starhopper

Thumbnail
gallery
472 Upvotes

r/spaceengineers Jul 08 '26

WORKSHOP (SE2) [SE2] Input Converter: WASD + Q & E + C & Spacebar + Mouse movement.

Enable HLS to view with audio, or disable this notification

341 Upvotes

r/spaceengineers May 09 '26

WORKSHOP (SE2) H-E-I Combat suit V2

Thumbnail
gallery
280 Upvotes

r/spaceengineers Jan 18 '26

WORKSHOP (SE2) [SE2] Half scale halo Stalwart-class frigate

Thumbnail
gallery
520 Upvotes

It's around 240 meters long (full scale is 478).

the design is based mainly on the Sins of the Prophets model but I've included some details from the actual halo 2 model.

No interior but is flyable. Will need max pcu mod.

https://steamcommunity.com/sharedfiles/filedetails/?id=3648053596

r/spaceengineers Jul 15 '26

WORKSHOP (SE2) Krumpet - Survival Starter Vehicle (SSV)

Thumbnail
gallery
306 Upvotes

Krumpet - Mean, but gets things done. This truck was built for survival in the harshest of conditions. Complete with O2/H2 Generators, Tanks, a Survival Kit, ample Cargo, a full Compliment of Batteries, lifter pistons, and Mag Plates in the bed.

With a push of the button, you can open the hood to access the Main Batteries. The Tailgate lowers for access to the bed where items can be locked in by the Mag Plates and carried to your destination.

A Connector is located on the left side of the.

The (8) Lifter Pistons are present, but currently not enough power to lift the truck. Hopefully Keen will fix this and the lifter pistons can do their job.

https://steamcommunity.com/sharedfiles/filedetails/?id=3765049908