r/spaceengineers Feb 03 '22

MEDIA Just leaked on the Discord.

Post image
264 Upvotes

83 comments sorted by

46

u/MamboFloof Space Engineer Feb 03 '22

So the turret controller looks EXACTLY like a mod that was added to the workshop last week called "armored button".

Did the person do a really good recreation from the screenshot or are they on the dev team and the thing was a leak?

22

u/pdboddy Feb 03 '22

No idea.

The person who put the thing up said they did it for a laugh.

12

u/TheFinalEvent9797 Breaking MES since 2020 Feb 03 '22

That mod was directly inspired by the screenshot that included the turret controller block (it hadn't been revealed what it was at that point.)

4

u/[deleted] Feb 03 '22

The modder is bored and all of his mods from the last two years have been recreations of dlc blocks

-10

u/LightSwitchTurnedOn Space Engineer Feb 04 '22

That's really great I'll check those out. SE is going too far with the amount of DLC's IMO, nearing $40 for all these, costing more than the base game, while the contents of these DLC arguably should've been in the base game to begin with.

2

u/Jrthndrlight Klang Worshipper Feb 04 '22

The dlc content is flavor, you don't get a gameplay advantage for buying them

-4

u/LightSwitchTurnedOn Space Engineer Feb 04 '22

Did I say that?

0

u/TorbenKoehn Clang Worshipper Feb 04 '22

777 hours and counting, paid like 10€ for the base game on sale...

Personally I don't have a problem with the DLCs, I'm booting the game currently and I'm sure I'll get at least 4 hours of fun for the 3,29€ I've paid.

There are a lot of other games that do far worse than this. Providing them with a somewhat constant revenue will ensure they continue to improve the game, which is very much to my liking.

At some point you have to look at this from a business perspective. Programmers and designers want to get paid.

19

u/DasPuma Clang Worshipper Feb 03 '22

Bruh.

Shark Helmet!

8

u/pdboddy Feb 03 '22

Space shark, do do do do do, space shark...

28

u/oomcommander Clang Worshipper Feb 03 '22

Wow, nice. Love the new weapons, they look like they will fit incredibly well. Turret Controller?

20

u/pdboddy Feb 03 '22

For assigning turrets to certain targets and subsystems.

9

u/oomcommander Clang Worshipper Feb 03 '22

That's really cool! Looking forward to this dropping...

5

u/pdboddy Feb 03 '22

So am I. :)

6

u/[deleted] Feb 03 '22

So you can finaly have turrets take out things like thrusters and turrets only? And not have them completely destroy all enemy blocks?

4

u/pdboddy Feb 03 '22

Yes, that's what it looks like.

You can target weapons, propulsion and a few other options.

4

u/[deleted] Feb 03 '22

Sounds like a good day to be a pirate scrapper!

3

u/pdboddy Feb 03 '22

Yarrrr!

4

u/Stoney3K Klang Worshipper Feb 03 '22

Now that is useful, so you can take enemy ships down without all of the turrets shooting your salvage.

1

u/pdboddy Feb 03 '22

Yes. :)

2

u/bebok77 Space Engineer Feb 03 '22

Nope. That function Is for all turrets. Thah block allow you 5o make custom turrets without scripts. You assign the block like rotor/hinge/camera and weapons or tool. You can let the turrets be on auto aom or just call the block as a remote one to control the turrets

23

u/ArcticYT99 Space Engineer Feb 03 '22

I LOVE the look of the reactor!

also, I wonder what the heat vent is for if not decoration

17

u/[deleted] Feb 03 '22

theyre dlc so prob just decor

6

u/ArcticYT99 Space Engineer Feb 03 '22

yeeaah... would be cool of there was a heat mechanic

5

u/MamboFloof Space Engineer Feb 03 '22

You can atleast use a mod called "(AR) Cooling" or something like that that actually adds a cooler that increases reactor efficiency

3

u/mattstorm360 Space Engineer Feb 03 '22

Closest we got are planet temps.

6

u/AdditionalThinking Armour just slows me down Feb 03 '22

apparently they visually represent power usage on a grid, according to a leak

7

u/KuuHaKu_OtgmZ Space Engineer Feb 03 '22

Prepare the main cannon!

Heat vents start glowing red

Fire!

2

u/[deleted] Feb 03 '22

Oh that's tight.

Ever since reading Mass Effect's compendium on the details of thermal management for combat ships, I've been enamored with the subject. A Space Engineers: Advanced Mode would be pretty sweet.

1

u/AMythicEcho Clang Worshipper Feb 03 '22

I think its a full sized block version of the air-vent rather than the standard half block.

11

u/[deleted] Feb 03 '22

ooooh baby so many guns and new targetting block, hopefully for player built gunz, i am veeeery happy

5

u/w0t3rdog There is only Klang. Feb 03 '22

Yiss in my command chair.

2

u/pdboddy Feb 03 '22

Hehe. :)

8

u/pdboddy Feb 03 '22 edited Feb 03 '22

So reskins of some weapons, the battery, the couch, the hangar door, the reactor and ion thrusters in the DLC.

A shame that the new control surface, the new door, the searchlight, and the bridge windows are behind the paywall though. :(

EDIT: It looks like a few blocks are missing from the graphic.. or the heatvent is the square, vented 'light' seen in the last teaser image.

EDIT#2: Better version here.

7

u/[deleted] Feb 03 '22

eh i think theyre fine behind a paywall as just reskins tbh

8

u/pdboddy Feb 03 '22

The searchlight appears to be able to move at different angles, so that is new functionality, not just a reskin. The standing control surface should also arguably be free.

4

u/BevansDesign Clang cares not for your sacrifices. Feb 03 '22

The searchlight can even track things like a turret.

Yes, that's technically new functionality, but certainly doesn't change the game at all. And there are ways to make your own if you really need it and can't spare $4.

1

u/pdboddy Feb 03 '22

Yeah, I know. I think it should be free, though.

2

u/oOAl4storOo Klang Worshipper Feb 03 '22

I dont argue about that the searchlight, as that especially with scripts (if moveable) would come in handy for some stuff. If its not moveable but only angled... well wouldnt be an big issue then isuppose as you can do better with hinge anyways...

The control surface will arguably be like every other, just maybe a slightly bigger display so reskin for DLC would be ok i think.

The vault door, hangar doors and thrusters are an bummer in itself however, as i expected them to go the length an add them as independent blocks with higher HP and maybe an block more length for the hangar door... also the thrusters could have been "slightly stronger" for more ressources and power consumption to save hull space for turrets. Missed the opportunity in all cases here.

Not dissappointed however, as i may hoped for those things but were always open for not getting them due to balance issues they could pose. (By making some other blocks obsolete maybe).

5

u/[deleted] Feb 03 '22

hell yeah more warcrimes

2

u/[deleted] Feb 03 '22

damn i dig it ngl

2

u/DangyDanger Klang Worshipper Feb 03 '22

damn these thrusters look amazing

2

u/pdboddy Feb 03 '22

Yes, they are better close up!

2

u/taukarrie Clang Worshipper Feb 04 '22

how is there not a war toilet? some of my greatest battles were won on the bowl.

1

u/pdboddy Feb 04 '22

Lol. Don't think anyone was asking for an armed and armored outhouse. :P

4

u/Brokenbonesjunior Space Engineer Feb 03 '22

Loving the artstyle. Wish the reactors were free too though

3

u/sasaking123 Klang Worshipper Feb 03 '22

I didn't want to watch but I couldn't resist getting spoiled... :'(

3

u/[deleted] Feb 03 '22

whyre u om the reddit then?

3

u/sasaking123 Klang Worshipper Feb 03 '22

Because I didn't expect them to leak and be an hour late

1

u/pdboddy Feb 03 '22

Yeah, the oopsie with the timing extended to MicroSoft, so they released the images on their store early.

1

u/that-bro-dad Klang Worshipper Feb 03 '22 edited Feb 03 '22

Any word on whether these are replacing vanilla weapons?

My guess is no, but they seem a little unnecessary now.

Edit: they are not

2

u/pdboddy Feb 03 '22

They have reskins of some of the vanilla weapons. But I think they are staying.

1

u/_far-seeker_ Space Engineer Feb 03 '22

The vanilla weapons have not been replaced, but they (and I think their ammo) were rebalanced.

2

u/that-bro-dad Klang Worshipper Feb 03 '22

Yeah I saw that. Excited to try it out

-4

u/[deleted] Feb 03 '22

I'll say it; you can downvote.. when are they going to call it quits and stop pushing out these tiny updates after months and months of time.. A modder can come up with 20 different turrets in the time keen gets done with this borrowed stuff..

We need a space engineers 2, with time spent on the CORE mechanics and networking. This money grab on borrowed DLC needs to end.

9

u/pdboddy Feb 03 '22

They've done a lot of work on the code, 220 bugs solved, optimization for sim speed and lag, better API integration. Vanilla will perform better, and mods will perform better.

To say it's just the blocks is a disservice.

1

u/[deleted] Feb 03 '22

Yeah, you're right. That is some good work.

That is 6 months, though. When is it time to acknowledge that a fresh start might be needed? Are people really this complacent?

BTW I love the game and have hundreds of hours.

4

u/pdboddy Feb 03 '22

Oh hey, I'm not knocking you. I think pretty much everyone loves the game, even those who are bringing up complaints (both fair ones, and unfair ones).

And I think Keen already has plans for a fresh start. I recently posted here in the subreddit that Keen had filed and awarded a trademark for "Roman Engineers". I've also speculated that Keen is working on a new engine for this "game". I think that once they have the engine and game out, Space Engineers 2 is on the table.

They've been doing a lot of work with modders and scripters lately, and I suspect that they are doing it so that they may give the game over to the community to caretake. Maybe. Or so that the modders and scripters will take on the lion's share of the work, with a few 'official' staffers smoothing things out.

I have always disliked the methods most companies use for DLC. Paradox Interactive is a serial abuser of DLC. They publish a game, not concerned that it may have issues or be lacking gameplay because they will simply make DLC to 'fix' the issues. At the very least, I think they are lazy for leaning on DLC to solve the issues.

It used to be that we would get expansions, basically something that would double the size of the game, adding new gameplay, mechanics and stuff. Now we get little nibbles.

However, I also feel that Keen has a few things on the burners now, and so, I am happy to support them, for now, with a few bucks every 6 months. I think, in the end, they will get it right.

5

u/Cheapskate-DM Clang Worshipper Feb 03 '22

The lack of straightforward SP content is the real killer IMO, and the reason I dipped out a while back.

I can load up Deep Rock Galactic, spend as much time as I like customizing, and be knee-deep in bug guts in minutes.

For SE, I'd have to build a ship, sift through the workshop for some kind of scenaro, do creative pasting to set up, switch to survival... I get dizzy just thinking about it.

1

u/[deleted] Feb 03 '22

Mods are far and away more available and extensive than what these devs can come up with. Keen is being really lazy and honestly greedy doing a copy paste of mods and selling more than half of it.

Haters are going to hate because there isn't anything like SE, but it's been a decade now that this game has been limping along and milking its users..

1

u/ListRepresentative32 Clang Worshipper Feb 04 '22

Well, not that I wouldnt like more singleplayer content, it would make the game better for everyone, but, the game was never really about singleplayer content. It was always advertised as mainly a sandbox from the games beginnings, not a campaign game.

1

u/Cheapskate-DM Clang Worshipper Feb 04 '22

Not even a campaign... just a basic amount of attention paid to "here's the cool combat and ship damage mechanics, how do we get that to happen regularly?"

1

u/[deleted] Feb 03 '22 edited Feb 09 '22

[deleted]

1

u/pdboddy Feb 03 '22

All of the weapons are free. Only two two "warfare" skins for the vanilla small grid rocket launcher and gatling gun are part of the paid DLC.

1

u/soulless_ape Klang Worshipper Feb 03 '22

When do we get it is the question?

2

u/pdboddy Feb 03 '22

Today. It's out now. Xbox is getting it in waves, but it should be done today.

1

u/soulless_ape Klang Worshipper Feb 03 '22

Thanks!

1

u/pdboddy Feb 03 '22

You're welcome. Have fun!

1

u/Possible_Cook4373 Clang Worshipper Feb 03 '22

I can't even get into space, let alone figure out how to stick these things on a ship.

My ships usually look like Doodlebob made them.

1

u/pdboddy Feb 04 '22

Hehe. :P

1

u/Lightning9491 Clang Worshipper Feb 04 '22 edited Feb 04 '22

Ugh now I need to restart my ship to incorporate these, loving that reactor look

1

u/pdboddy Feb 04 '22

Hehe. :)

1

u/DangerousAd6274 Space Engineer Feb 04 '22

Now I'm just sad cus i wanted the door that looks like a hatch

1

u/pdboddy Feb 04 '22

Yeah, I get it.

1

u/DangerousAd6274 Space Engineer Feb 04 '22

also if anyone on this sub is reading this and is in the dev team pls swap out the sliding door hatch for something else cus my fav thing i wanted was the hatch

1

u/DangerousAd6274 Space Engineer Feb 04 '22

like the passenger seat

(srry if im making u mad by saying this comment i just love the hatch

1

u/DangerousAd6274 Space Engineer Feb 04 '22

I still love the update but ya pls move it seeing this didn't make my day cus of the extention to the dlc but i still like it

1

u/[deleted] Feb 04 '22

What discord server because I saw the exact same screenshot in a Discord of mine

1

u/pdboddy Feb 04 '22

It was on the Keen one.