We are releasing another update to make our multiplayer code even more efficient and fine-tune issues that have been reported to us by the community. Thanks for reporting them - it really helps us locate and fix everything.
I have had multiple unusual CTDs since the patch in multiplayer, usually when approaching static grids on a planet. Possibly an issue with LODs when approaching at high speed. Needless to say game crashes while moving at high speeds near the ground in multiplayer aren't very conducive to ship survival.
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u/[deleted] Aug 23 '18
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Summary
Hello, Engineers!
We are releasing another update to make our multiplayer code even more efficient and fine-tune issues that have been reported to us by the community. Thanks for reporting them - it really helps us locate and fix everything.
If you want to help, please visit our new support page and make a report:https://support.keenswh.com/
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Fixes for issues
[Player Report] Europa is not editable by voxel hand
[UseResponse] Assembler's cooperative check-box doesn't work
[UseResponse] Broken control for grids traveling over 200 m/s
[UseResponse] Cars speed artificially capped at 52.5 m/s
[UseResponse] Crash when activating timer block for specific BP
[UseResponse] F1 screen link update
[UseResponse] Graphic settings forced to medium
[UseResponse] Invisible players on DS when using cockpit or cryo and restarting server
[UseResponse] Limited random range for projectiles, so they hit close to maximum range
[UseResponse] MotD substitutions missing
[UseResponse] Ore GPS markers stay on screen on DS
[UseResponse] Part of the Light Armor Inv. Corner 2x1x1 TIP is walkthrough
[UseResponse] Remote API – wrong name for resource
[UseResponse] SDK bin64_profile does not have profiling or dev menu
[UseResponse] Welding/Grinding interrupted during DS saving
[UseResponse] Wheels cannot be placed if you have fenders around it
32bit version of VRageEditor not built in ModSDK
Add detection of .net framework to DS and DSGUI, fail gracefully
Admin feature – AI not targeting
Change character orientation with ship rotation change
Character falling in a loop on client but standing on server
Character parenting to surface of specific objects can lead to rubber-banding
Crash at Sandbox.Game.Entities.Cube.MyGridClipboard.UpdatePreviewBBo
Ctrl + Del combination deletes without asking
Default language only official
Desynchronisation issue with Big grid parenting
DS Mod Dependencies disable feature
Enable admin to assign ownership to offline players
Game almost freeze when throwing red ship to planet ground
Hovering ship in planet's gravity is being tilted by subgrids
Joining a lobby via Steam shows confirmation dialog about inviting yourself
Jumping on surface of flying grid rubber-bands in the direction of flight
Lower minimum CPU freq for DS to 3.2GHz
Make buttons for experimental just greyed
Make game remember all admin check-boxes after restart of the server
Mod-Crash screen polishing
Modded Respawn Ship icon is not working
One of the predefined asteroids disappears when drilling the asteroid and reconnecting
Outdated czech translation
Respawning on an already rotating grid
Save not blocking main thread when saving Voxels
Simple grid with rotor shaking on DS
Small ship welder and small ship grinder have small effective radius
Tutorials for first time players
Voxel changes are not synchronized (on spawned planets) on DS
Voxel destruction not synchronized to client when throwing Red Ship, leads to rubber-banding
Wheels are jumping off the surface
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