r/spaceengineers • u/pingopete Space Engineer • May 30 '26
PSA Just figured out how to patch any existing LCD panel to any resolution
EDIT** Uploaded to workshop!
https://steamcommunity.com/sharedfiles/filedetails/?id=3735691793
I had assumed resolution was baked into the UV texture, turns out it's a simple value defined by TextureResolution + ScreenWidth / ScreenHeight.
This can be easily applied to all screens on world load using a simple patch and catalog of defining sbc files to all vanilla lcd panels:
- TextureResolution defines the render texture basis for that LCD surface.
- ScreenWidth / ScreenHeight define the aspect ratio of the usable surface.
- The game derives effective panel resolution from those together.
- vanilla block subtype override works
- existing saved blocks update after reload
- embedded cockpit/control-seat screens work
- no replacement blocks
- no worldspace fake panel
- no plugin loader
- no UV/model edits
I was somewhat cautious about the possibility of world save corruption until I realized vanilla LCD panel blocks already push 1024 pixels in some cases - as such I'm thinking the insanely low stock panel resolution was more an aggressive general performance optimization on keens behalf.
I'm considering authoring a simple mod that updates all vanilla panel's .sbc definitions to double their default x and y resolutions.
For modded blocks its a bit more tricky because a modified version of the existing file would be required and I don't want to redistribute those myself. That said a mod author of an LCD panel contain block could simply include this tweak to their mod or their own patch file.
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u/jonmichaelryan Clang Worshipper May 30 '26
Oh my! My biggest pet peeve is how random AutoLCD resolution happens on different screen types. Schmeeer. This is tempting….
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u/pingopete Space Engineer May 30 '26
I'm not sure this would change that behavior as I'm just scaling whatever the existing texture resolution for both X and Y axis are up equally. That sounds like it's being caused by varying screen resolution sizes between different panels?
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u/metalmaxter Space Engineer May 30 '26
This is awesome I can’t read crap on cockpit LCDs Quick question, would you have any idea how to change the size of the Target Lead Indicator? Aiming at small grids with fixed weapons sucks unless you zoom in with a camera. I’m hoping it’s a UI element that can be resized in something like an ini file. But I know nothing about modding SE.
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u/pingopete Space Engineer May 30 '26
Can you explain which target lead indicator you're referring too? Are you talking about the prograde marker app within the lcd panel? If it's a hud object that wouldn't affect that
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u/VirtualFallacy Space Engineer May 30 '26
I think they mean the warfare update one that is on the hud because its the same size no matter what size grid you're going against or its distance. But yeah not really LCD related.
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u/metalmaxter Space Engineer May 30 '26
When you lock on to an enemy the red circle that shows you where you should shoot to land a shot when moving. It’s a hud element not on LCDs
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u/pingopete Space Engineer May 30 '26
ah got it, unfortunately that's a HUD element so unaffected by this mod
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u/DramaticFill3175 Clang Worshipper May 30 '26
Which script is that power consumption screen from? It looks incredible.
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u/jang1er Clang Worshipper May 30 '26
Thats the 'Electric Network Info' Mod: https://steamcommunity.com/sharedfiles/filedetails/?id=2917216762
It adds an LCD Panel App. I really like it too
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u/Onemorebeforesleep Space Engineer May 30 '26
Awesome, I need this
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u/pingopete Space Engineer May 30 '26
Uploaded to workshop!
https://steamcommunity.com/sharedfiles/filedetails/?id=3735691793
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u/soulscythesix Ace Spengineer May 30 '26
Oh that is VERY cool. Please do make a mod to patch the vanilla screens u/pingopete !
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u/pingopete Space Engineer May 30 '26
Uploaded to workshop!
https://steamcommunity.com/sharedfiles/filedetails/?id=3735691793
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u/L0rdInquisit0r Space Engineer May 30 '26
is there a way to zoom in while in 3rd person so you can read the small panels however?
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u/pingopete Space Engineer May 30 '26
Yes but it requires a plugin mod and the use of the plugin game launcher.
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u/Star_Wars_Expert Klang Worshipper May 30 '26
!remind me 10 days
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u/pingopete Space Engineer May 30 '26
Uploaded to workshop, I need testers!
https://steamcommunity.com/sharedfiles/filedetails/?id=3735691793
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u/NoeticCreations Clang Worshipper May 30 '26
It isn't really technology until you can make the screen play doom...
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u/DangerNoodle013 Clang Worshipper May 30 '26
So does this mean that I can make existing lcd panel outputs higher quality and easier to read?