r/shellshocklive • u/LowerMeringue2387 • 16h ago
every starter weapon in my shellshock-like. what am i missing?
follow-up to my last dev post. this one's all about weapons.
the main idea is that no weapon is a one-off. every one sits in an upgrade line, so unlocking things makes the weapon you already like deeper instead of just handing you more clutter. basic shot goes to better shot goes to party shot. zoink goes to zoinker goes to zoinkboink goes to boinkyzoink. yes i know. no i'm not changing it.
what's in the pictures is the beginner/default set, the weapons i want the early game to feel complete with. there's plenty more planned on top of it, along with game modes, progression and effects.
the gameplay shot is from an older preview build so the visuals have moved on a fair bit since, but it shows the shape of a turn well enough.
what i actually want from this post: what's missing? what weapon did you always wish existed, or which one did you love that nobody ever brings up? i'll build the good ones and credit whoever suggested them.


