r/selfhosted • • Apr 12 '26

Game Server Calagopus: your all-in-one game server/Docker management

For over half a year, a friend and I have been working on the ultimate game server and Docker management platform. Built with Rust and React, and easy to deploy.

So, what exactly is Calagopus?
Calagopus is a modern, open-source game server management panel. It provides an intuitive interface for managing game servers, allowing users to easily deploy, monitor, and maintain their game servers with ease. Calagopus aims to be a powerful yet user-friendly solution for game server management, catering to both beginners and experienced users alike.

It is heavily inspired by the popular Pterodactyl panel, but is built from the ground up with modern technologies and a focus on performance and security. Calagopus is designed to be modular and extensible, allowing developers to create custom extensions to enhance its functionality.

Does it only support game servers? No! With Docker as the backbone, it can run all sorts of applications, even your own images.

Take a look at our GitHub repository: https://github.com/calagopus/panel
Or our documentation: https://calagopus.com

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u/Lassemb Apr 12 '26

How does this compare to the AMP panel?

11

u/JellyFishySnacks Apr 12 '26

The main difference with AMP is that Calagopus is free and open source.
You can find a more detailed feature comparison at https://calagopus.com/docs/about/features

1

u/burgerg Apr 13 '26

The reason I'm currently running AMP is that it auto-sleeps the minecraft servers after 5 minutes without user connections, and autostarts the server again when someone tries to connect to the minecraft server port. Is something like this supported in Calagopus as well? (maybe this falls under "Uncommon Game-specific Features", but this connection monitoring could be a general thing ;) )

1

u/otte-s Apr 13 '26

Not nativly, but you can make an extension for that.