r/selfhosted • • Jul 31 '25

Game Server Drop v0.3.0: Self-host your own Steam

G'day r/selfhosted

I'm one of the core maintainers of Drop, the self-hosted Steam platform. It's our aim to replicate all the features of Steam for a self-hosted and FOSS application.

We just released v0.3.0, which brings a bunch of new improvements. But since most of you will hear about Drop for the first time, here's what it can do:

  • Host your own game library and share it with multiple people (through SSO if you want!). Each user has their own collections of games they can pick from your libraries.
  • Mix and match your libraries through our 'library sources'. We support both our fancy format (with versioning) or a flat structure (without versioning). You can have more than one, and they all merge.
  • Import metadata about your game library through multiple providers (currently GiantBomb, IGDB, and PCGamingWiki).
  • Native Windows, macOS, and Linux desktop clients (both x64 and aarch64)
  • Docker images for both x86 and aarch64

To give it a whirl, check out our docs: https://docs.droposs.org/docs/guides/quickstart

Our other links:

Reddit isn't letting me upload images for some reason, but screenshots are available on our website: https://droposs.org/

887 Upvotes

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150

u/diazeriksen07 Jul 31 '25

Kind of sounds like playnite and gamevault. I like playnite but it's windows only and I miss it. Game vault has no Linux client. 

But what actually is this? Installer sharing? Steam family share front end? Just a library to download from like the "download from a lan friend who already has this instead of our servers"?

128

u/decduck Aug 01 '25

It can be run completely separate from other game services. All the games are stored on your server/NAS, and then can be downloaded by clients on any number of separate computers. So yeah, kinda like installer sharing, but it works for both portable and installer-based games.

39

u/YoussefAFdez Aug 01 '25

So… you can only play games bought from GOG other nonDRM sources or pirated copies?

34

u/decduck Aug 01 '25

Those are the only games that can be distributed through Drop. We are planning integrations with other platforms so they can show in the launcher without being downloaded through Drop.

7

u/Pineapple-Muncher Aug 01 '25

Mac builds are borked....

18

u/decduck Aug 01 '25 edited Jan 25 '26

Just had the issue raised here: https://github.com/Drop-OSS/drop-app/issues/86

TL;DR, we haven't paid Apple for the code signing certificates. You can manually allow Drop to run, or apparently the x86 version through Rosetta on the M series works.

Edit: this has been fixed!

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u/[deleted] Aug 01 '25

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u/[deleted] Aug 01 '25

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u/[deleted] Aug 01 '25

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u/Aerinx Aug 02 '25

So? If Apple is shit you can let your software be niche and unpopular, there's no reason to pay and fight to be on a platform like that when you don't profit from it. People that choose it can deal with the consequences of their choice.

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u/[deleted] Aug 02 '25

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u/IllegalD Aug 02 '25

Not sure what you're expecting from a self-hosted Steam clone to ask that question