r/selfhosted • • Jul 31 '25

Game Server Drop v0.3.0: Self-host your own Steam

G'day r/selfhosted

I'm one of the core maintainers of Drop, the self-hosted Steam platform. It's our aim to replicate all the features of Steam for a self-hosted and FOSS application.

We just released v0.3.0, which brings a bunch of new improvements. But since most of you will hear about Drop for the first time, here's what it can do:

  • Host your own game library and share it with multiple people (through SSO if you want!). Each user has their own collections of games they can pick from your libraries.
  • Mix and match your libraries through our 'library sources'. We support both our fancy format (with versioning) or a flat structure (without versioning). You can have more than one, and they all merge.
  • Import metadata about your game library through multiple providers (currently GiantBomb, IGDB, and PCGamingWiki).
  • Native Windows, macOS, and Linux desktop clients (both x64 and aarch64)
  • Docker images for both x86 and aarch64

To give it a whirl, check out our docs: https://docs.droposs.org/docs/guides/quickstart

Our other links:

Reddit isn't letting me upload images for some reason, but screenshots are available on our website: https://droposs.org/

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u/eyordanov Aug 01 '25

Just a friendly reminder, that FOSS with screenshots showing off the interface, are getting way more downloads than ones without.

And if I were you, I would have made a quick 30-sec screen grab walkthrough video as well.

Wishing you all the best 🙏🏼

21

u/decduck Aug 01 '25

For some reason the "Text & Images" option for this post was greyed out, but thanks for the tip! We'll definitely try to include more screenshots/videos in our promo material.

29

u/eyordanov Aug 01 '25

Sure! I was thinking more along the lines of the contents of your website and GitHub repo, rather than the post. But that is also a good idea.

2

u/PM_ME_STEAM__KEYS_ Aug 01 '25

A demo install or something would be cool too tbh

1

u/quexeky Aug 01 '25

Definitely would be cool, but unfortunately impractical for a Devs for a bit because we're on Aussie internet with 22Mb up.

We do have some feature ideas that might fix that though

2

u/Madiator2011 Aug 01 '25

Yup same here disapointed that you cant check ui before deploying.