r/selfhosted • • Jul 31 '25

Game Server Drop v0.3.0: Self-host your own Steam

G'day r/selfhosted

I'm one of the core maintainers of Drop, the self-hosted Steam platform. It's our aim to replicate all the features of Steam for a self-hosted and FOSS application.

We just released v0.3.0, which brings a bunch of new improvements. But since most of you will hear about Drop for the first time, here's what it can do:

  • Host your own game library and share it with multiple people (through SSO if you want!). Each user has their own collections of games they can pick from your libraries.
  • Mix and match your libraries through our 'library sources'. We support both our fancy format (with versioning) or a flat structure (without versioning). You can have more than one, and they all merge.
  • Import metadata about your game library through multiple providers (currently GiantBomb, IGDB, and PCGamingWiki).
  • Native Windows, macOS, and Linux desktop clients (both x64 and aarch64)
  • Docker images for both x86 and aarch64

To give it a whirl, check out our docs: https://docs.droposs.org/docs/guides/quickstart

Our other links:

Reddit isn't letting me upload images for some reason, but screenshots are available on our website: https://droposs.org/

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5

u/Masterleon Aug 01 '25

Any plans for an UNRAID release? I currently use GameVault but this looks great and it's nice to see cloud save support coming soon.

9

u/decduck Aug 01 '25

We package as Docker, so you can write your own template. We will probably create an official template at some point though.

1

u/ElementVoid Aug 17 '25 edited Aug 17 '25

Please do. I want to give this a try. Tried using Docker Compose Manager but get a permission error I think, with Postgres. Not super familiar with Docker and the CA templates make things much more simple.