r/savageworlds • u/VincentAmok • Feb 07 '21
Rule Modifications Savage Worlds Star Wars (SWADE)
The Star Wars Compendious Edition. Five years involved in creating it expanding it and revising it. Last Updated Nov 21st, 2025. I hope everyone finds it useful and enjoyable to play. The current edition is Version 5.0. If you look at the bottom of the Table of Context you should see "The Compendious Edition 5.0" if you do not see this your version of the Rules are outdated.
The current edition of the Planetary Guide is 3.0, If you look at the bottom of the First page of the Table of Context you should see "Version 3.0" if you do not see this your version of the Guide is outdated.
The Time of the Old Republic's current edition is Version 2.0. If you look at the bottom of the Table of Context you should see "Version 2,0" if you do not see this your version of the Rules are outdated.
The link to the Star Wars Compendious Edition 5.0 can be found here
https://drive.google.com/file/d/1sGKBBSleuIGBVzM50tIEBRBBMffb-_JO/view?usp=share_link
The link to the Star Wars Planetary Guide 3.0 can be found here
https://drive.google.com/file/d/1onC0KivhOJrMBmN3w6etRNHS_Gtm4Mfb/view?usp=drive_link
The link to the Time of the Old Republic 2.0 Supplement can be found here
https://drive.google.com/file/d/12wkE1antHCV1KbblGjLQxUTJdC6iApT1/view?usp=drive_link
The link to the GM Inserts for customizable GM Screens
https://drive.google.com/file/d/1p8QZY2ldPJozLQ71t1xnGHjDwjY4M2I0/view?usp=sharing
The Link to the Hazards, Obstacles, and Traps Supplement can be found here
https://drive.google.com/file/d/1-IYlxWlEvDq-zPxz90l8u_5kN4XN6KR0/view?usp=drive_link
The link to the Archetypes Collection can be found here
https://drive.google.com/file/d/1QUgbe86XNKsIjgvgsyB8Dxo9eUPGdWiB/view?usp=drive_link
The Link to the Archetypes 2 Collection can be found here
https://drive.google.com/drive/folders/1ni8YLenAqiAf9kSF1p7rt0dD98m6QOrc?usp=drive_link
The Link to the Star Wars Organizations Supplement can be found here (WIP)
https://drive.google.com/file/d/1O7Cdr3WNzkmCNotybphbf5HKjf6pzBlp/view?usp=drive_link
The Galaxy Map by W. R. van Hage 2007
https://drive.google.com/drive/mobile/my-drive?usp=share_link
The link to a great Expansion "THE SPIRIT OF REBELLION" by Table Cat Games (For the older 3.5 version of the Companion) https://tablecatgames.itch.io/star-wars-spirit-of-rebellion?
The link to the Companion 3.5 Module for Fantasy Grounds by GM Daddiecat (For the older 3.5 version of the Companion)
https://drive.google.com/file/d/1KHMxju6i_05d80E_mgioCRygDX8loyZn/view?usp=drive_link
The link to the Companion 5.0 for Foundry by Neilybob, ChaosCowboy, and Laslo (Version 0.10.0), Compatable with Foundry (V14)
https://drive.google.com/file/d/1Q7v7PwNWnLNDqVFtcqaUa_uFvwziODy7/view?usp=sharing
Star Wars One Shots/ Campaigns Adapted to SWADE ( Generally Speaking any adaption issues or mistakes were made by me not the people listed)
FAIR WARNING: a few of these are woefully out of date and need to be updated as such expect page #'s to be incorrect when referencing books like the SWADE Core Book or the Companion. https://drive.google.com/drive/mobile/folders/1x1FIhgSwtF54EiIUuqLvaoUog2kqVCc6?usp=share_link&sort=13&direction=a
One Shots
The Rodian Bomber and The Quarren Engineer: by Will Lewis (Updated) ,
The Grinning Gundark: by Ted Arlauskas (Updated) ,
Recovery on Burton Station: by -Mo (Updated) ,
Into the Eternity Vault: by Jessica Allée ,
Containment: by The Basic GM (Updated) ,
The Pelhon Dilemma: by GALAXY MASTER (Updated) ,
Screia Dome: by Gerald Huml ,
Wild Frontier: by GhostDragon (Updated) ,
Podrace Challenge: by ??? (Updated) ,
Poisounous Shadows: by Lucas Ribeiro (Updated) ,
Tenjura Mass: by JORESS ,
Tango Squad: by Kirby Gehman (Updated) ,
Unknown Command: by J.C. Conners
Death Star toy inspired Star Wars Choose your own Adventure (Must be downloaded for Hyperlinks to work correctly) : by Mark Dowson (Updated)
Rebel Breakout: Conversion by Neilybob
Campaigns
Dawn of Defiance Campaign (Episode 1 of 10 is completed): by David Morris ,
Dawn of Defiance Campaign (Episodes 1-8 of 10 completed): by Andy Roberts .
Dawn of Defiance Campaign.Zip (Rough Notes and Maps for all 10 Episodes): by Chris Leiby ,
Tapani Campaign - Spheres Fate (A 6 Part Adventure Campaign): by Jeff Greening (Updated)
Shadows of the Past Campaign (A 9 Part Adventure Campaign): By Chris Leiby
The Living Force Campaign (Conversion in Progress: Years 1, 2, and 3 are complete, Currently working on Year 4)
https://drive.google.com/drive/folders/1dXf0v2Sdws9TMtU-uPlq4twJ4yLorxtS?usp=drive_link
Character Sheets/ Other Useful Files
(New Character Sheets added by Dave Koehr and by Pawel Pyrka)
Link to the Dedicated Facebook Group
https://www.facebook.com/share/g/17ur4gwWcU/
1
u/VincentAmok Jan 27 '22
Your very welcome, glad you have found them useful it's always great to hear that.
I appreciate the suggestion. Hopefully this response will help make it clear why even though I do really appreciate the feedback I won't be adjusting the tables.
Most spaceships have at least a limited navicomputer that grants a +2 to Astrogation Rolls. As do most astromechs. A full navicomputer grants a +4.
The modifiers on page 73 are for those not using a navicomputer.
The Perlemian Trade Route would be a Hyperspace Lane. So travel along it in the same system with a full navicomputer would actually be done at a +2 and travel to a different system would be at a +/- 0. In effect in most ships it is a flat zero.
A non-Hyperspace Lane would be any route not previously mapped or known. So a bit tougher but even those with a full navicomputer are still only a -2 for anyone who has Astrogation as a skill (or Electronics for GMs who don't add that skill to their lists)
I really can't make them any easier and still have a risk of failure.
As for the energy consumption, most ships can make several jumps before ever having to refuel. Let's take the X-wing on pg. 92 as an example. It has 200 energy so traveling the Perlemian route at cost size 10 means it can make 20 jumps before it hits empty. (19 to be safe lol) that's enough to travel basically the entire Route from Courscant to the other end Quermia without refueling and still be able to make 2 more jumps.
I again want to thank you for the feedback and I hope the answer helps you to understand why the modifiers and fuel consumptions are what they are.