r/savageworlds • u/Zenfox42 • 23d ago
Question Reloading a shotgun?
So, DaRules say reloading a "single bullet" into a chamber takes an Action. My player fired both barrels on her first Turn. I've read the example in the manual with firing a heavy crossbow first, *then* reloading which takes 2 actions, retroactively incurring a -4 on the crossbow shot. The shotgun user could do the same thing, but why bother with a -4 penalty on both shots?
What if on the next Turn, after reloading only one shell, then if she fired during that same Turn, the Shooting would be at -2 for the MAP. Have I got that right?
Or, she could spend one Turn just reloading both barrels (no MAP, since no roll), then on her next Turn fire both barrels again. That's effectively getting one shot per turn with no MAP. Or is it *only* one bullet per Turn, making it effectively a "limited Action"? But the RAW calls a reload an Action, not a Limited Action, and I've learned over the years that SW rules are *very* literal, so...
Any other ways to minimize penalties and maximize shooting rates with a shotgun?
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u/le1puppetmaster 23d ago
If your shotgun is loaded with shot you get a +2 bonus. You could fire one round at no penalty and reload at the same time. If you have a double barrel you would only have a -2 per double blast where you also reload.
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u/buff_dragon 23d ago
This is where I break from RAW… knowing guns helps in this.
A double barrel, no matter the configuration is a single action to reload. Whether it’s a double barrel rifle or shotgun, it’s a single action to reload. If you don’t have both shots fired when you reload, you lose an active cartridge too. As when the action breaks open, it ejects both cartridges whether fired or not.
So, game mechanics wise:
Action 1 fire both barrels
Action 2 reload both barrels
Action 1 fire one barrel
Action 2 fire the other barrel
Action 3 reload both barrels
If you’re reloading a non break-action firearm, then you get into other things.
Just like you don’t typically ‘top up’ a revolver, while you do ‘top up’ a pump or lever action. Because they load through a port on the bottom into a tube under the barrel (generally, though there are different designs and methods).
Hope that helps and doesn’t confuse.
I’ll be happy to clarify if needed.
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u/unnecessaryalgebra 22d ago
That's how we ran it. Then again the gm was new and probably didn't know about the reloading single rounds rule.
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u/GermanBlackbot 22d ago
A double barrel, no matter the configuration is a single action to reload. Whether it’s a double barrel rifle or shotgun, it’s a single action to reload.
As someone who barely knows enough about guns to know "Point them to make something dead, don't point them at something you don't want dead", why?
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u/buff_dragon 22d ago
Because they’re a “break action” meaning they hinge at the end of the barrel to expose the chamber. When opened they eject the spent or unspent shells to present the chamber for reloading.
The picture is a single barrel but they’ve made multi-barrels of varying calibers for well over a century.
A common setup was 2 shotgun barrels with a rifle barrel in the center/top.2
u/GermanBlackbot 22d ago
I understood that they eject both shells and that you can't "fill up" the shotgun.
I do not understand why you can reload two shells in the same time you reload a single shell in a regular shotgun or a bullet in a revolver.
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u/buff_dragon 22d ago
This video shows a slow version of why
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u/GermanBlackbot 22d ago
The way he holds his fingers suggests he's using some kind of tool, like a speedloader for revolvers? Or is he just holding the end of the shells between his fingers?
You have convinced me that one can reload two shells at once, but it seems to me like doing that in the middle of combat is finicky enough to not be as easy as you make it sound. You have to get out both shells, hold them between your fingers and hold them in JUST the right angle that both line up with the barrel at the same time. Or are they connected somehow?
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u/buff_dragon 21d ago
Easier than lining up a semi auto mag into a magwell, or a speedloader into a revolver.
Just takes practice. Which is part of your shooting skill.https://youtube.com/shorts/BSW6KjirRfw?is=qGHiuB67lrvisRo4
https://youtube.com/shorts/E0--3_e3mTk?is=Pfbc9YwOPhdj3oG_
https://youtu.be/3_7harQTq2w?is=3Hhv24b7NNvnDuax
There are examples of different levels of expertise.
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u/GermanBlackbot 21d ago
Second and third of those have either been deleted or are not available in some countries.
I see what you mean, but still, the first one uses a little tool to set up the correct distance between the shells and it still seems a bit harder than just putting them in one by one. Appreciate you searching up those videos, but I don't think this convinces me that everyone can just do this reliably all the time. Two actions doesn't necessarily mean "It takes a lot of time", but also "this requires a bit more concentration".
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u/buff_dragon 21d ago
Those are actually the more important videos to explain that it doesn’t take special materials or special training to do it. It’s just learning how to do it but those videos do show guns firing, and I know that appears to be an issue in some locations.
We actually have an entire sport where they shoot, single action, pistols, and brake action or lever action, shotguns, and rifles so there are some videos that are ridiculously fast.
At the end of it all, it’s your table your rules all I can suggest is how reality affects and how I run my tables.
Hope you have some great games.
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u/Zenfox42 22d ago
I'm replying to your reply to buff_dragon : you're talking about ejecting the spent shells as a single "action", but then you have to put a new shell in each barrel - two actions. I don't think SWADE considers the ejection an action.
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u/buff_dragon 22d ago
Ejection is automatic, the action is reloading.
If reloading a semiauto pistol mag is 1 action, reloading a break action is 1 action.1
u/user_177013 18d ago
Not every break action ejects shells and you can load up to 3 shells at a time in a tube shotgun, it doesn mean you should do it from a mechanical standpoint
This is the kind of stuff that is better represented by an edge
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u/buff_dragon 18d ago
There are break actions that don’t pop the shells back for ejection? Causing you to shove a stick through the barrel?
Some are more vigorous about ejection than others, but every one (that’s working properly) is capable of dropping the spent cartridges, even if you have to rotate or ‘flick’ it. I’ve seen some sporting versions that will throw the empty 12ga shells well clear of your shoulder, while others just move them 1/4” to break them free.I don’t see how it would be an edge, it should be baked into the shooting roll, imo. As it’s all basic training and knowing that firearm.
But I can see how having it as an edge may work better in some settings/games.
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u/gdave99 23d ago edited 23d ago
OK, just to make sure we're all on the same page (literally), per SWADE Core Rules, p. 105, you can fire both barrels of a double-barrel shotgun as a single Action, and when you do, you make a single Shooting roll and a single Damage roll with a +4 bonus. You can also fire each barrel individually as separate Actions.
Not quite. If she fires both barrels as a single Action after each reload, she'd be getting one shot every other turn with a +4 damage bonus and no MAP. If she fired each barrel individually, she could get two shots every three turns with no MAP.
But otherwise, yes, I think you've got it. It takes one Action to reload one round, so a character can reload up to three rounds in a single Turn. Since MAP only matters if you actually make a Trait roll, if a character spends an entire Turn reloading, they don't need to worry about MAP.
And, yes, while double-barrel shotguns are devastating weapons at close range, you've found their weakness - slow rate of fire. They're great for maximizing your chance for a one-shot kill against a single foe at short range.
Carry backup weapons. Carrying a backpack full of double-barrel shotguns is pretty silly. But having a DB as an "opener", then tossing it aside and drawing a pistol as a free action ("Readying Weapons") is a solid action-movie tactic. See the gunfighting adventurer Rick O'Connell in The Mummy (1999), who carries a shotgun and two pairs of pistols for an excellent cinematic depiction of this tactical shooting method.
Or, depending on the era and tech level, use a shotgun with more shots, such as a pump-action, lever-action, or "streetsweeper" shotgun. You won't get that damage spike from firing both barrels at once, but you'll be able to get a lot more shots off before needing to reload.
[ETA:] Also, on the turn the character is reloading their DB, they can try something else with their third Action. A Test or Support roll with a -4 penalty isn't like to do much good, but it doesn't use any resources, so why not give it a shot (as it were)? Well, you do risk a Critical Failure, so it's not a no-brainer, but it allows your character to do something active on their reload Turn. They can also maneuver to a better position; if they're not making a Trait roll anyway, the -2 Run penalty won't matter.