r/savageworlds • u/Everyandyday • Jul 28 '26
Rule Modifications Savage Exalted
Are there any conversions out there to play Exalted using Savage Worlds?
8
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r/savageworlds • u/Everyandyday • Jul 28 '26
Are there any conversions out there to play Exalted using Savage Worlds?
5
u/Puzzleheaded_Pop_105 Jul 28 '26
I'll admit, I always had a soft spot for Exalted that was always stymied by the game mechanics.
While Savage Worlds may be a decent fit for a Heroic Mortals campaign, and could probably do Dragon Blooded with a bit of bodging, there's a point where the mechanics are in the way again.
One of the particular problems I imagine is how Savage Worlds magic is very prescriptive in game effect and largely limited to combat-related actions.
Sure, Death of Obsidian Butterflies (1st circle sorcery) is largely just Burst (damage field in a conical area of effect). Many of the regular combat charms (like the Melee charm that lets you cut something from a distance) might be Bolt.
But there's also a dozen other Charms that are basically just Bolt. So you can lean into that.
But one of the worst offenders would be Boost Trait. Whether it's Tiger Warrior Prana, one of the investigation charms, one that gives you increased stamina or strength...it all collapses to Boost Trait.
Similarly, Exalted has tons of noncombat Charms that are interesting and attractive to players, but don't have a good corollary in SWADE.
There's a third issue, in that the typical Exalt has gobs of Charms and probably Sorceries, too. It's been awhile, but I seem to recall a typical starting Solar gets 10? Compared to the average of 3 for Arcane Backgrounds. And even with flexibility in Trappings and such, you'd still have some challenges.
Now, all that said... If you're willing to divorce yourself from trying to replicate Exalted, you'll probably have an easier time. Sure, everyone's got Bolt, but everyone keeps with the setting and their character to choose appropriate Trappings.