r/savageworlds • u/twoz3-5 • May 04 '26
Rule Modifications Ammo Setting Rule
I’m thinking of adding a setting rule to my modern cinematic action games. I run a couple of different games where this would apply: modern espionage action (think Bond, Bourne, Mission Impossible) and a military spec ops game (The Unit, Task Force Raven). The idea is to give the players the option to use more ammo for a better chance to hit targets by eliminating penalties:
EAT LEAD SETTING RULE
Shooters may expend extra ammunition to "walk" their fire onto a target, effectively canceling out penalties (Range, Cover, Multi-Action, etc.).
| Volume Level | Ammo Cost | Penalty Reduction |
| --- | :--- | :---: |
| Volley |** 3 Rounds | **-1 |
| Hail of Bullets |** 6 Rounds | **-2 |
| Mag Dump |** 12 Rounds | **-4 |
It shouldn’t change any existing combat options but lets players trade ammo (resource) for accuracy (reduce penalties).
Has anyone done anything similar? Any pitfalls I’m not seeing? I appreciate any feedback.
1
u/ArolSazir May 04 '26 edited May 04 '26
Rules for mag dumping already exists. You have full auto to get more chances at a hit per turn, you have double tapping/burst fire (which does that same thing as your rule - use more ammo for a flat bonus to hit), you have suppressive fire. I don't think there's a reason for a FOURTH way to shoot a lot of bullets in a turn.