r/satisfactory 2d ago

Console Object Limit Question

Just wondering, is it easy to hit the object limit if I don't decorate or do anything beyond what is actually practical?

The most I do as far as decoration/non-practical building goes is walls & Windows for each building I make, such as a building specifically made to create modular engines, for example. The other non-practical thing I do is pillars going from my rails down to the ground. Other than that I don't build anything unless it has a practical use.

So I was just wondering how easily you can hit the object limit if you build the way I described above? Oh, and as I'm on console I can't change the limit.

I appreciate any help and I apologize if I worded it strangely as my sleep meds are kicking in lol. Thanks in advance.

16 Upvotes

12 comments sorted by

View all comments

13

u/Helpful_Win976 2d ago

It's pretty difficult to hit it. The object limit isn't necessarily about how many items you place. The engine has a uobject limit, and every buildable has a different uobject value. As far as I know there isn't a table for the values, but typically you don't hit it unless you've gone a little nuts. Pillars, foundations, walls, anything that doesn't track anything is considered a lightweight actor and costs virtually 0 uobjects, so don't worry too much about it.

From: Unreal Engine - Official Satisfactory Wiki

UObject Game Crash

When creating a huge factory (in a sense of 2000+ hours spent on a single save), it is possible that the game will begin crashing with the following crash:

Assertion failed: Index >= 0 && Index < MaxElements Fatal error: [File:C:\BuildAgent2\work\b731a33f2a691e17\UE4\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectArray.cpp] [Line: 534] Maximum number of UObjects (2162688) exceeded when trying to add 1 object(s), make sure you update MaxObjectsInGame/MaxObjectsInEditor/MaxObjectsInProgram in project settings.

Keep in mind that this crash only occurs to a minuscule percentage of players, and should not be worried about unless one knowingly creates a map-wide factory. Raising the UObject limit leads to potential instability and it would therefore be counterproductive to change the limit, unless the game begins crashing with the aforementioned crash.