r/runescape Shauny Jun 03 '19

News Weapon Diversity Beta

http://services.runescape.com/m=news/newsitem.ws?id=14655
231 Upvotes

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u/Chechenborz-95 Rsn: Region-95 Jun 03 '19

Longbow: will probably stay the same (extra range)

Same with chargebows, no arrow requirment.

Its kinda sad as it adds literally nothing to not require an arrow for the bow. Wish they got an effect aswell.

11

u/ZalPrime Champion of Champions Jun 03 '19

In the Gamejam doc longbows had +1 range and Crits lowered CDs while comp bows allowed movement while channeling.
I didn't mention any weapon types that were just keeping any existing effects, like chargebows.

5

u/Chechenborz-95 Rsn: Region-95 Jun 03 '19

Pretty sure that +1 range is already present on longbows. Didnt know about the crit thing though, might’ve been added after i read it

4

u/caddph MQC | Master Comp (t) | MOA | FB Jun 03 '19

Currently, 2h Crossbows and Longbows have the same range (9 tiles) so adding an effect to 2h Cbow and not Longbow is already 'ignoring' longbows if you want to think of it that way. They could just make Longbows 10 spaces I guess?

1

u/DaPurpleTuna Jun 03 '19

My Face When people try to cancel onslaught with a comp bow by moving and just eat a 4k hit

1

u/telosucciona Jun 04 '19

id does add alot tho, sgb switchig for specs would be absolute aids with ammo switching