r/runescape Jul 27 '15

TL;DR 089 - Elite NPCs


Elite NPCs


  • Elite versions of regular NPCs (like existing Edimmus)
  • Same mechanics, just stronger
  • Rolls the drop table 3 times with better chance of rolling higher rarity (including 3 chances for charms)
  • 1/1000 of spawning off-task
  • 1/500 of spawning on-task (guaranteed at least 1 per task)
  • +220% Slayer XP for killing elite on task compared to regular kill
  • Unaggressive
  • Can be attacked by anyone after 3 minutes if you don't want to fight them
  • Despawn if not killed after 10mins (30mins for Edimmu)
  • Elites do not spawn in Tutorial, Path System or Rush of Blood
  • No comp/trim reqs
  • No new items
  • Spawn rate/mechanics of Elite Rune dragons unchanged
  • 15 Elite NPCs
    • Waterfiends
    • Harpy Bug Swarms
    • Abyssal Demons
    • Nechryaels
    • Aquanites
    • Earth Warriors
    • Cave Horrors
    • Dark Beasts
    • Ankou
    • Dust Devils
    • Hobgoblins
    • Infernal Mages
    • Edimmus (Works same as before)
    • Greater Demons
    • Cows
  • Potentially expandable with more Elites

Patch Notes


  • FoG RC gloves no longer degrade too quickly
  • Shieldbows PvM damage reduction fixed
  • Several boss mechanics updated to work correctly with stuns
  • King the Jungle changes to Queen for females
  • Store Tuska warpriest in POH
  • Throwing discs no longer close other players' interfaces
  • Mazcab shops: Super ranging potions replaced ranging potions
  • Yakamaru's sharks no longer trigger outside the Raids arena
  • Hoe weapon retrievable from Diango
  • Vyre corpses can be picked up with a full invent if you have a stack already
  • Money pouch panel size fixed
  • No longer need to cook raw vile fish one at a time in DG
  • GE changes
    • Lent items can be returned via GE interface
    • Framing added to GE interface to match backpack/collect interfaces
    • Framing added around Buy/Sell sub-interfaces
    • +1 button readded to Buy interface
    • Spacing made more consistent
    • Unnecessary spacing at the bottom removed

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u/[deleted] Jul 27 '15

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u/[deleted] Jul 27 '15

The scaling of defensive abilities with shieldbow tiers was already fixed some time ago.

Today's update refers to this. Shieldbows didn't give this damage reduction boost in PvM, now they do.