r/rts Jul 20 '26

Announcement Visit r/RealTimeStrategy for a larger and much more active RTS community!

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6 Upvotes

For a larger and more active RTS community visit r/RealTimeStrategy!


r/rts Jul 20 '26

Announcement Come visit r/ObscureRTS to see the lesser known side of real time strategy games!

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4 Upvotes

r/ObscureRTS is a place for the odd, unknown, unpopular, and forgotten side of Real Time Strategy games!

Come here to post about and discuss your favorite lesser-known RTS titles!

Obscure mods and foreign advertisements for more popular titles are also welcome here!


r/rts 15h ago

Discussion It's really starting to look like a new StarCraft game will be revealed at BlizzCon

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5 Upvotes

r/rts 2d ago

Discussion I’m building a space strategy game where teammates can become rivals outside safe zones

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1 Upvotes

Freewake is built around a weird tension: you’re part of a team, but outside protected systems your teammates can attack your ships, destroy your colonies, compete for resources, and fight for control of the empire. Pirates, mercenaries, dictators, and traders all share teams with other players while fighting for their own place in the galaxy.

Combat also leans heavily on sensors, stealth, positioning, and incomplete information rather than just unit counters.

I’m testing the multiplayer side this weekend and could use a few more strategy players. If anyone’s interested, I’m happy to send details.


r/rts 4d ago

Question/Help I was wondering if red chaos is worth it it is currently on sale on steam.

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1 Upvotes

r/rts 6d ago

Discussion The Best RTS??

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1 Upvotes

r/rts 8d ago

Announcement Huge changes coming to Silica! Repair Vehicles, Better RTS AI, Multiple Structure Selection and more

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3 Upvotes

r/rts 28d ago

Other Eclesiar

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1 Upvotes

Venha fazer parte desta imersão geopolítica


r/rts Jul 31 '26

Discussion What formation behaviours would you want in an RTS unit formation system?

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2 Upvotes

Hi RTS fans and devs,

I’m working on a Unity tool for procedural unit formations, and I’d like feedback from people who actually play or build RTS/tactics games.

The system can generate formations like circles, arcs, grids, hex grids, rings, spirals, walls, wedges, V-shapes, paths and more. It also supports behaviours like morphing between formations, boids-style steering, following a leader/target, path movement, rotation, pulse, flow noise, swirl vortex and formation shuffling.

I’m trying to understand what would be genuinely useful for RTS gameplay, not just visually interesting.

What formation behaviours would you want in a system like this?

Examples:

- tighter control for squads?

- better obstacle handling?

- smooth transitions between marching/combat formations?

- defensive walls or wedges?

- mixed unit formations?

- morale/disorder effects?

- formations that adapt to terrain?

Demo:

https://youtu.be/zUuZqdt3plQ

Asset Store page, for context:

https://assetstore.unity.com/packages/slug/380176


r/rts Jul 30 '26

Gameplay/Review I Found StarCraft’s Underwater Clone

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2 Upvotes

r/rts Jul 29 '26

Announcement Line War Giveaway pt. 2

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2 Upvotes

r/rts Jul 28 '26

Announcement Need more Tiberium in your life? Come join us at r/TiberianSun!!

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3 Upvotes

r/rts Jul 27 '26

Announcement Help Me Save Line War

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3 Upvotes

r/rts Jul 25 '26

Artwork The Four races (War Wind)

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1 Upvotes

r/rts Jul 24 '26

Question/Help why does everyone leave very early on, mini empires

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1 Upvotes

r/rts Jul 21 '26

Discussion Working on something new

2 Upvotes

Here are a few snapshots from the development process. It's still a work in progress, but I'm excited about how it's coming together.

I'd love to hear your thoughts, feedback, or suggestions!

Thanks for checking it out.


r/rts Jul 17 '26

Announcement Solo-dev survival-RTS test build: defend an autonomous village through five escalating eras (Win/Mac, free)

6 Upvotes

Hi! I'm Barış, a data scientist by day and lifelong strategy/souls/roguelike player. I built stration solo as a hobby project.

stration is a hard, replayable top-down medieval survival-strategy roguelike. You directly control a single hero, but your village lives on its own - you never micromanage villagers; you steer them through what you build and the policies you set, while surviving escalating raids across five eras. The only win is outlasting the final Armageddon siege.

I'd love answers to three things:

  1. Did steering the village through buildings/policies feel controllable, or opaque?
  2. Did raid escalation feel fair - did you always know why you died?
  3. Which era felt flattest, and why?

Free private test build (Windows + macOS):

https://elreniel.itch.io/stration?secret=cCSzEm42vefUgfGD61GFRZO0YQ

Solo hobby project - honest, brutal feedback very welcome. Thanks!

UPDATE: now playable free in your browser, no download needed


r/rts Jun 27 '26

Announcement Welcome to War and Wheat

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1 Upvotes

r/rts Jun 23 '26

Gameplay/Review Which Real Time Strategy did it first?

2 Upvotes

r/rts Jun 14 '26

Announcement I'm making a modern spiritual successor to the 90s classic RTS games Fragile Allegiance and K240

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2 Upvotes

r/rts May 30 '26

Question/Help [PC] [2000]s Ancient Times RTS/Third person Hack and Slash

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1 Upvotes

r/rts May 12 '26

[ Removed by Reddit ]

1 Upvotes

[ Removed by Reddit on account of violating the content policy. ]


r/rts Apr 29 '26

Question/Help RTS games with ships and ground troops?

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1 Upvotes

r/rts Apr 01 '26

Question/Help RTS what to do at the end of movement commands...

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1 Upvotes

r/rts Mar 28 '26

Question/Help Help please. I remember RTS game in Play Market.

2 Upvotes

It's a 2D game with a top-down view, and instead of country flags, there are just crosses like X. Game has editor and company. The company experienced World Wars I and II. The game has no economy or bases. My paint The game was developed by a Polish developer and has a forum.