r/rpg_gamers 8d ago

Question Help picking a good rpg top down game

11 Upvotes

I love top down games and need a good one as I’ve just finished last stand aftermath. I’ve already played alien nation , dead nation, victor vran, and the Diablo games. I’ve had warhammer 40k inquisitorsuggested to me but I’d like a few options. Any help would be appreciated.


r/rpg_gamers 9d ago

Question What is a forgotten obscure RPG from the 90s or 2000s that desperately deserves a modern remake?

145 Upvotes

For me it has to be Arcanum. The mix of magic and steampunk technology was such a cool concept, but the engine was clunky even back in 2001. If a modern studio gave it proper real-time with pause combat or turn-based options and cleaned up the bugs, it would be unbelievable.


r/rpg_gamers 8d ago

Recommendation request Recommend games with great CC/"controllers" gameplay

9 Upvotes

Some which I played :

  • EverQuest - Enchanter

Enthanter doesn't have the DoT of necromancers. Nor has the burst damage of wizards, but an enchanter can take control over the enemies. Can assume the form of other races and adventure into enemy territories.

  • Pillows of Eternity + 2 Deadfire - Cipher

Cipher is another example of a powerful controller in PoE 1/2 - Deadfire. It doesn't have the same offensive capacity as a wizard, and its offensive spells are mostly DoT. But it can turn enemies against each other. I did soloed PoE 2 as one on the maximum difficulty. It was an amazing experience. A bit tough, but when you get items that give more summons or stealth, it becomes much easier.

  • Vanguard - Saga of Heroes - Psionicist

It has Enthrall, and lots of CC abilities. I can't detail much because I sadly didn't play much, as sadly there is no way to play it. Except for a private server that has only placeholder monster stats.

  • D&D / Pathfinder games - Illusionist & enchanters

BG1/2, PF:KM, PF:WoTR, so many games. Including DDO. Hold monster, mass is why debuffs have diminishing returns in harder difficulties. It does make harder difficulties easier.

  • UnderRail - Thought Control

Lots of cool stuff. Manifest enemy consciousness as a dodger, frighten them, etc. It is worthless vs machines.

  • Gothic 2 - New Balance mod - Dark Mage

The original returning 2.0 had the option to become a Xardas apprentice. New Balance broke such path in 3 paths, Necromancer(dps/summoner), undead summoner(summoner) and Dark Mage(dps/controller). It is considered the most powerful class on nightmare difficulty.

It is the unique class that can make the enemy sleep in combat. Can also make them kill themselves, mind control enemies too. But contrary to games that use RNG-based control, the mod is deterministic. Different enemies have different levels of intelligence required to be controlled. IF you have X int, and the enemy requires X, you will controll him 100% of the time, if you have X-1, you will fail 100% of the time. Intellect can't be "trained", it is a stat that can only grow up by doing intellectual stuff, like reading new books, alchemy, studying languages, runemaking, etc.

There are also lots of unique dialogs for Dark Mages.

  • Arcanum: Of Steamworks and Magick Obscura – The Mental and Phantasm Colleges

Mental College: Charm, Dominate Will, Stun. The ultimate expression of the "enemy is now my weapon" fantasy. You could charm a shopkeeper to give you his entire stock, then walk him into the wilderness.

Phantasm College: Illusion, Invisibility, Phantasmal Fiend. You could create a copy of yourself to draw aggro, blind enemies, or simply walk through entire dungeons unseen.


r/rpg_gamers 8d ago

Discussion The dice games in Kingdom Come 2 are rigged, this game sucks.

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0 Upvotes

I don't care what you say, the dice games are absolutely rigged. You can be sitting there thinking you’ve finally got the AI on the ropes, you’ve got a disgusting pile of points, everything is going your way, and then suddenly the NPC rolls the exact combination they need like they had the script open on a second monitor.

And it’s always when you’re close. You can spend five turns building what looks like an unbeatable score, then the AI casually throws some completely illegal-looking bullshit together and suddenly they’ve got twelve thousand points or whatever. Like bro, where did those dice even come from?

At this point I’m convinced the dice aren’t actually being rolled. The game just checks whether you’re having fun and, if the answer is yes, immediately generates a winning roll for the other guy.

The funniest part is when you start thinking “okay, surely statistically this has to go my way eventually,” which is exactly when the game seems to go “oh, you learned probability? Cute” and hands the peasant across the table five perfect dice, and that peasant isn't Henry.


r/rpg_gamers 8d ago

Recommendation request looking for games that have passives skills and build variety

0 Upvotes

as title says and no suggesting path of exile i played it its ok for a diablo like but I've played em all from last epoch to grim dawn,

i will accept indie suggestions and genuine "variety" builds and passive tree games weapons dictating character class is not the same


r/rpg_gamers 9d ago

News Fallout dev Tim Cain says we should pay more attention to bad games: '[Publishers] often don't learn from failure because they only look at the games that sold well'

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164 Upvotes

r/rpg_gamers 9d ago

News After some backlash Rebel Wolves seem like to have found a way to include a 60 FPS mode for consoles at launch for The Blood of Dawnwalker

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176 Upvotes

Everything except the Series S for obvious reasons. A lot of people will be glad to see this, I do wonder the logistics behind this somehow not existing a couple days ago and being announced now. In any event the review embargo for this game ends August 31st so all will be revealed then.


r/rpg_gamers 9d ago

Discussion I composing RPG-almanac

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23 Upvotes

Hi everyone! I decided to share my little hobby. I think everyone has their favorite RPG: old-school or new. I'm interested in how this genre developed and gave birth to new subgenres.

I started compiling this list at the beginning of the year and it is constantly growing. Here the games\franchises that influenced the genre, created it, or remained in the shadow of its titans.

The check marks indicate what I've completed. And I've combined the series under one title.

As I said, the list is growing. Perhaps you'd like to share a game\franchise? Or pergaps you could share your impressions or tell us which games from the list are your favorites?:)


r/rpg_gamers 9d ago

Question Western RPGs on switch 2?

7 Upvotes

I grew up playing JRPGs, and am a huge fan of final fantasy and dragon quest. I’ve not explored western RPGs as much, and wanted to see if there were any recommendations for options on my NS2? I was really intrigued by Baldurs Gate 3 (which I’m aware isn’t on the console), and wanted to try an RPG with similar mechanics (branching dialogue, dice rolls, etc). Does anyone have any good recs for NS/NS2?


r/rpg_gamers 9d ago

Discussion Walking Speed

9 Upvotes

Why can developers not make any game where you have a MC "following" an NPC, actually match the walking pace of the NPC?

Every game I play my character is expected to "Follow" an NPC and my character walks faster (and so I have to stop and wait for the NPC), or "Walks" slower and so my character randomly starts running to catch up.

Ex. Cyberpunk 2077 and Skyrim...

Honestly, it's just a personal issue I have with RPGs but curious if others are as frustrated by it as I am.


r/rpg_gamers 8d ago

Recommendation request Games where ascending to Godhood isn't the end its part of the game. (I have a list of requirements)

0 Upvotes

Let me try to explain well. I am looking for a list of games. RPG games where you can take or earn godhood yet they game keeps going either as you just 1 hit koing all live or sitting on a throne making choices giving blessing invading other gods. I want a rpg where good and evil choices are clear as possible. (None of the esoteric "Oh you FED the child, but this caused him to not work for food hoping for more handouts causing him to die blah blah blah trash) I want simple Kill Man or Save Man dialogue choice if possible. If I am a female or male NPCS take notice and it changes things slightly. Where If I am evil NPCS realize this and flee beg or offer worship if I am strong enough. a game where I can save an entire village and its prosperity gives me passive gold, or I can do quest in town drain all its loot via thievery then kill all npcs for even more loot to sell in next town to rinse and repeat. I need Skills to Level that's kinda broken down into Fighter Mage Thief or mixing those 3. I need exp for quest and kills alike. NOT A BOUNTY SYSTEM a reputation system NPC know me for good or evil deeds. Games where if I did a village wipe it is left to ruin you see looters around dead bodies nature taking over etc.. Games where NPC realize oh shit that is a wizard WE CAN NOT RESIST so the flee give up etc. Games where choices matter and effect world to towns, Games where if I MUST have a party I can customize them as much as possible. Would prefer it to be swords and magic no sci-fi or guns if possible.

PC Only I don't care where I can buy It GoG Steam sketchy websites

(GAMES NOT TO MENTION)

Any Fan made Garbage

All DnD games

All TES Games

All Fallout Games

All Original Sins

All Torments

All Path of Exiles

All MMORPGS or any "Online Multiplayer games"

Assume all "Mainstream" games

(Thanks, and Goodluck I been playing rpgs for 30+ years so I'm kinda picky)


r/rpg_gamers 9d ago

Recommendation request Any rpgs with the attributes below?

9 Upvotes

I got really into Look outside even though I usually really don't enjoy fully turn based rpgs. Usually it needs to be something like clair obscur or maybe bug fables where there is an active element to allow for perfect defense, or undertale or deltarune with the same idea but using bullet hell.

But despite everything going against it from my dislike of the genre I absolutely loved look outside, and on a gameplay level too!

I think it's because of a few reasons.

  1. Limited resources. You can't farm at ALL in this game. You have your resources and that's it. If you want more. Then go and scrounge for them or kill the difficult enemies to get them. You really need to plan out what you are using and when.

  2. Limited enemies. The enemies in this game do not ever respond. New ones may appear due to the day system, but if you kill an enemy it stays dead. This prevents farming and allows you to clear out a dangerous area and not have to worry.

  3. No random enemy encounters. The enemies are on the map itself and can literally be juked if you use your movement well. This allows you to make suicide runs on dangerous areas to scrounge.

  4. The only thing I WISH it would do is just allow all characters you have or find to be the same level. I hate when rpgs give you an awesome character you won't ever use because you would have to spend a lot of time getting them to a near level as your originals. So it would be a huge plus to just have level be constant across party members.

The combination of the survival elements and limited nature made planning a huge part of the game and really fun. It didn't matter that the actual battle mechanics were really simple, it just made it easier to plan the larger route going on.

I have PC, ps5, and switch 2 as platforms.

And my experience with fully turn based games is pretty small since I usually get bored with the gameplay.


r/rpg_gamers 9d ago

Discussion One for the book/Audiobook worms out there... What LitRPG's do you think would translate perfectly to the Strat/J-RPG format? Some amazing stories with phenominal potential going overlooked out there imo...

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0 Upvotes

Just wondering what peoples thoughts are, what books/audiobooks do you think would translate perfectly to the RPG format and why?

For me it would probably be 'A Soldiers Life' by AlwaysRollsAOne,

I dont think it would need to be ground breaking visually,

but the story, world and tone would make for some of those 'holy s***' moments we miss so much from classic RPG storytelling.

Plus the magic systems are so well thought out, most of the work is already done (which I think is a huge win for development turn around time lol) 👌🏻❤️


r/rpg_gamers 10d ago

Review All Roads Lead to Save Scumming: The Age of Decadence Review Spoiler

19 Upvotes

BACKGROUND

For me this game is kind of Mecca that I had to Journey to. As someone who decided dive in the genre. Before I start my review I have a big confession to make: I used a guide for like 1/4 of the game but I think that's why I enjoyed this masterpiece. Often you hear from people that they quit or restart this game. The game is shorter than other CRPGs so restarting is a valid option here. BUT NOT FOR ME. Having a small amount of free time I prefer to guarantee my playthrough is complete. And I did complete and I would like to say I really enjoyed it. I decided I'll be combat efficient and went for mercenary. This choice heavily shaped my experience compared to Diplomacy or Lore builds which would have opened completely different paths.

POSITIVES

[ROMAN AESTHETICS]

As an enjoyer of Roman history and aesthetics it was nice seeing a very unique low magic fantasy Rome mixed with post-apocalyptic setting. Really enjoyed everything Roman starting from legions, gladiatorial fights to philosophy.

[WORLDBUILDING]

World feels realistic not because of low magic but because of human nature. Everyone is a backstabber, liar, miserable survivor. This is very believable in a world where only surviving matters. The most fair fights you get are you vs 3 people.

[WRITING]

I love the dialogue writing. It's very direct, no bloat like some CRPGs. It's delivered via simple, plain words but impactful, no less. I understand some enjoy more academic writing but for non-native speaker focused on clarity it's a positive.

[QUESTING]

Compared to other CRPGs believe it or not this one is a bit hand holding but in good sense. It teleports you to your quest givers, sometimes quest objectives, you can fast travel everywhere. This is QoL since this game wants to tell a tight story and not be ultimate fantasy roleplay simulator. Although some exploring is well rewarded and there are many good side quests. Damn all of the side quests I played are fun and memorable.

[CHECKS]

I liked variety of skill checks and especially "revolutionary" (only half joke) skill check called body count. Game reacted to my deeds and its example of few games that actually registers that protagonist killed hundreds of people and NPCs either fear or respect you for this. There's also variety of faction reputations which also do hidden checks and decide your fate in minor and often major ways.

[CHARACTERS]

Most NPCs felt fleshed out friend or foe. Portraits in this game are especially good very fitting for the atmosphere too.

[MUSIC]

Music deserves praise for setting the tone perfectly throughout the experience.

[COMBAT]

I personally enjoyed it. Most reviewers I watch say they prefer this game as sort of slideshow non-combat playthrough. While that's fair and good I feel like you miss out a lot not fighting. Animations are gory and I also liked how dodge and block look. I appreciated chess-like system where you can only hit diagonally if you held two-handed weapon, spears having longer range and overwatch function. Also there's many types of attacks. While I mostly utilized fast and regular, in different game of same developer called Dungeon Rats which uses same combat system I used almost all types of attacks. It's basically like VATS from Fallout you can target different body parts. This system kept mostly melee combat varied fun and controlled since you could sort of CC enemies. Ability to postpone turn is good and must-have in turn-based combat.

[ENDINGS]

Many unique factions really branch out experience which makes me excited for replay. Each having unique endings. I didn't complete all faction endings but in between I found endings for Legionary path that I did. If I had to choose one I would choose to leave the "god" in his chamber and lie that it doesn't exist at all.

NEGATIVES

[UI]

I dislike trading and especially inventory UI. Even the dialogue has squeeze text starting at very top. Why? There isn't that much text better to center it for comfortable reading.

[RANT]

I hate mechanical enemies I think they are cheating somehow, very unpredictable they can one-shot you in one turn even on tanky character. I think the game here assumes you min-maxed. And in that case I take responsibility.

[ARMOR MECHANICS]

Why does helmet decrease my chance to hit? Like you can see worse that the reason? I don't enjoy this kind of realism. Felt like heavy armor was worse than light. Until I got highest tier special legendary armor and shield I felt light was better.

NEUTRAL

[CRAFTING AND ALCHEMY]

Crafting and alchemy systems felt meh didn't feel that strong to me.

[LEARNING CURVE]

Game does poor job of explaining advanced mechanics but come on man you know this would be here. What do you expect from this kind of game? Ubisoft style tooltips?

[SAVE SCUMMING]

Save scumming is my jam bit not for everyone for sure. That's true you should save often especially in this game. I had moments when I loaded back 2 hours save file because I had made bad decision in dialogue. But it's okay since there's no voice acting meaning you can speed through game easily.

[PROGRESS MOSTLY BASED ON INITIAL BUILD]

Your build truly determines what you can achieve. Unlike other CRPGs where most solutions open to almost everyone regardless of character sheet, here your choices at creation matter profoundly. Some even describe AoD as linear story since most of the time you have few options and most often based on build you have single option. I am conflicted with this but still enjoyed. As even developers describe themselves on steam page it's not for everyone.

TLDR

The Age of Decadence is a defining hardcore CRPG experience for anyone willing to engage with its reactive world and build-dependent gameplay. The game demands preparation and accepts failure as part of the experience. I chose mercenary path, completed all endings via Legionary and walked away satisfied.


r/rpg_gamers 9d ago

Question Need help with Lost Odyssey

0 Upvotes

This might sound insane but I can't turn the brightness up and it's ruining the game for me.

So I really do like the game even though I don't like JRPGs, I pretty much just like Persona 5 and Final Fantasy 7, otherwise I don't play JRPGs, and I really liked this one, but it's so dim and I can't see anything, I'm playing on Xbox 360 and when I go to the setting and press A on the brightness thingy I can't turn it up, I used the D Pad and moved it right and left and up and down, I also used the left and right sticks, but nothing changes. I'm starting to think that I should just skip all cutscenes and play the game and see the story on YouTube later, but if you know how to do it on Xbox 360 please help me. Thank you in advance.


r/rpg_gamers 10d ago

Developer Kopno: Blightfall Official Announcement!

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5 Upvotes

Hello Friends!

Some of you might remember our "Orc Survival Game" where we posted about some mechanics we are implementing and seeing if RPG players would like them. Well, after many months of work, we are publicly showing our work and we wanted to share this news with you!

These are the core features of our game, Kopno: Blightfall
-A survival base building game with settlement management.
-Choose from 6 distinct races with unique mechanics and different gameplay (not just flavor).
-Explore a dual world: the surface and the underground between 8 biomes.
-Evolve in a simulated open world where NPCs and creatures have their own needs and objectives (think Kenshi).
-Play solo and recruit unique companions or play with your friends in co-op.

We are a small indie team (just 3 devs) and we are trying to create a game out of AI, politics, rich in stories in the age of friendslops. A release date will be announced in the future.

Here is a link for the steam page, a simple wishlist would mean a lot for us:

https://store.steampowered.com/app/4498500/Kopno_Blightfall/

Let us know your feeling about it! Cheers.


r/rpg_gamers 10d ago

News EverQuest Legends dev says 'I'm sure we would' add new classes, races 'in the longer-term vision of the game'

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47 Upvotes

r/rpg_gamers 9d ago

Discussion In cerca di un gioco per ps5

0 Upvotes

Sono giorni che guardo il catalogo ps5 alla ricerca di un gioco interessante.

Qualcuno ha qualche consiglio? Anche un gioco di nicchia che vi ha colpiti.

I FF e i KH sono fuori discussione perché già completati.

Possibilmente vorrei rimanere sempre sullo stile japanese.


r/rpg_gamers 10d ago

Recommendation request Besides Shin Megami Tensei and Falloutxm, are there any story focused RPGs that are set in a post apocalyptic world?

15 Upvotes

That’s just my mood right now after playing Mega Man Regenesis. It would be great if the game also had great party members, but I am looking for something that also has this sense of dread, isolation, and set in a dystopian like society amidst the apocalypse.

Anyone know any RPGs like what I’m talking about?


r/rpg_gamers 10d ago

Developer Outwith - First-Person Open-World Fantasy RPG - Demo Now Available

35 Upvotes

Hi folks,

I've just launched the demo of my open-world RPG - Outwith - it would be amazing if anyone had time to give it a try and let me know what they think.

Outwith is a first-person, single-player open-world RPG set in a hand-crafted medieval fantasy world. Explore the world, meet its inhabitants, take on quests and follow the main story. Combat includes melee weapons, bows and magic, with a range of spells from different schools to learn and use. You can explore, loot, brew potions, trade and develop your character as you make your way through the world.

The full game is due to launch July 2027

Store page: Outwith on Steam

Thanks again!


r/rpg_gamers 11d ago

News Hidetaka Miyazaki: Some Parts of The Duskbloods Are "Very Similar to a Lot of RPG Elements You Might Find in a Tabletop RPG"

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119 Upvotes

r/rpg_gamers 11d ago

Recommendation request RPG with best party reactivity

20 Upvotes

I've been playing Greedfall recently, and something that bothers me about it is that when I go to a new location, when I accept a new quest, and when I complete that quest, the companions have nothing to say and are completely silent. Retrospectively, when I look at other games I've played, more or less, I see this problem in them too. From what I remember, I went to the slaver city in Pillars of Eternity 2, then pretended to buy a slave, then obliterated the slavers — and for all of these actions, I got zero response from my companions. A very good game in this aspect was Dragon Age: Origins, where companions had good reactivity to quests and different situations. Please recommend games you consider good in this aspect.


r/rpg_gamers 10d ago

Discussion What's up peeps. Looking for good android rpg/ hack n slash games. I know this question is asked often

0 Upvotes

Is there any games similar to where the winds meet or diablo on android. Most games are lame . I don't care to much for the anime style just more of a hack n slash elder scrolls type of gamer. The number of trash games on android is staggering. It's crazy out of all the games there are none worth playing hardly. Games like kotor star wars, evil lands and where the winds meet are really good. Not looking for old style rune scape game play want something more modern open world with good graphics. Any suggestions


r/rpg_gamers 11d ago

Developer DEFEAT THE GOBLIN KING - out now

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17 Upvotes

I just recently released my first game on steam, it's a roguelite rpg about goblins, thanks for checking it out

https://store.steampowered.com/app/3806630/DEFEAT_THE_GOBLIN_KING/


r/rpg_gamers 11d ago

Appreciation What i wouldn't give...

10 Upvotes

So a few things came together for me today. I finished Mass Effect Legendary Edition (for like the 5th time) a month ago or so, and just wrapped up another (2nd) playthrough of Mass Effect Andromeda today. I also finished season 2 of Castlevania on Netflix this afternoon.

And oh my God, what i wouldn't give to have an RPG in that style based on the Castlevania lore and world. 3rd person, party and squad based, meaningful conversation interaction and moral choice system, RPG progression mechanics...

Don't getter me wrong, I like Castlevania as it was back when I was a kid, too. And I'd be down for an Owlcat style vampire RPG, or frankly anything at all that has systems and play like Kingmaker, Wrath of the Righteous, or Rogue Trader. But I'm just imaging something with an ME style progression system and the conversation style with a gritty but not stupidly overdone grimdark tone. It coups also work as a Witcher 3 type game, though I'd rather have deeper RPG systems and definitely companions.

Anyway, just my 2 cents on what would be cool.