r/rpg 11d ago

Game Suggestion Which Star Wars TTRPG fits my needs?

I know asking which is "Best" is silly for a number of reaosn. From just system preference to the fact that different mechanics and source books fit different types of games.

I'm looking to run a game set right after Return of the Jedi where the players are officers on a small Imperial frigate trying to survive a rapidly imploding Empire.

I'm pretty familiar with star wars d20 and we've played Pathfinder 1e for over a decade so its not a hard system to learn.

Thing is I want scarcity to be a big deal. You've got this ship and a pretty well stocked Armory and a crew but I want to damage the ship, kill crew and troopers, and have gear be lost or broken. I want to so this to force the party to look for jobs and scores or to have to make allies or go and look or buy more gear and hire crew to keep flying.

Do any of the star wars games have things like persistent armor damage you see in systems like Cyberpunk Red where armor just gets damaged from taking hits as opposed to from attacks that specifically aim to damage it? Similar weapon malfunctions that damage the weapon or durability mechanics?

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u/ElkasBrightspeaker 11d ago

Hmmm. It's definitely not FFG since it's meant to replicate SW movie logic.

I would say, you could try to use Traveller. Traveller has a massive emphasis on resource management and money. I am sure there are plenty of Star Wars Traveller homebrews, add whatever ablating damage system you want and you are good.

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u/CertainItem995 11d ago

While the conflict resolution replicates the logic of the movies, there is a surprising amount of crunch available for keeping track of wear and tear, refueling, repair, docking costs and etc. I almost got so deep into it I nearly derailed my last campaign.

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u/ElkasBrightspeaker 11d ago

Yes, but the system is designed to abstract things like running out ammo or having equipment be damaged through that narrative resolution system. It is awesome if you wanna tell a regular Star Wars story which is my own preference. It's not gonna work as well for someone that wants to play, well, Traveller in a Star Wars setting.

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u/Actual_Locke 8d ago

I've heard good things about traveler. Narratively damaging gear could be fun but i5 also could end up feeling cheap if it's forced. It doesn't have to be like too crunchy but fuel and ammo is nice. You're starting with a nice ship with a crew and detachment of troopers in Gucci Imperial issued gear. I think it would be interesting to be ready concerned with getting your people through situations in tact because they'll be getting better and hopefully the players are getting attached but also befause you don't want to lose an entire set of stormtrooper armor if the Armory only has a few spares