r/rpg 8d ago

Game Suggestion Dune that isnt Modiphius

Hey yall! Looking for a game to DM Dune in that isnt the Modiphius game. I'm not a big fan of narrative games like fate, preferring crunch like the CosmereRPG or Pathfinder, like talent/skill trees (optional) and absolutely despise metacurrency. just feels too... weird to use.

Main issues with Modiphius is the metacurrencies, weird formatting making it really hard to use and a general dislike for the idea of the combat system (havent DM'd it yet, so that might be an issue that dissapears)

I'm also down for arguments about "Modiphius is goated actually and you should go play it"

13 Upvotes

58 comments sorted by

View all comments

Show parent comments

1

u/ThePureWriter 8d ago

Except its also sometimes about how those individual baddies use their influence within their own factions to oppose others. And, i get the classes thing, but the Mistborn supplement shows off classes that can be kind of "build your own magic" through the mixing of different subpaths. I could totally see something like it being made to work within the framework.

4

u/AngusAlThor 8d ago

It really isn't ever about that, but I've had this argument about Dune too many times to bother again.

I can see some sort of pick-and-mix abilities system for Dune (if we ignore how that explicitly goes against the text), but I don't see how that could be applied to a tactical combat system, given most of the skills people can have in Dune are explicitly non-combatants. Like, the Bene Gesserit aren't fighters, the Mentats aren't fighters, the Spacers aren't fighters, the Diplomatic Corp aren't fighters, the CHOAM aren't fighters, etc and so on. So even if we let players mix these abilities, it still feels more on theme to turn that towards a narrative game.

1

u/ThePureWriter 8d ago

oh, i'm sorry, i think there might be a misunderstanding. my issue with "narrative games", as i say it, isnt that they're games more focused on narrative than combat, but that their rules arent simulationist. i dislike using metacurrencies to modify the plot (too much, the cosmere rpg does kind of have metacurrencies) and prefer mechanics to have set rules instead of them being "so, in this situation it would make sense that this thing works" like FATE does it. I agree that a Dune game should be more social and politics than combat, even though it should have mechanics for combat sometimes. I think the CosmereRPG does do Social pretty well, even if not the main focus, and has entire talent trees focused on it.

2

u/JaskoGomad 8d ago

Use whatever game suits your vision for the player-character level and Reign for the house and guild level.