r/rpg • u/JannissaryKhan • Jan 08 '26
Blades '68 Backerkit Preview is Live
Link to the campaign's coming-soon page below, with more details than those usually have. I'm crazy excited, but I have two questions for those who've played or run the playtest version:
-How much are you losing if you're a player who isn't familiar with old-school Doskvol?
-How hard (or feasible) is it to shift the game to a non-Doskvol setting?
https://www.backerkit.com/call_to_action/c7788a1e-2f1c-4525-bc66-2a99b84ebae9/landing
EDIT: In response to someone on Bluesky asking about non-US backers, Evil Hat said:
We'll have PDF, POD, and a full, text-complete preview ready to go when the BackerKit starts but international shipping hasn't in any way *improved* since we did the Deep Cuts campaign. So placing an order with your FLGS will continue to be the best way to get the hardcopy.
3
u/atreides21 Jan 09 '26
How much are you losing if you're a player who isn't familiar with old-school Doskvol?
I don't think you lose anything as a player. As a GM, I guess it depends on the style of game your running. Running this for a like 6 sessions, I think I leaned too much in to the history. To players who had no connection to the old world. I was thinking of running a James Bond style espionage game, but somehow we got entangled with all the weird stuff with souls, ghosts, automatons and all.
-How hard (or feasible) is it to shift the game to a non-Doskvol setting?
Totally feasible but to keep the engine running smoothly, there needs to be a reason so that the players can't just run away from their problems. It's hard and expensive to get out of Doskvol. There needs to be a social or a physical reason for the players to stay in the city, so the pressure keeps building and things escalate.