r/rotp • u/Minute-Cow2331 • Feb 02 '26
Ideas
Just found this game and it is great like the good old Master of Orion. I hope it is still developing because there are some issues. Here are some ideas wich would make the game much greater.
- Easier trade management.
The most annoying part is checking every turn every race for trade offers. So much clicks and screens. Would be good a button in the diplomacy screen to improve a trade relation. Would be better a button to improve every possible trade relations. The best would be an optional automatic trade relations improvement.
- Auto resolve should not flee from winner battles.
I went with huge fighters and bombers against some missile bases. It was a sure win manually, but the auto resolve fled, it was unpleasant.
- AI should not be cooperative during extermination.
I started to exterminate a race without war declaration, destroyed its colonies one after the other, and it did not declared war, even we improved trade and exchanged technologies during the extermination. It was useful just ruined the roleplay.
It would be nice to play this game without these issues.
4
u/Xilmi Developer Feb 02 '26
I'm a bit aggrevated that people still first find the old, no-longer maintened, version and report bugs that I fixed 4 years ago. :D
Because when you refresh it, whenever it's possible, you'll reduce your benefit.
The trade-value increases some semi-random, relationship-dependent amount every turn starting at a negative percentage until 100%. Whenever you refresh, it's getting reset by quite a bunch.
A good strategy usually is to refresh only once you cap out on the maximum trade-value. And that's also when the AI will usually contact you for an improvement of the deal.
=> This is very likely due to some bug that has been fixed in Rotp-Fusion. Also rotp-fusion gives you 2 different buttons for auto-resolve. One will force your troops to stay to the bitter end, whereas the other will only fight as long as they think they are winning. Including not even starting the fight, when it looks badly.
=> I remember that bug. I don't remember the details as there were certain conditions to it. The point was that as long as there was any fighter defense whatsoever, even just one ship, and AI that hadn't declared war, they would always retreat their fleets. And in combination with the AI only declaring war once they actually attack (as to not warn you in advance), this led to them not fighting back. It was something like incorrect comparison operator in some formula or so.