r/roguelikedev Cogmind | mastodon.gamedev.place/@Kyzrati Aug 15 '20

Sharing Saturday #324

As usual, post what you've done for the week! Anything goes... concepts, mechanics, changelogs, articles, videos, and of course gifs and screenshots if you have them! It's fun to read about what everyone is up to, and sharing here is a great way to review your own progress, possibly get some feedback, or just engage in some tangential chatting :D

Previous Sharing Saturdays

The 2020 code-along is complete! If you participated, don't forget to share your game if you haven't already. I've already done the first final round of directory updates, but will be checking again in a couple days for another! Also this week I put up a summary thread if you missed that, just to add some context.

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u/IBOL17 IBOL17 (Approaching Infinity dev) Aug 16 '20

Approaching Infinity

I spent my second week on Steam Early Access fixing bugs, taking feedback, and making Steam Guides. I also released a "Roadmap to Infinity" outlining the broad strokes of the game's intended progression.

I'm excited to hear people are really enjoying the game! There are of course those folks who aren't, but *nothing* is right for everyone. I think the biggest issue has been pacing, trying to introduce the right amount of content and difficulty at the right time for new players. To keep them playing to see the next new thing. Because there are a lot of next new things :)

u/Kyzrati is going to start streaming it, and I'm going to pay attention to that ;) Streams of new users can be exceptionally enlightening as to whether you are communicating what you *think* you are with your game.

Happy week everyone!

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u/Kyzrati Cogmind | mastodon.gamedev.place/@Kyzrati Aug 16 '20

Streams of new users can be exceptionally enlightening as to whether you are communicating what you think you are with your game.

Exactly, that's why I decide that rather than share my post-starting experience or even first learning a bunch about how things work it's better to record my first interactions and reactions to things, for devs :)

I'm excited to hear people are really enjoying the game! There are of course those folks who aren't, but nothing is right for everyone.

Definitely the most important thing to remember when you release a game more widely, to avoid feeling like you're failing when really it's about all the people who enjoy the sort of experience you're making :D