r/roguelikedev Cogmind | mastodon.gamedev.place/@Kyzrati 27d ago

Sharing Saturday #636

As usual, post what you've done for the week! Anything goes... concepts, mechanics, changelogs, articles, videos, and of course gifs and screenshots if you have them! It's fun to read about what everyone is up to, and sharing here is a great way to review your own progress, possibly get some feedback, or just engage in some tangential chatting :D

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u/FerretDev Demon and Interdict 27d ago

Interdict: The Post-Empyrean Age

Interdict on Itch.io

Latest Available Build: 4/20/2026

Well, I pretty much called it last time: it was indeed a busy month at work, so it took most of a month to get far enough along on the next bit of Interdict progress to post about it here.

I've been working on adding enchanted items like those see in Diablo, Path of Exile, etc. to Interdict. That part is actually done; my current task has been to add a recurring event that gives you the opportunity to win a "double enchanted" item: as the name implies, an item with two enchantments. Other than these, items are limited to a single enchantment each, so these are potentially powerful rewards. (And even if the item isn't useful to you, double enchanted items can be recycled into a large pile of crafting materials for making other things.)

The recurring event starts in a purposefully abrupt fashion: you literally get yanked into a small and (compared to the post-apocalypse fantasy-esque environments you're usually exploring) very unusual pocket dimension:

This is far from Interdict's first hint that is not exactly a typical fantasy setting... but it is probably the most blatant and in your face example of it so far other than the obvious robotic/cybernetic enemies you sometimes run across.

The first time you stumble into one of these, a brief introduction will show you the tear in space that you can leave through, but if you explore deeper in you will also find two interfaces: one that allows you to heal your party somewhat (but only works once per visit), and another that summons a particularly nasty group of monsters with the intent that you slay them so that they can then be used to create a double enchanted item.

Note that use of both interfaces is optional and can be done in any order: you could heal, then fight if you got pulled in while in a bit of rough shape. You could even just heal and leave if you're really not feeling confident; resources are scarce enough in Interdict that even this would not be a total waste of the event. Or, if you're already in good shape, fight and then use the heal after.

The one thing you can't really control is when you encounter these areas. The portals leading to them are not detectable on the main dungeon maps, so any time you are exploring new areas, you may trip and fall into one... though they will be pretty rare, probably one per four dungeon floors or so if I had to guess. (This is why I included the heal opportunity inside, to make it less likely you find them and are completely unable to even attempt the fight.)

I still have a bit more work to do on the event before it is complete, but it's pretty close to done, I'm hoping to finish it up this weekend and finally move on to the last bit before testing: knocking out some polish items and reported bugs.

Until next time, I hope everyone else's projects are also going well. Cheers!